DemonKing Posted April 8, 2002 Share Posted April 8, 2002 Is there any way to stop the corpses disappearing in Single Player? I like to see evidence of my handiwork lying around (even if it can slow down the fps a bit). Regards, Link to comment Share on other sites More sharing options...
Emon Posted April 8, 2002 Share Posted April 8, 2002 I don't think so, and if you could your FPS would slow A LOT not a little. Link to comment Share on other sites More sharing options...
BJP3E Posted April 8, 2002 Share Posted April 8, 2002 I would like the bodies to stay too they do in NOLF and SOF its didn't seem hurt the FPS either. plus if their do get to be too many bodies then a few could vanish Link to comment Share on other sites More sharing options...
Mattman Posted April 8, 2002 Share Posted April 8, 2002 I don't think it'd be that big a hit on the system.. I mean, the troopers were there before you killed them. Same amount of polygons, same skins. Link to comment Share on other sites More sharing options...
Emon Posted April 8, 2002 Share Posted April 8, 2002 Hmm, true true. I suppose it's for those who have low end systems where their framerates plummet with lots of NPCs, so when they die they want to raise it back up. At least it's not as bad as the Shadows of the Empire game...the guys faded as soon as you killed them! Ach! Also what was with those guns?? You could fire rockets and disruptors out of your BlasTech DL-44 pistol... WTF?!?! Link to comment Share on other sites More sharing options...
NielsN Posted April 8, 2002 Share Posted April 8, 2002 Hi, I asked ChangKhan[Raven] following question: Hi, a lot of our readers and myself want the dead bodies keeping on the ground. Is there anything we can do? ... and ChangKhan[Raven] answered: "Unfortunately, no, not at this time. But if we do a patch, I will be certain to include a console variable that makes the bodies stay forever... :)" ---------------- Yeah, that's great, isn't it? Niels http://www.krawall.de Link to comment Share on other sites More sharing options...
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