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An idea to stop drain whores.


zufuss

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and once again we have a winner!! ding ding ding.

 

The dumbass who doesnt read a whole thread award goes to YOU!

 

Yes i am a nerd, and i love my video games, and playing them 24/7 makes me a very happy person. Oh well. If trolling the forums wasting YOUR time telling other people to get a life is your idea of fun, keep posting :)

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I think drain is just a smidge overpowered. The only counter to it is absorb, and only if you have a relatively low latency. I don't consider drain to be a counter to drain, because that takes no skill, just twitch. The primary problems I see with drain are 1) extreme range (relative to push/pull/grip/etc..), 2) extreme speed (takes like 2 seconds or less to go from full force to zero force), 3) it not only heals you, but also takes away the opponents defense against other force powers, 4) Absorb is a giant neon sign that says "Don't waste your force powers on me mr. dark side!"

 

Now, it's not necessary to change all four of these. One or two of the following would be good enough. 1) Reduce the range to be equal to push/pull. This way push/pull becomes an effective counter, assuming quick enough twitch factor. 2) Slow it down! Make it take 5 seconds to go from full to zero. 3) I really don't have an effective solution to this one. Maybe if your force went down just as much or maybe nearly as much as the opponents, so as to prevent drain chains? 4) Make absorb not so obvious. You would want to know it was up, but not the bright blue glow! Maybe if it just glows while the powers are being thrown at it, so you know to stop shooting lightning from your ass.

 

I don't claim to be an expert. I am an experienced gamer who has a pretty good idea of what balance is. And honestly the force powers are 'balanced', they are simply balanced at a level that is much too high. In MP heal doesn't require nearly enough force, as you can get off at least 3 of them in 5 seconds. It seems to me that Raven/Lucas decided to use this as the bar by which they measured drain, unfortunately the bar is far too high.

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I want to be able to shut off my force regeneration. Vs force drainers i often throw my saber at the ground till my force is gone but they can still gain a few health here and there from drain. I want to be able to stop my force power from regererating.

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Tarus -

A good tactic Tarus but tricky. Having no force power and keeping it that way is a double edged sword, they can't drain you, but you are vulnerable to everything else, lightning, grip,push, pull.

 

Use at your own risk....

 

Punch up force speed to use up your force pool. It's a one time force hit, you stop regenerating while its active and it gives you a speed advantage that will help to nullify the obscenely fast backward running. While using force speed, your heavy attacks are quicker too.

 

TDS

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Dedicated Light Sider:

Points allocated:

absorb - Rank 3

saberattack - Rank 3

Saberdeffend - Rank 3 (if enough force left)

then jump, then saber throw

 

Thats all i use, and am usually at the top of the board (1-3) in ffa most of the time. Saberist to the max.

 

Yes i hate the drain monkeys, yes i hate the grippers, and the pushers, the movers the shakers, and everything else.....with all this hate you'd think i was for the dark side.

 

I deal with them, lightsaber is the ultimate arguement ender. Get better at using your saber. nuff said on this old stale conversation.

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i think some people don't understand the importance of the game's healing abilities. they make it so someone has to kill you almost instantly from at LEAST 100 health. not only are drain and heal incredibly powerful for someone who has had a bad start (get sabered with red .5 seconds after he spawns with a pistol) but the game wants this to happen. ALSO, you have to remember, health and armor respawn every 10 seconds or so. you dont' even have to wait for your force to fill up. bacta canisters are just as powerful. what's all of this health gaining mean?: this means you can't spam small amounts of damage here and there on someone and kill them easily. this, to me, is a solution to spam and small amounts of chipping damage.

 

so that's why i think drain is so powerful and shouldn't be toned down. plus, you have to understand the downsides of it. when you are draining, you are leaving all your defenses down. expect someone to drain and you don't have much force left?--swing your saber or use up your force before he drains it (i.e. jump towards him or pull or whatever you need to do). another way to counter drain that i don't think people understand is to keep yourself at 0 force. this way, you leave it to no force vs no force, but you have more health. uhmmmm--so that's my drug induced haze built on the platform of drain. thanks for listening.

 

P.S. drain is still the most annoying of all the forces.

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Guest HertogJan

Hey I'm not worried about drain in FFA!! I'm a duellist, I play duels 96% of the time. In FFA, drain is practically useless. Yes you can drain some persons at the same time, but you're defenseless against 5 sabers.

 

I'm worried about drain in Duels... It should be tweaked I think. Then I'm satisfied :)

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Drain is downright nasty.

 

It's a downright dirty tactic which can break down the most stubborn of defenses, and very few other tactics can make a grown Jedi cry than being robbed of his precious force powers. Not even a Ysalimari can make a light-sider cringe as much as this tactic.

 

...but it's to be expected from a dark-sider, isn't it?

 

Think about the purpose behind the light side and the dark side. Light-siders are meant to be do-gooders. The force is their ally, and they use it to assist them.. but ultimately, it's them that strikes the final blow, not their force powers. The light side of the force is there to protect them, and shelter them from attacks. Light side duels often take years to finish.

 

Dark-siders, as stated before in this thread, are impatient. It's not enough that they actually have to exert effort to kill their foes.. no. Their enemies should merely drop dead from fright, brought upon their very presence. They're angry.. impatient.. and want their battle to end before it even starts, so they can move onto their next hapless victim. Dark side duels are usually over in the blink of an eye.

