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Pics of characters we need modeled...


Ten Tigers

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Posted

To be taken up by any who feel up to the challenge...

 

Now I know there is work in progress with some of these, but untill I can download and play them, they are still on my hit list...

 

darthvad.jpg

bf-5.jpg

boushh_detonator.jpg

chew_bow.jpg

emp5.jpg

dengar3.jpg

Posted

If Raven released a few more model files, apart from Kyle/Stormtrooper it would be easy to make the imperial commando, just stick the rebel head on the Imp officers body and use the tie pilots arms, it'd just need some new textures.

Posted

The helmet would need some tweaking first Surman. Imp trooper helmets are quite different from rebel ones.

 

Actually, I could really use an imptrooper, scout and a snowtrooper for a single player campaign I'm working on... here's hoping.

Posted

Yeah, I guess they are quite different.

 

I need the Imperial trooper for my Death Star level, the detention block just isn't the same without them :)

Posted

shot0003.txt

 

Aurra sing Model is already in game, me and cheshire was testing her last night so it wont be long before she's ready to be released. As I'm sure you know Bloodriots boba and Sithlord 2's Vader are almost at completerion to.

as for the others on your list, I was considering Zuckuss, but you'll just have to wait.

Posted

There are already a few Maul ones out there. I think the best one so far has been the Ultimate Maul model that has a new taunt soundbite from Ep 1.

 

Some of the first Maul's done though were just reborn models with the faces done as Maul's tattoo's.

Posted

You're not following... We are discussing new models.. not game models with new skins.

 

But i could just stop doing my Maul if you're happy with the current ones :p

Posted

That Aurra model looks pretty sweet.:D

 

One thing I must say however is that is a pretty flattering pic of Dengar I posted. I dont remember him looking that badass. But then again the pic does seem like someone photoshoped it. It looks kewl none the less....

Posted

I'm sorry spacermonkey but for the moment I only do what I know

I just would like to know if I import the skeleton for the stormtrooper.xsi and linked them to the mesh

Can it worked?

Posted

Sorry spacermonkey, when I looked to my answer, it seems to be a little angry but it's not that :)

I just want to say that I'm a beginner under max, I only know about modelling, I try to skin and to apply skeleton but it's not a big success now

and if u think that modelling is easy, it's impossible for me to apply animation :)

Posted

What you need to do is search the modelling forum for two post I made with tutorials in them. They will help with some aspects.

 

but heres a brief list of the things you need to do in order to get it in game.

UVW map the model.

Skin the maps.

Segment the Model.

Cap the segments, add the tags

link the model to the skeletan weighting the verts and making sure it deforms well.

Make sure the hieracrhy is setup.

 

I can guarantee you will spend a hell of alot of time weighting the model so that it deforms nicely.

 

I've almost finished working on a complete tutorial - on how to get a model in game so you can expect it about the end of this week.

Posted

Thanx spacermonkey, I've already seen your tutorial.

It was a great help for me for making good tags and good hierarchy.

I began weighting my model and I see what u thouhgt with spending time :)

but one question what is the bone called ...._eff is. The other bones I see but with _eff at the end of the name I don't know

Thanx again for your help :)

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