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A few issues I'm putting out to the ded community


Runnion Dvain

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Hey guys and gals, three questions...

 

1. My server is running great except every once in a while I get major complaints from everyone about lag. It's as though my connection to that box times out. I turned off autoDownload because I thought that might be it, but it still happens.

 

2. When I go to play on it from my other comp, everyone shows up with the same skin I'm using. If I change skin, everyone changes with me as soon as the map changes. Is there a setting for this? I'd like everyone to have their choice of skin.

 

3. How do you kick someone with a multiple word name? I had a ***** of a time, and ultimately gave up, trying to kick a "This Is My Name" type player.

 

I tried.....

kick this is my name

kick This Is My Name

kick "This Is My Name"

kick "this"

kick "This"

 

none of them worked.

 

Thanks much in advance!

:rodian::saberr:

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Originally posted by Soul-Burn

I dunno about kicknum... but I know clientkick does that... (rcon clientkick NUMBEROFPLAYER)

 

The skin thing is about "load skins on death". There's an option in the menu I think.

 

You are right Soul-Burn, clientkick <number of player> is the right command. Got confused a little bit. :)

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The only problem is that when you use /rcon status, it won't give you the whole list. This has been an issue with the Q3 engine for a while. You can use /rcon serverstatus but that list isn't numbered properly either. The only sure fire way is to do a status via the server console itself.

 

Now, I'm working on converting the Wolfenstein Admin Bot (WAB) to become the JediKnight2 Admin Bot (JAB). WAB performs a number of tasks, including nick protection, anti-tk, banning by ip or name, regular "server" messages, and rcon kick with partial names. I have already gotten JAB to understand the differences in log format and will be testing admin recognition and kicking on command shortly. The anti-tk routine will be tweaked last. It's all still in alpha and thus I don't have anything to release yet. Once I've got it cleaned up, there will be a beta release for those who are interested.

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I got my ded. server - setup on the same net as my own PC - via a switch/router to the internet.

 

There is port redirection on the router and the right ports are open.

 

BUT - my internet-connecting from my own PC - get stopped/lagged once in a while - and people on the server says it lags !!

 

It's so bad - that I have to turn the JDII-server OFF- just to work !! :( :(

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Originally posted by MatrixCPA

The only problem is that when you use /rcon status, it won't give you the whole list. This has been an issue with the Q3 engine for a while. You can use /rcon serverstatus but that list isn't numbered properly either. The only sure fire way is to do a status via the server console itself.

 

Now, I'm working on converting the Wolfenstein Admin Bot (WAB) to become the JediKnight2 Admin Bot (JAB). WAB performs a number of tasks, including nick protection, anti-tk, banning by ip or name, regular "server" messages, and rcon kick with partial names. I have already gotten JAB to understand the differences in log format and will be testing admin recognition and kicking on command shortly. The anti-tk routine will be tweaked last. It's all still in alpha and thus I don't have anything to release yet. Once I've got it cleaned up, there will be a beta release for those who are interested.

 

Count me in for a beta tester. :)

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Originally posted by MatrixCPA

The only problem is that when you use /rcon status, it won't give you the whole list. This has been an issue with the Q3 engine for a while. You can use /rcon serverstatus but that list isn't numbered properly either. The only sure fire way is to do a status via the server console itself.

 

Now, I'm working on converting the Wolfenstein Admin Bot (WAB) to become the JediKnight2 Admin Bot (JAB). WAB performs a number of tasks, including nick protection, anti-tk, banning by ip or name, regular "server" messages, and rcon kick with partial names. I have already gotten JAB to understand the differences in log format and will be testing admin recognition and kicking on command shortly. The anti-tk routine will be tweaked last. It's all still in alpha and thus I don't have anything to release yet. Once I've got it cleaned up, there will be a beta release for those who are interested.

 

I would like to beta test this as well when you get a beta rolling! h3rb at gaming.stny.com

 

thanks,

 

h3rb

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In answer to question 1 about occasional lag, you can download a program to monitor and record the speed of your connection. I don't know a good one off hand, but there are lots out there. That would determine if the lag is on your end. However, more likely it is just "natural" lag in general on the Internet. Also check if someone is on the server with an outrageously high ping. A player who has a ping consistently higher than 400 can lag a whole server down.

 

I also had to play around with my maxrate variable in the server.cfg. I had mine too high at first and the low pingers were getting in ok, but they would suck up the bandwidth for the modem users. I lowered my maxrate down to 8000 and it runs much better now. FYI the setting is:

 

seta sv_maxRate 8000

 

Good luck

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Regarding the lag issue, it's also dependent on you broadband connection. Are you using a cable modem? If so, your upstream bandwitdh is resticted, thus making cabel Modem a lousy host. You may need to lower Max amount of people that can connect to 8 or 10.

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I forgot to mention that your maxrate could vary greatly depending on your connection. My server is on a 100mb line with a T3 connection. If you have less bandwidth, your maxrate should be smaller. Playing around with different numbers can make a big impact on performance. As DarthBob also said, limit the max players. Currently, I have 8 public slots and 2 private slots.

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I've noticed the same thing - the server can crash randomly (and often multiple times in a row), not to mention insane lag spikes for seemingly unknown reasons. I've run many game servers before, including CS, TFC, RTCW, and Q3 - and none of them had problems like this ded.

 

Just out of curiosity, does anyone know if com_hunkMegs still works for JK2? It doesn't seem to be allocating more memory to jk2ded when I check with top..

 

I run the University of Michigan [uoM] CTF server if anyone wants to jump on and see what I mean!

 

You can also view the crashlog from my auto-respawn script at: http://uomjedi.dyndns.org/crashlog

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kerosene31

I have 8 public slots and 2 private slots

How do you enable this private slot thing? Is it the sv_privateClients 0 command and if so what do you put in your own config to connect up as a private player. Or am I thinking this is a different ability as stated.

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To setup 8 public and 2 private slots have this in your server.cfg:

 

seta sv_maxClients 10

seta sv_privateClients 2

seta sv_privatePassword "blarg"

 

Just replace "blarg" with whatever you want to use. Then, when you go into the multiplayer screen, there's a button at the bottom that says "password". Click on it, then type the password in the box provided and hit OK. Then join the server and you will be put into one of the private spots, if one is open. Alternatively, you can drop down the console and type /password blarg.

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