Cmdr. Antilles Posted May 14, 2002 Share Posted May 14, 2002 Okay, I've decided to start a thread on my map so I can get some feedback BEFORE I'm done with it. So, here are 3 in-Radiant screens: http://home.attbi.com/~davidcrivera/images/jk2/radiant_barge.jpg This is my Sail barge. As you can see, I'm using a lot of curves. And if you're wondering what that is at the bottom, I like to do a quick mock-up of whatever I'm building as a guide. http://home.attbi.com/~davidcrivera/images/jk2/radiant_skiff.jpg This is the skiff some of you may have already seen. I'm putting a plank in it that you can control w/ a switch. http://home.attbi.com/~davidcrivera/images/jk2/radiant_sarlacc.jpg And this is what I have for the map. Lots of curves there too... So, what do you think? And what would you like to see? My plan right now is to make the Barge solid, and if the FPS is okay, map the interior. I built it in a way that it would be relatively easy to add the int. if I decide to. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted May 14, 2002 Share Posted May 14, 2002 wel wwel wel if it isn't agent007 nice job on your skiff and stuff =] looking forward to it Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 14, 2002 Author Share Posted May 14, 2002 Bond. James Bond. Heheheh... Thanks. I just got some cool pics from pud1, so the sail barge is gonna be even more accurate. Link to comment Share on other sites More sharing options...
pud1 Posted May 14, 2002 Share Posted May 14, 2002 i really dont know much about radient so those pics are kinda latin for me, although it sounds like its gonna be great! retractable plank very nice idea i hope maybe the deck cannon wil be operational on the sail barge, probably wont happen but i can dream also the pic of ur rendered skiff looks very complete cant wait to see ur sail barge Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 14, 2002 Author Share Posted May 14, 2002 Thanks. I'm not sure about the cannon... I don't think emplaced guns work in MP, even though they ARE in the .def files... We'll just have to see. Link to comment Share on other sites More sharing options...
FEXX Posted May 14, 2002 Share Posted May 14, 2002 Antilles - nice model. How did you create this? Entirely in JK2Radiant or another 3rd-party package? I cannot model that in JK2Radiant but could in 3ds max 4, but then I need a way to get it back into JK2Radiant to texture and add any functionality to it. Any tips welcome. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 14, 2002 Author Share Posted May 14, 2002 Nope, that is all patch meshes done in JK2Radiant. I've really picked up some mesh skillz working on this one. Link to comment Share on other sites More sharing options...
pud1 Posted May 15, 2002 Share Posted May 15, 2002 doh! cant find anymore i think i wore out google and yahoo anyway i hope u can make a partially enerable barge 2nd deck with the cutout i gave ya! let me know on ur progress Link to comment Share on other sites More sharing options...
Manquesa Posted May 15, 2002 Share Posted May 15, 2002 Originally posted by Cmdr. Antilles Thanks. I'm not sure about the cannon... I don't think emplaced guns work in MP, even though they ARE in the .def files... We'll just have to see. It'd be sweet if a modeller/(coder?) could make a replacement model for the emplaced gun for you to use as the mounted canon. Link to comment Share on other sites More sharing options...
jmcdavel Posted May 15, 2002 Share Posted May 15, 2002 I saw on JediMaps that someone had made a map of Carkoon already, including the gun.. maybe you could crib some ideas from it? (The map was really rough looking) Link to comment Share on other sites More sharing options...
__CKY__ Posted May 15, 2002 Share Posted May 15, 2002 By the looks of the pics you are doing the best job ever everything looks good and a retractable plank would be the coolest any time soon you'll be getting pics from in game Link to comment Share on other sites More sharing options...
pud1 Posted May 15, 2002 Share Posted May 15, 2002 yah we need to see some in-game shots also i found how to get into the top deck lounge and to the observation level. http://www.wcug.wwu.edu/~paradox/art/skift_schem.jpg ...on deck of barge right before you get to deck cannon theirs a staircase http://massassi.yavin4.com/sw_img/e6tato22.htm (see where the guy in middle is comming from) it goes down to the 2nd level which is called the observation level. Also the top rear of the barge has a small room called the privacy lounge which has metal adjustable shutters http://www.decipher.com/starwars/cardlists/jabbaspalace/dark/large/weequayguard.html (not like the ones on observation level with slits/holes in them) http://www.decipher.com/starwars/cardlists/jabbaspalace/light/large/elom.html It would be nice to have a deck cannon gun that looks correct http://www.decipher.com/starwars/cardlists/jabbaspalace/dark/large/doublelasercannon.html I hope that helps Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 15, 2002 Author Share Posted May 15, 2002 I saw that map shortly after I started mine. I haven't even downloaded it. I don't want anyone accusing me of stealing ideas. I had most of those pics, but that one of the deckgun was pretty cool. As for the in-game shots, I want to finish mapping, texture it, then I'll get some screenies for ya. For now, here's another radiant shot of the barge. I've got the handrails all in, and the little private cabin in the rear. Also, you can see the box on the deck that leads to the stairs below. I'm going to make it solid to start with, and if the framerates are okay, I'll map the interior. I've left it hollow, so it will be very easy to map the interior if I feel that I can. Link to comment Share on other sites More sharing options...
pud1 Posted May 15, 2002 Share Posted May 15, 2002 sounds good to me Link to comment Share on other sites More sharing options...
