Xzzy Posted June 3, 2002 Share Posted June 3, 2002 This was pointed out on the coding board, thought I'd crosspost it over here so people could chew on it. The source code that was released last week, when compiled unedited, ends up being called 1.03a. The changes found (can't take credit, someone else posted it): Blue lunge can no longer be done midair. Backstab damage already lowered, all three stances. No turning around while using a backstab. New cvar called g_saberDamageScale, not yet sure how the game uses it. Kinda curious to me anyways.. wonder if 1.04 will ever see light or it's now a torch the community will have to carry. Link to comment Share on other sites More sharing options...
tempest8008 Posted June 3, 2002 Share Posted June 3, 2002 Great, so they are nerfing stuff again... Never cared about mid-air lunges...don't really do much useful anyway, just allows for some weird moves when jumping from a good height.... Glad they are lowering the damage, but should have made it blockable instead. Turning off the ability to turn will screw up all those who have scripted the backsweep pirourette, so that's okay. Maybe g_saberDamageScale will allow different sabre damages based on the MOVE rather than the stance (ie Light lunge doing more damage than a normal light hit, Medium DFA less (it IS a one-handed swing after all)). Link to comment Share on other sites More sharing options...
Messy_Dwarf Posted June 3, 2002 Share Posted June 3, 2002 This game needs to incorporate things that are already there rather than getting rid of stuff because it annoys some people. You can do all kinds of fun stuff if you are willing to go to a cheat server and not care about winning. Singleplay has all kinds of animations we can't access in MP and I can't figure out why less is more for some reason. Boxes explode in SP, never seen anything like that in MP. Jedis sit in meditative stance and pray for healing. I want to bind a key to sit around and wait for people to come to me. I want to play through a rotation of singleplayer levels MP mode. I don't want them to change anything. I want them to use what they have. This game will die when Galaxies comes out if they leave at this patch or come out with a new patch that takes away even more. Link to comment Share on other sites More sharing options...
K_Kinnison Posted June 3, 2002 Share Posted June 3, 2002 a simple thing would be to lower the chances of knockdown with a pull, to the point you never can count on it Link to comment Share on other sites More sharing options...
venom420 Posted June 4, 2002 Share Posted June 4, 2002 Absorb is way to affective.. It blocks every dark force power theirs. I say lower the amount of force it adds to your gauge when the enemy attempts to use force on you. They need to make it harder to do backstab. They also need to make jump kick harder to do. They also need to make it so when some one saber throws at you then you can pull their saber and use it. I've been able to knock it out of some players hands and they can't pick it up after words. :0) Any who... allot of bugs with 1.3 and I hope they come out with a patch. Link to comment Share on other sites More sharing options...
shmacdonald's Posted June 4, 2002 Share Posted June 4, 2002 i dont think absorb is overpowered or anything. it may completely negate any dark force powers or push or pull, but its quickly used up and if you dont use it right, you'll find yourself without any force left and pretty much screwed. Link to comment Share on other sites More sharing options...
BigMexican Posted June 4, 2002 Share Posted June 4, 2002 sounds awesome, if they limit the changes to those, then i'll be happy there are a few other issues, but generally those alone would make the game awesome Link to comment Share on other sites More sharing options...
Aerys Posted June 4, 2002 Share Posted June 4, 2002 As long as Lightning and Drain affects multiple players in a huge area of effect, Absorb is perfectly balanced. Link to comment Share on other sites More sharing options...
Jabbas WhOr3 Posted June 5, 2002 Share Posted June 5, 2002 ahhhh more changes??!!!! Why!!?? im all happy now slashing and hacking away boohoo Link to comment Share on other sites More sharing options...
Kurgan Posted June 5, 2002 Share Posted June 5, 2002 Aw man, if we lose the "Blue lunge" (which I assume means the Uppercut swing, crouch+forward+attack in Fast stance) that means we'll be forced to use rolls and Force Protection to negate falling damage. Doh!! That was one of the best features of Fast Stance. Oh well... