Jump to content

Home

cool


Saiyan22

Recommended Posts

In fact, crafting has undergone another change: You don't increase your skill by churning yout items. Rather, your character improves the more people use your items. If you make a rifle, sell it to someone, and log off, you can log back on and get an experience-point dump based on how often your customer shot things. "It's result oriented", commented Koster.

http://swg-de.emr.net/a26.php

The poster lists the benefits for each species:

 

Human: can advance through Imperial military with no penalty

Zabrak: mind-related bonuses, especially willpower, slight resitance to poison, Tattoos

Mon Calamari: swimming speed, increased vision underwater, no combat penalties underwater, can survive longer underwater, mental attrib bonuses, penalties in hot/dry conditions.

Twilek: head-tail language, bonuses to dancing effects, bonus to focus attributes.

Wookiee: physical bonuses, build/use traditional weapons, can't speak basic, negative modifiers when dealing with Trandoshan NPCs.

Rodian: quickness bonus, bonuses to bounty hunting and smuggling

Trandoshan: physical bonuses, claws provide extra damage in unarmed combat, no penalties for fighting or using skills at night, negative reaction with Wookiee NPCs.

Bothan: slicing and investigation bonuses, action-related attribute bonuses.

 

 

heh, the link to the article is in the middle of those 2 ;)

Link to comment
Share on other sites

Originally posted by Saiyan22

yeah, it may be old news, but i was under the impression that you got exp. pts for selling items, now you get more and more exp every time they use it

 

 

 

Guess i will be giving an extra ammo pack free with my guns :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...