polaris_crd Posted June 1, 2002 Share Posted June 1, 2002 If you do another x-pack (or patch) I think it would be a good idea to add a self destruct option to buildings, especially economic buildings. For example: When a carbon proc center has out lived it's usefullness in a area you can self destruct it to make way for another building. I think most people would agree with this option being added. I think it would also be cool for a mobile resource return unit, I.E a unit where workers can return resources to and you can just move it when your done collecting resources in that area. How about a resource control droid? Thanks for a great x-pack though. I think you did a great job listening to the fans and making the changes we asked for. I love the air cruisers. This game needed capital ships and I think these cruisers were perfect. I'm also glad bantha and nerf can go in transports on island maps. Link to comment Share on other sites More sharing options...
TheMadDoofer Posted June 1, 2002 Share Posted June 1, 2002 The mobile resource drop-offs would be cool. But they would have to be relatively pricey (like 150 carbon) and have little armor and weak heath. Just to make it more balanced. The self-destructing buildings might not be a very good idea, unless it is coded well, because the computer doesn't know if you think it is useless anymore. Link to comment Share on other sites More sharing options...
polaris_crd Posted June 3, 2002 Author Share Posted June 3, 2002 No, that isn't what I meant. You know how you can kill off units with the "kill or destroy" advanced command? ....Well it would be exactly like that but with buildings too, so I didn't mean that the computer would self destruct your buildings...lol Link to comment Share on other sites More sharing options...
TheMadDoofer Posted June 3, 2002 Share Posted June 3, 2002 You can delete buildings in the same way as units, just click on the building and press the "delete" key. Link to comment Share on other sites More sharing options...
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