__CKY__ Posted May 15, 2002 Share Posted May 15, 2002 same here i cant wait to see the pics and dl the level lol sounds very cool and detailed very good Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 15, 2002 Author Share Posted May 15, 2002 Doh. I just realized I never included that shot of the barge. Sorry: http://home.attbi.com/~davidcrivera/images/jk2/radiant_barge2.jpg This is a little old, as I've started on the sails now, and I already have the steering vanes built too. Link to comment Share on other sites More sharing options...
FunClown Posted May 15, 2002 Share Posted May 15, 2002 Looks good! One question but. Did you use any plugins to make this thing or did you do it completely by hand (especially the sarlacc pit)? Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 15, 2002 Author Share Posted May 15, 2002 The whole thing was done by hand. All the curves were done by hand, I even thickened some of them by hand. The terrain (that's not a patch mesh) was made brush by brush. Here's the latest pic of the sail barge, w/ it's Sail and mast. I'm about ready to start texturing, but I REALLY need some sleep. http://home.attbi.com/~davidcrivera/images/jk2/radiant_barge3.jpg Enjoy. I'm starting to get worried... I'm using A LOT of patch meshes. I'm anxious to compile, and see what happens. Link to comment Share on other sites More sharing options...
pud1 Posted May 15, 2002 Share Posted May 15, 2002 NOOO Must not sleep!!! Must texture map and keep adding on!! btw its looking real good im curious if your gonna have more than 1 texure of the outide of the barge. I ask b/c i know there are diff materials on the barge like for example the top side part of the sail barge has a rusty grey color and the exterior of the observation level has a rusty redish-brown color. Thats just from looking at some of the pics i found. What are your plans for the textures of the barge? (all parts) Link to comment Share on other sites More sharing options...
GB_StormTrooper Posted May 15, 2002 Share Posted May 15, 2002 Me thinks Cmdr. Antilles is going to make a kick @$$ map. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 15, 2002 Author Share Posted May 15, 2002 Well, as you might have seen w/ my Skiff in-game shot that I released, ( http://home.attbi.com/~davidcrivera/images/jk2skiff.jpg ) I like to texture things as accurately as possible, even if it means making new textures. I think texturing is very important. I hate to see maps that are all one texture. It's very... newbieish. It looks like I'll have to make about 4 new textures. One sail texture, and the rest will be for the barge body. They'll probably be the same base texture, but I add shading to make them look like the different parts. I need one for the lower armor plating, the the section w/ the windows that flip open, and one for the windows that are slitted like blinds. I hope that makes sense. Those are the textures I think I will have to create. The rest should be okay using JK2 textures. Hopefully I'll have an in-game shot of the barge by tommorrow. Thanks for all the support, guys. Link to comment Share on other sites More sharing options...
Verlex Posted May 15, 2002 Share Posted May 15, 2002 Well, I have seen a similar map already done. 2 skiffs (two small, 1 big) and a sailbarge over the sarlaac. To succeed that one, you must texture like mad, make it so you can enter the big sailbarge other then just sit on top of it and look at its gun. The gun needs to look good as well. Dont forget the spikes all over the Sarlaac pit and (if going by the special editions) the big mouth and tongue that just kinda sway there. This could be turned (or adapted) to a multiplayer map that starts with a cutscene where luke about to get executed, you take Hans place, and lando never falls in. Only prob would be getting a bobafett because modeling is pretty hard. Anyway I am about to start into my own little project that I will prolly need some pointers on as well called the Ewok Villiage and once I get beyond learning how to edit I will post a similar thread (if you didnt notice that was aimed at mister 007 hoping for some tips or something.) Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 16, 2002 Author Share Posted May 16, 2002 What was aimed at me? And, I AM modeling the teeth, and the head will most likely make an appearance. I just don't want to give too much away. Also, all my vehicles are A LOT more accurate than the other map. No offense whatsoever to the mapper. Link to comment Share on other sites More sharing options...
__CKY__ Posted May 16, 2002 Share Posted May 16, 2002 Very very nice looking and how far done are you on it just wondering cant wait for this map Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 16, 2002 Author Share Posted May 16, 2002 I've got the barge built, excluding the interior. I'm texturing it now. I've also finished the small skiff, and I've got the land below at about 40% finished. Link to comment Share on other sites More sharing options...
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