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XBox Knockers - Compare with PS2 Launch Figures


BCanr2d2

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A PC can do a lot more than a X-Box and is justified in it's size.

 

PS2 has the same graphical capabilities as the X-Box and it's a lot smaller. (No bull**** about the X-Box being more powerful because it's not. The graphics are more or less identical)

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Originally posted by Zuckuss13

 

Everybody know Nintendo make the worlds best games, they also have all the big companies working for the and ever heard of a little company caller Rare? PS2 oly have one good licence left GTA3, and XBoX only have Halo, GC has Resi , Mario, Zelda, ........ do i have to make u look more of a fool?

 

Sorry if i sound crabby, but i hate people who slag nintendo

 

Scott

 

the kind of games i like will not come out on the nintendo...

sorry to be real with you, but that is how i am....the games that are mildly interesting are not worth spending over $40 on, not to mention blowing $200 on a piece of junk that is worse than my computer and cant be upgraded...

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Originally posted by D.L.

A PC can do a lot more than a X-Box and is justified in it's size.

 

PS2 has the same graphical capabilities as the X-Box and it's a lot smaller. (No bull**** about the X-Box being more powerful because it's not. The graphics are more or less identical)

 

You are foolish for thinking so. While the graphics capabilities are now shadowed greatly by the PC and new graphics cards, the pixel capabilities are much higher on the Xbox than on the PS2. Also, the games run much faster with the hard drive. If you say that the PC can do a lot more than an Xbox (even from a graphics standpoint), you HAVE to admit that the Xbox can do a lot more than a PS2.

 

PS2 Specs:

 

(from techtv.com)

 

CPU: 128-bit "emotion engine"

System Clock: 300 MHz

 

 

System memory: 32-MB direct Rambus

Memory bus bandwidth: 3.2 GBps

Co-processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)

Vector units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)

Floating point performance: 6.2 GFLOPS

3D CG geometric transformation: 66 million polygons per second

Compressed image decoder: MPEG2

 

 

Graphics: "Graphics Synthesizer"

Clock frequency: 150 MHz

DRAM Bus bandwidth: 48 GBps

DRAM Bus width: 2560 bits

Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)

Maximum polygon rate: 75 million polygons per second

 

 

Sound: SPU2+CPU

Number of voices: ADPCM: 48 channel on SPU2 plus definable by software

 

 

Sampling frequency: 44.1 KHz or 48 KHz (selectable)

 

 

I/O processor

CPU Core: Current PlayStation CPU

Clock frequency: 33.8 MHz or 37.5 MHz (selectable)

Sub bus: 32 bit

Interface types: IEEE1394, Universal Serial Bus (USB) communication via PC-Card PCMCIA

 

 

Disc media: DVD-ROM (CD-ROM compatible)

 

 

Xbox specs:

 

 

 

CPU: Intel Pentium III 733-MHz processor technology with streaming SIMD extensions

Graphics processor: 300-MHz, custom-designed X-Chip, developed by Microsoft and Nvidia

Total memory: 64MB of RAM (unified memory architecture)

Memory bandwidth: 6.4GB/second

Polygon performance: 150M/sec

Sustained polygon performance (full features): 100M/sec

Particle performance: 150M/sec

Simultaneous textures: 4

Pixel fill rate, no textures: 4.8 G/sec (anti-aliased)

Pixel fill rate, one texture: 4.8 G/sec (anti-aliased)

Pixel fill rate, two textures: 4.8 G/sec (anti-aliased)

Compressed textures: Yes (6:1)

Full scene anti-alias: Yes

Storage medium: 2X to 5X DVD, 8GB hard disk, 8+ 8MB memory card

I/O: Four game controller ports, Ethernet (10/100)

Audio channels: 256, AC3 encoded game audio

3D audio support: Yes

Midi/DLS2 support: Yes

Broadband enabled: Yes

Modem enabled: Optional

DVD movie playback: Yes

Gamepad included: Yes

Maximum resolution: 1920x1080

Maximum resolution (2x32bpp frame buffers + Z): 1920x1080

HDTV support: Yes

 

GameCube specs:

 

MPU (microprocessor unit): IBM Power PC "Gekko" (The Gekko MPU integrates the power PC CPU into a custom, game-centric chip.)