 

Dark siders that grip like 13 year old's that locked themselves in a bathroom, and drain like a.. well.. I think even THAT description is beyond my juvenile humour, are merely doing what comes naturally to one that follows the dark side of the force. It's many light siders, however, that seem to forget what comes naturally to them. Remember, light-siders.. the force is your ally, not your big brother to stop all those meanie dark-siders from picking on you.

 

All sorts of people use different tactics. Just remember who's doing what, and do what's best to counter them. Some things should come naturally... others, you can pretty much find out about on this very board.

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Some of you guys dont seem to realize that when someone drains you they can whip you around like a ragdoll. My friend drains me and throws me all around the level like a friggin paper airplane. Maybe he is gripping at the same time I dont know. i dont think thats possible though. It sucks and its cheap nuff said. How is it fun for anyone to play like that? He says as well as others that all you have to do is push to release it. Yes I have done that. But it doesnt work when you are not facing the guy! All the drainer has to do is whip his mouse around while holding you in mid air and your toast. GAAAAYYY. On a similar topic: For some reason when i grip i cant whip the guy around into walls and stuff. But other times I can. Anyone know why this happens?

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Admittedly, at first I thought the whole drain/run combo was incredibly cheap, cowardly, and stupid. Then I learned how to play the game. Now I'm not about to say that I'm the greatest gift to this game (not yet anyway), but the first thing I noticed about this game's fighting style is the second you let your opponent control the battle, you've lost. The anchor of the drain/run strategy is that you have to chase the drainer so that he is always out of your range, but you are in his. He dictates where you go, he controls the battle, therefore he wins. The simple answer for me was don't chase him. If the darksider is dependent on the drain/run strategy he/she is SOL if you don't follow him. Sometimes I'll even sheathe my saber and stand there, rolling to avoid the occasional drain shots, but never following. Eventually the drainer will wander too close, then I'll use a pull/kick combo to knock him on his ass then roll in and finish the job. Grip is also irritating, but you aren't powerless when in grip, you can still saber throw, and I've killed guys with that before while being gripped. So far it all seems pretty balanced to me, there's a point and counterpoint to every strategy. The key it seems is not to become dependent on any strategy, but to be unpredictable. If you can predict an opponent's movement, you control the battle, you win.

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The ONLY real problem with drain that I can see is that you can drain and then do another move (lightning or grip... ESPECIALLY grip), which is a REALLY cheap tactic. I find that most people who complain about drain are the same people who run like a scared rabbit when they cant heal. I make a point that I drain ONLY to prevent them from using force, after that I saber them to death. Honor in a sith, how absurd.

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Yeah, I agree that the Dark side vs. Dark side fights get really stupid-- just a question of who drains first. And Absorb often doesn't work against a persistent drainer... in one on one fights against a D.S. when i'm L.S. the guy will usually drain, stop draining when absorb's on, and repeat the process until I run out of mana due to absorb's high maintenance rate. Then I'm pretty much defenseless against his other powers, mostly Grip since I can't push him away.

 

And this doesn't even account for the fact that absorb needs to be activated very quickly in order to be effective. I think that Drain isn't necessarily too powerful... maybe the mana usage just needs to be turned up a little. A Lvl 3 drainer can get 100% life very quickly and with very little mana usage with a couple people nearby, as compared to a pretty significant chunk of power needed to use Lvl 3 Heal for 100% life.

 

Oh, and the DFA spam combo. I can't even count how many goddamned DFA combo spammers I've seen on saber-only servers, and especially on no-force servers. The DFA really needs to be tweaked.

 

I'm just drawing these conclusions from my own experience; I play both light side and dark side on mostly FFA and Duel, and these are the problems I run into most often.

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personally i think the only true way to have a proper duel is just not to use any force powers at all this is when the real skil comes into it.. i think the game is most fun when u have duels like this ofcoaerse u can only really do it with your friends because other wise somone is bound to back stab yah :lol:

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I use light and destroy most drainers, especially in confined areas. Simple, if they use drain, absorb and rush them. Use the burst of force (they so generously provided you with) to pull them down (cuz they are now of lower force than you) and drop an overhand red sabre on their head. If they survive that one, pull them again (if you have enuf FP left) and hit em with yellow or red.

 

I prefer yellow on the 2nd one because even if you miss you can follow up immediately with a combo.

 

Against the pure spammers who can do little else EXCEPT drain, you will mop the pit with them regularly. I even get the spamming DWs pissed at me and calling me a red whore.

 

I prefer to play against darkies because most of them are dark because it's all their current skill level allows them to do. I even bound a little text taunt snickering at their Dark Side powers.

 

If you do find yourself without enuf FP to absorb, then go to yellow for a sustained, unrelenting attack on the opponent, jumping as much as possible. When low on force, if there is nowhere to hide, you just do the enemy a favor by trying to build up FP, they just drain you of it as soon as you get any. I try to then keep myself 'force-free' and let them bang away on their drain button all they want whilst I introduce them to the business end of a yellow sabre.

 

Of course, no strategy is perfect and the better darkies will still get their share of kills on you. But that will happen light or dark.

 

My 2-cents.

 

halofan

aka: [HoD]Rochambeau:p

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