Pnut_Man Posted June 19, 2002 Share Posted June 19, 2002 Damn, with a few more skins out, and a couple more maps complete i can start my episode 5 mod Link to comment Share on other sites More sharing options...
Kururin Posted June 19, 2002 Share Posted June 19, 2002 I can't wait until there done cause i'm almost done with an Escape from EchoBase similair tothe in Shadows of the Empire. Link to comment Share on other sites More sharing options...
Angry Sandwich Posted June 19, 2002 Share Posted June 19, 2002 There are quite a few great looking ESB skins and models that are out now or coming out. I just downloaded the Luke ESB Bespin and Luke ESB Dagobah skin. Very nicely done. I'm really looking forward to these Hoth Rebels skins. It looks like all the characters from ESB can be found as a skin or model for JK2. The only characters that don't seem to have a skin or model are: Leia (I love how she looks in her Hoth Clothes. Man, I hope someone makes it), and the droids. Now... hopefully someone will make a Hoth Mod or some kind of snow map. Link to comment Share on other sites More sharing options...
andee_dean Posted June 19, 2002 Share Posted June 19, 2002 WOW!!! Awesome skin Hapslash! Good job man! -Andee:fett: Link to comment Share on other sites More sharing options...
Five Pointe O- Posted June 19, 2002 Share Posted June 19, 2002 real nice skin man they look sooo purdy Link to comment Share on other sites More sharing options...
Angry Sandwich Posted June 22, 2002 Share Posted June 22, 2002 Bada-Bing Bada-Boom Bada-Bump! Link to comment Share on other sites More sharing options...
Intrepid.AKP Posted June 22, 2002 Share Posted June 22, 2002 Hapslash: God your amazing, one thing: How do you make curves in whatever program(s) you use? Thats what I can't seem to do well, if I figure that out, I think I could be a decent skinner. Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 22, 2002 Share Posted June 22, 2002 It's all in the wrist Intrepid, it's all in the wrist! hehehe, no. I don't know how Hapslash does it but the fact that he doesn't use layers is pretty amazing, true pieces of art, old fashioned style. :) Link to comment Share on other sites More sharing options...
Jango_Fett91 Posted June 22, 2002 Share Posted June 22, 2002 For the Hoth Soldier, try to make a Rifle on his back. And Bobafett101 YOU AVATAR STEALER!!!! :mad: Link to comment Share on other sites More sharing options...
legameboy Posted June 22, 2002 Share Posted June 22, 2002 tose r awsome skins, all we need is lots of atst atat probot prefabs, building and snowtroopers and stuff, SOMEONE MAKE A HOTH LEVEL! good job man Link to comment Share on other sites More sharing options...
Jango_Fett91 Posted June 22, 2002 Share Posted June 22, 2002 For your next model PM me and ill tell you what it should be, It'll be a secret project.... Link to comment Share on other sites More sharing options...
Jango_Fett91 Posted June 22, 2002 Share Posted June 22, 2002 And just to tell you I rated the thread a 5! Goodjob Hapslash! Link to comment Share on other sites More sharing options...
legameboy Posted June 22, 2002 Share Posted June 22, 2002 YAYAYAYAYAYAYAYAYAYAYAYAYAYAYA!!!!! Thisll be GRrrreat! :D :D Link to comment Share on other sites More sharing options...
KMan Posted June 22, 2002 Share Posted June 22, 2002 See a couple of issues with those skins. First off- you have a fairly good spreading of detail across the model, but the padding on those guys is waay to repetitive, try giving some of them little creases and/or highlights and shadows to bring out some of them. Also the facial hair that you have on those is quite poor. It looks like someone used the spraypaint tool in MS Paint to make that. Even if there is just a short beard on them, there should be layers of different values underneath building up to the highlights. Take a look at someones beard and kinda squint your eyes. You'll see a pattern on how the hair flows around the face. Other than that, a fairly well rounded group of skins. Link to comment Share on other sites More sharing options...
HapSlash Posted June 23, 2002 Author Share Posted June 23, 2002 How do you make curves in whatever program(s) you use?With time and patience,.... I basically make curved edges the same way a computer does, through very short segments of straight lines. The next time you see a spider's web look a little closer and you'll notice that all the curved designs are created through short strands of straight webbing. Reminds me of my geometry courses in highschool when we had to create an arc, on a grid, using nothing but plotted points and straight lines. And remember, all things will come with time and patience. For the Hoth Soldier, try to make a Rifle on his back. For your next model PM me and ill tell you what it should be, It'll be a secret project....I just created the skin, not the model. The model is one of the originals incuded with the game. There are lot's of things I would add if I could alter them, unfortunately, I can't. At least not yet anyway.the facial hair that you have on those is quite poor. It looks like someone used the spraypaint tool in MS Paint to make that.Damn, I thought that the facial hair came out looking pretty good,.... http://wat.midco.net/eggnog1/trooperface.jpg Link to comment Share on other sites More sharing options...