 

 

Manufacturing process: .18-micron copper-wire technology

 

 

Clock frequency: 485 MHz

 

 

CPU capacity: 1125 Dmips (Dhrystone 2.1)

 

 

Internal data precision: 32-bit integer and 64-bit floating-point

 

 

External bus bandwidth: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)

 

 

Internal cache:

 

L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)

 

System LSI: "Flipper"

 

 

Manufacturing process: .18-micron NEC-embedded DRAM process

 

 

Clock frequency: 162 MHz

 

 

Embedded frame buffer: Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)

 

 

Sustainable latency: 5 ns (1T-SRAM)

 

 

Embedded texture cache: Approximately 1MB

 

 

Texture read bandwidth: 10.4GB/second (peak)

 

 

Main memory bandwidth: 2.6GB/second (peak)

 

 

Color, Z buffer: Each is 24 bits

 

 

Image processing function: 2.6GB/second (Peak)

 

 

Other: Real-time decompression of display list, HW motion compensation capability

 

 

The following sound-related functions are all incorporated into the System LSI:

 

 

Sound processor: custom Macronix 16-bit DSP

 

 

Instruction memory: 8KB RAM + 8KB ROM

 

 

Data memory: 8KB RAM + 4KB ROM

 

 

Clock frequency: 81 MHz

 

 

Maximum number of simultaneously produced sounds: ADPCM: 64CH

 

 

Sampling Frequency: 48 KHz

 

 

System floating-point arithmetic capability: 10.5 GFlops (peak) MPU, geometry engine, HW lighting total

 

 

Actual display capability: 6 million to 12 million polygons/second (display capability assuming actual game with complexity model, texture, etc.)

 

 

System main memory: 24MB sustainable latency 10 ns or lower (1T-SRAM)

 

 

A-Memory: 16MB (100 MHz DRAM)

 

 

Disc Drive: CAV (constant angular velocity) system average access time data transfer speed 16 MBps to 25 MBps 128MS

 

 

Media: 3 inch Nintendo GameCube Disc based on Matsu****a's optical disk technology; approximately 1.5GB capacity

 

 

 

Now, these numbers clearly show that the Xbox is superior, and these superiorities should (if the game designers would hurry up) manifest themselves in having more poly intensive worlds and more expansive worlds. The Xbox can handle more without showing the frame loss.

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The X-Box has the best processing power but which console would you rather develop your hot new game for; the one that's already sold close to 30 million units or the one that's got predicted world-wide sales of 3-3.5 million units to the end of the year?

 

THe X-Box may have the capability but who's really going to develop for a console that nobody owns?

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For me gameplay is everything!

Graphic dont matter if the gamepley sucks!

Best of the previous consoles (PS1, Dreamcast & N64) i would personally say i like the N64 best. Its games was (and still is...) the top of entertainment. Who can say they didnt like games like Goldeneye, Zelda64, Mariokart, Smashbros... +++

So it falls natural that Nintendo also in their newest console will put gameplay before graphics (witch also explains why gamecube has so low specs... :D) while Sony and M$ goes for the best graphics.

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All the consoles are extremely similar in capabilities, with the PS2 overall behind, although it has it's advantages over the other ones. But, the PS2 has the best games, such as MGS2, GT3, GTA3, and many more. GameCube also has some very good games, although the only one that appeals enough to me for me to buy had I owned a NGC would be the Star Wars game (although with Rareware NGC has a promising future with games like Perfect Dark 0). X-BOX on the other hand, is a PC turned on it's side and slipped into a box. That's certainly not a bad thing, although I already own a PC. And the only game that XBOX has that isn't also on PC or PS2 that I would want is HALO.

 

I don't care enough to look at the sales figures, all I know is that the PS2 makes the games that I like (especially MGS2 and GTA3). I have nothing against XBOX because it's owned by MS (although releasing a crappy controller, then re-leasing a decent one to make more money was a bit of a low blow). In truth all three companies will probably come out with a new console, but I believe XBOX will be doing the worst of the three.

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Wicket, let me offer a different alternative to your sales pitch to a developer and which console that they should develop for?

 

Would you like to stick to a platform that is 2 years old, and is at the end of it's development cycle, or would you rather have the game be associated with a newer, more powerful console? Which extremely large company do you want to deal with, Sony or Microsoft?

