ALIEN_JL Posted June 21, 2002 Share Posted June 21, 2002 About that model... -Her body is overally too "big/muscular" -Cheekbones are too strong -Lekku is too big and wide -Nose is too narrow -Face is too wide But i quess that model wasn't based on EP2 but comics so.... Link to comment Share on other sites More sharing options...
ALIEN_JL Posted June 21, 2002 Share Posted June 21, 2002 I use Paint Shop Pro 6 and it works fine for me... I also have Photo Shop 6 which should be much better program but i can hardly draw circle with it and i don't really have intrest to spend months for learning it Link to comment Share on other sites More sharing options...
Atolm Posted June 21, 2002 Share Posted June 21, 2002 Wow, ALIEN_JL! Breathtaking! Although I absolutely admire Spacemonkey's excellent job on the model, I have to admit that your skin just makes it complete. Very lifelike and appealing. Definitely an improvement. Link to comment Share on other sites More sharing options...
KMan Posted June 21, 2002 Share Posted June 21, 2002 The straps on that lekku look very bad. you have a shadow coming from the top and bottom. It makes the straps just sit there and look like they are completely flat and they need to have some depth. Add highlights to bring out those edges. Also, those eye brows are waaay to thick. Even if she just waxed her brows and filled them in with liner they would not look that "pasted on" Link to comment Share on other sites More sharing options...
Delmar Posted June 21, 2002 Share Posted June 21, 2002 Dude your skin looks great but I would keep the lips from Spacemonkey's skin. They definitely look more like Amy Allen's. Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 22, 2002 Share Posted June 22, 2002 Movie or not movie, I would just skip the straps. And go with the tattoo. I didn't try anything but from what I can see the straps gets all jagged up and if the shadow is not perfect you get black smear. She does have huge eyebrows! Funny looking, especialy the movie shots. http://www.starwars.com/episode-ii/feature/20020618/img/10_bg.jpg Link to comment Share on other sites More sharing options...
ALIEN_JL Posted June 22, 2002 Share Posted June 22, 2002 Ok this is the latest version of my skin http://alienjl.homestead.com/files/Aayla.jpg This that original skin http://alienjl.homestead.com/files/oldAayla.jpg And here are "real" Aayla http://www.starwars.com/episode-ii/feature/20020618/img/5_bg.jpg Link to comment Share on other sites More sharing options...
AgentSmith Posted June 22, 2002 Share Posted June 22, 2002 Very nice Alien_JL, I think you're really close to the movie Aayla Secura now. Very impressive indeed. Hapslash, your version looks really good too. Especially the detail even at such a close-up shot. (Two details though since you said you're aiming to have it more like the movie version of Aayla Secura. The movie Aayla Secura does not have the tattoos on her lekku like the cartoon one does. And also Aayla Secura/Amy Allen has brown eyes -with a tad of green-, you have bluegrey eyes on yours.) Just trying to help and be constructively supportive. And fyi the wide eyebrows on the movie Aayla Secura is because of the make-up, since Amy is largely covered in blue make-up her eyebrows are very much enhanced and darkened. (Also for contrast on the face with the blue tone I guess.) You can see in pictures of Amy without Aayla make-up her eyebrows aren't that large or pronounced. Link to comment Share on other sites More sharing options...
Luuke Posted June 22, 2002 Share Posted June 22, 2002 HapSlash, your skin is great. but AlienJL, yours is even closer. no offense to HapSlash, but the other one would be my first choice, although both are fantastic! Link to comment Share on other sites More sharing options...
HapSlash Posted June 22, 2002 Share Posted June 22, 2002 As I said, all that I really did was some alterations to the face,... to be honest I don't even have any intentions toward finishing it. Just something I was tinkering with while I was working on my green twi-lek. Link to comment Share on other sites More sharing options...
BobaFett7 Posted June 22, 2002 Share Posted June 22, 2002 spacermonkey, I've read all of the posts that you've made on this thread about the development of your Aayla model but I don't see any explanation of how you managed to animate the lekku. For those of us that aspire to make similar models (long hair, pony tails, etc) can you give a hint as to how you managed this? Did you weight the lekku to some unrelated bone, like the arms or legs, to pull this off? Link to comment Share on other sites More sharing options...
Droidekas Posted June 22, 2002 Share Posted June 22, 2002 Spacermonkey I found a page someplace with some models you did. (I can't find it again, sorry). There was a male Twilek and another that looked like quinlan vos, are those JO models? If not, any chance of a conversion? Link to comment Share on other sites More sharing options...