Graphicsgod Posted June 23, 2002 Share Posted June 23, 2002 I dunno, I like how the facial hair came out. And I would also use a shader for the glasses. But thats just me . Link to comment Share on other sites More sharing options...
Angry Sandwich Posted June 23, 2002 Share Posted June 23, 2002 Originally posted by HapSlash ...Damn, I thought that the facial hair came out looking pretty good,.... Hapslash, the facial hair looks absolutely fine. I honestly can't see anything wrong with your Hoth Rebels skins. I guess from a Modeler's or Skinner's point of view... they'll always find something that can be improved upon. Its their nature. But from an average gamer's point of view, this skin is perfect. You've definitely captured the Hoth Rebels look. Good job. Link to comment Share on other sites More sharing options...
Delmar Posted June 23, 2002 Share Posted June 23, 2002 i agree.. this puppy seems like it's all set. but hey that's just me. Link to comment Share on other sites More sharing options...
KMan Posted June 23, 2002 Share Posted June 23, 2002 It doesn't look like you fixed it. Did you read anything after I told you that the facial hair looked poor? Or did you read what I whought would help it? Link to comment Share on other sites More sharing options...
Infinity Blade Posted June 23, 2002 Share Posted June 23, 2002 Kman, did you even look at the pic? I can see the detail, the flow of hair, and the varying degrees of color and highlights. I have a few issues with the skins myself, one being that the beard doesn't blend in quite as well as I'd like around the edges (or almost blends in too well?). The other is the model isn't quite padded enough for the jacket. However, both are very minor issues. While one is a texture issue and not even a very big change, the one with the model is something I don't expect any skinner to deal with, unless he has the resources and motivation available to him. Overall, these are some pretty good skins, Hap. Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 23, 2002 Share Posted June 23, 2002 I think the hair could be done better(very good already) only by layering. And the program Hapslash uses (micrografx) doesn't have layers if I understood. Link to comment Share on other sites More sharing options...
KMan Posted June 23, 2002 Share Posted June 23, 2002 Ok, look at the pic to see what I am talking about. I assume your program has a 'smudge' tool. The mustache part is ok, but the direction of the hair on the side of his face is going straight down, which does not happen. the red arrows represent the direction the hair should be flowing. Also the lighting you have on the hair is not helping it either. You have the same level of brightness all over the facial hair. You should have certain areas that are darker than others, light does not hit hair at the same spots all over. Now the goggles- There is a definite lack of detail in the rims, also they are too bright. The game engine will brighten just about everything. Also the visor you have over the eyes is really bad. I would recommend using a shader to get that glass effect. Make the face area the same as if you were going to do as if the glass wasnt there. add shadows from the rims, and then darken the whole area however much you would think the glass would take the light off of. Create an alpha chanel for the visor area and then make a shader to have that part fill in with an env map reflection that will overlay the face behind it. Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 23, 2002 Share Posted June 23, 2002 *Scratches head* ...mmmm, yeah, smudging..... now I feel stupid.... Link to comment Share on other sites More sharing options...
HapSlash Posted June 23, 2002 Author Share Posted June 23, 2002 Actually the hair on the side of the face doesn't go straight down, never did. It kinda looks that way in the shot I took, mainly because of modview & my crappy video card. It actually flows close to the same angle as the mustache. I'll admit to the goggles looking pretty crappy up close, but in game the're not too horribly bad, they are about the right brightness though. I had done some work on them for a different head, but haven't gotten around to putting them on the trooper. I also thought about doing the work with the shaders, but have no idea on how to do it. I've only worked with shaders once in the past, and it took me days just to get a simple transparent one to work. Link to comment Share on other sites More sharing options...
Infinity Blade Posted June 23, 2002 Share Posted June 23, 2002 One potential problem I could see with the shader idea is that the shape of the face and the funky lighting could cause the effect to look odd... would need to put it on the eyes too. Mostly a matter of testing though, to see how well it will turn out. Link to comment Share on other sites More sharing options...
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