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Saiyan22

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Posted

In fact, crafting has undergone another change: You don't increase your skill by churning yout items. Rather, your character improves the more people use your items. If you make a rifle, sell it to someone, and log off, you can log back on and get an experience-point dump based on how often your customer shot things. "It's result oriented", commented Koster.

http://swg-de.emr.net/a26.php

The poster lists the benefits for each species:

 

Human: can advance through Imperial military with no penalty

Zabrak: mind-related bonuses, especially willpower, slight resitance to poison, Tattoos

Mon Calamari: swimming speed, increased vision underwater, no combat penalties underwater, can survive longer underwater, mental attrib bonuses, penalties in hot/dry conditions.

Twilek: head-tail language, bonuses to dancing effects, bonus to focus attributes.

Wookiee: physical bonuses, build/use traditional weapons, can't speak basic, negative modifiers when dealing with Trandoshan NPCs.

Rodian: quickness bonus, bonuses to bounty hunting and smuggling

Trandoshan: physical bonuses, claws provide extra damage in unarmed combat, no penalties for fighting or using skills at night, negative reaction with Wookiee NPCs.

Bothan: slicing and investigation bonuses, action-related attribute bonuses.

 

 

heh, the link to the article is in the middle of those 2 ;)

Posted

yeah, it may be old news, but i was under the impression that you got exp. pts for selling items, now you get more and more exp every time they use it

Posted
Originally posted by Saiyan22

yeah, it may be old news, but i was under the impression that you got exp. pts for selling items, now you get more and more exp every time they use it

 

 

 

Guess i will be giving an extra ammo pack free with my guns :)

Posted

That also means that using your own selfmade equipment would grant you xp both for using it (as per normal), and for having your equipment used, aight?

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