Delmar Posted June 23, 2002 Share Posted June 23, 2002 Originally posted by BobaFett7 spacermonkey, I've read all of the posts that you've made on this thread about the development of your Aayla model but I don't see any explanation of how you managed to animate the lekku. For those of us that aspire to make similar models (long hair, pony tails, etc) can you give a hint as to how you managed this? Did you weight the lekku to some unrelated bone, like the arms or legs, to pull this off? I was wondering the same thing... Link to comment Share on other sites More sharing options...
morphius_doh Posted June 23, 2002 Share Posted June 23, 2002 OK, since no one seemed to answer my question the first time, I'm going to ask again: "OK, stupid question, but are those textures for the modeler or is there a place where we can put the files to make the changes?" Link to comment Share on other sites More sharing options...
striderx2048 Posted June 23, 2002 Share Posted June 23, 2002 create the proper directory scruture zip it rename it to pk3 place in base directory Link to comment Share on other sites More sharing options...
morphius_doh Posted June 24, 2002 Share Posted June 24, 2002 I can't find the link that you had for the new skin, AlienJR. And just one other thing: How do I "create the proper directory scruture?" I'm still new to this stuff. Link to comment Share on other sites More sharing options...
spacermonkey Posted June 24, 2002 Share Posted June 24, 2002 wait until I release the aayla model again, Aliens skin will be included I think it would be great defualt skin for her. Lekku - I weighted them to the arms and a combination of the head- upper lumber etc. you just have to plwy with the weights until you reach something that your happy with, of course heavy stance can cause a few problems with them but having them move is worth a few minor distortions. Before I built Aurra Sing I built those models Droidekas, I doubt I'll be putting them in jk2, they'd need alot of work to get them to fit in well, but maybe someday. I've got a custom character planned and once I've finished with the concept work I'll post something. Link to comment Share on other sites More sharing options...
Tap[RR] Posted June 24, 2002 Share Posted June 24, 2002 Hey monkey, quick question! Did you use jpgs or bmps for the finished textures in the pk3? (maybe i should look but eh, ill guess ill look if i dont get an answer) Anyways, wouldnt the blur be caused by the compression in jpg? Couldnt you eliminate this by using tga or bmp? I think its worth a try, heh.. Link to comment Share on other sites More sharing options...
spacermonkey Posted June 24, 2002 Share Posted June 24, 2002 tap we used jpg's, havent tried it out with tga's but I am going to when I've got time. Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 24, 2002 Share Posted June 24, 2002 There is no difference in quality between very high quality jpg and tgas. I experienced a lot with jpg compression. Unfortunately I see quality drop in photoshop jpg compression bellow level 10. Very small, but very annoying depending on the level of detail of the skin. It is not noticable ingame though and everything above level 6 looks identical. I will post a screenshot. Link to comment Share on other sites More sharing options...
Tap[RR] Posted June 24, 2002 Share Posted June 24, 2002 Errm, well depends on the face skin maybe not much, but little details like the dots on the lekku should show bluring. I think you should try tga or bmp, if im not mistaken thats what most people used for q3 models. Heh, just noting that i guess.. i know i'd want my work at the highest quality, even if it does add a few extra pounds. Link to comment Share on other sites More sharing options...
BobaFett7 Posted June 25, 2002 Share Posted June 25, 2002 Thanks for the response spacermonkey. I hope that in the future if you decide to upgrade your (very useful) modeling tutorial that you will include some of these more advanced techniques. I would like to express my appreciation for the information you have been providing the community. I can't recall any of the other early modelers producing any form of tutorial for the rest of us - props to you spacermonkey! Link to comment Share on other sites More sharing options...
AgentSmith Posted June 25, 2002 Share Posted June 25, 2002 Can't wait to see what you've got up your sleeve for Aayla spacermonkey. (I'm not trying to nag, I am patient and all just wanted to show my enthusiasm and appreciation for your work. I usually only play JKIIJO with the Aayla model/skin these days. ) Link to comment Share on other sites More sharing options...
IYFJK Posted June 25, 2002 Share Posted June 25, 2002 (eek as in im amazed ) (and thats good ) Link to comment Share on other sites More sharing options...
Kranckor Posted June 25, 2002 Share Posted June 25, 2002 Hey guys tell me what you think of my work? http://tobar.mysitespace.com/aaylasecura.jpg Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.