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WIP: Sidious\Palpatine very early model


Adonai Saboath

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Posted

Alright, I'm never going to get the robe moving to my satisfaction with the current animation system, but I think I've gotten it about as good as I can.

 

Model done, Weights done, shaders done, gotta write the readme, compress a few textures and we'll be ready to go :)

Posted

Well, The robe isnt going to get any better, I just hope it doesnt take too much away from him. All I have to do it finish typeing up this readme and I'll upload it and post a link here

 

It wont take me very much longer so I will do it tonight :)

Posted

Alright, it's a little over 8 megs (Lots of skins and sounds)

 

http://www.drivingcatstudios.com/ct_palpatine_v1_01.zip

 

It's definatly not perfect, the robe has many problems I couldn't fix due to the animation system, but I hope you guys have as much fun with him as I had making him :) He fully supports facial animation (first one released with it supported I beleive) so feel free to pop him in single player if you like :)

Posted

Heh, yeah, I may just do that Keo :) A Second version definatly is a possibility, I really would like to add that special flaming effect if possible, as well as a few more things (sith cane)

 

Now I'll take tommorow off and finish up Kit, let me know what you guys think, if there are any errors or whatever, I extensively tested it, but I could have missed something

Posted

Sidious is GREAT Toonces you really outdid yourself.. as did the skinners. :)

 

EDIT: i just realized i'm forming a bad habit of calling him Sidious, i've been watching Ep2 too much i think. Why didn't they call him Emperor Sidious instead of Palpatine? lol

Posted

It should be noted to anyone still reading this that that version of the holo skin is the wrong one. That was the last length of my experimenting. Toonces must have forgot to update the files, or grabbed the wrong one while he was burning the midnight oil.

 

Toonces, when you wake up you need to fix this.

 

Also, those effects on the model were stripped, and the icon looks nicer on the final version. I'd post it here myself, but have no way of doing so.

Posted

anyone can do animated icons. You can do it one of two ways I believe. Both involve shaders. The one I did was just taking different images layering them on top of each other and giving each one it's own effect properties in the shader, the result is what you see there. The second method I just thought of as I started typing this, so I haven't tested it yet, but I don't see why it wouldn't work. There's a shader command that allows you to use up to eight frames of animation using eight different images. That one should work for icons too.

 

That's a great thing about shaders, any image in game is capable of being edited. That is, as long as it's a standard image. There are like sprite effects and things in engines that get compiled differently so a shader might just mess things up.

Posted

Hey Bleek, that looks great, I never thought of adding a beard to my lightside version of Palpatine. If you want to send me your face texture I'll make sure it gets in the next release of this model. (I might redo his robes as well instead of my cheap recolor of the Original)

 

my email is patricksmith63@hotmail.com

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