 

Wicket, who developed the games for the PS when no one owned it? It's only real advantage that it was another Japanese company taking on a fellow Japanese company in a relatively non-competitive market. Now there is an American company trying to step into what has traditionally been a Japanese market. Is this more of a case of xenophobia, xenophobic tendencies - ie acting on the nationality of the company, rather than the console itself?

 

I think also that everyone has MS down as one of the most despised, underhanded company that ever existed. That EVERYTHING is done to screw the rest of the world. Personally I don't have a problem with the size of the controller, then again, not many Australians would, since we are on average one of the taller nations, which lends to bigger hands, etc.

I didn't exactly see Sony give out $AU250 when they lowered the price of the PS2 by about the same amount. They didn't reward the loyal people who bought it close to release.

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I don't think that the PS2 is at the end of it's develop cycle, it's at it's peak. The PS2 is still outselling the X-Box and it's got to the point where developers have got to grips with it's hardware and limitations. The games being released now for it are by far and away the best games the console has seen. Over the past 6 months we've had GTA3, MGS2, Ico, Pro Evolution and many more outstanding titles.

 

As for who developed for the PS when no-one owned one, the answer is not many people. The launch titles weren't exactly outstanding, probably the best title being Wipeout. Same with the PS2 and X-Box, the launch titles were average at best.

 

It's usually the 2nd or 3rd generation games that become classics but by this time if you're console hasn't sold well enough (like the Dreamcast) then there's no developers interested in making these 2nd/3rd generation games.

 

I might buy an X-box but it certainly isn't worth getting one now. I'll wait and see how many really good games can released for it, I certainly won't be blowing £250 just for Halo.

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Originally posted by thrEEpaGe

 

You are foolish for thinking so. While the graphics capabilities are now shadowed greatly by the PC and new graphics cards, the pixel capabilities are much higher on the Xbox than on the PS2. Also, the games run much faster with the hard drive. If you say that the PC can do a lot more than an Xbox (even from a graphics standpoint), you HAVE to admit that the Xbox can do a lot more than a PS2.

 

<insert specs here>

 

 

Now, these numbers clearly show that the Xbox is superior, and these superiorities should (if the game designers would hurry up) manifest themselves in having more poly intensive worlds and more expansive worlds. The Xbox can handle more without showing the frame loss.

 

Just because it has the potential to have more powerful graphics doesn't mean it does have better graphics. The only game to slighty impress me was Halo and the PC does it a lot better. Dead or Alice 3 was buggy, Gotham Street Racing had nothing on GT3 and Max Payne looked more or less teh same. And have you seen the graphics on Obi Wan!? Christ!

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Hey Wicket, not picking on ya, but what I was meaning with the end of it's development cycle for the PS2 means that they have found out exactly how to get great results from the platform, that there are really going to be no more surprises from the system.

Geez, Threepage, and so how exactly have you seen Halo on a PC? Unless Microsoft change their mind on that one and release it on the PC, then there is no way it will make it to the PC. Bungie doesn't have the choice onto what platforms it can be released on since MS own it.

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Originally posted by thrEEpaGe

I am just wondering, but when did I say that Halo was out or even going to be out for PC?

 

Never. Looks like some one isn't reading the posts properly as I said that.

 

There have been PC videos of Halo been around the net for ages as well as screenshots.

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The only game to slighty impress me was Halo and the PC does it a lot better. - Isn't this what you said Threepage?

 

You weren't overly clear on what "it" was, and from reading your posts, easy to see that it read as the PC does Halo better. Doesn't necessarily suggest that you were saying that the PC does graphics better...

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Originally posted by D.L.

I hate the X-Box. I don't hate Microsoft. I use Windows XP and I'm happy with it. Now that, that is out of the way I'll continue.

 

Why I hate the X-Box

6) Halo. Stole it from the PC. We get it in Autumn.

 

Why I would get the X-Box

2) Halo. Amazing game. I'll get the PC version anyway.

 

That would have been me. Three never mentioned Halo on the PC. I did. He only asked if it was comign out as far I see.

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I don't see where I posted that (especially on this thread) but if you can get a quote of exactly what I said if I said that, I can probably explain it. But what I do know is that the PC CAN do games that are much more powerful than the ones on any console, and if Halo comes out on the PC, it will look better and run faster on good PCs.

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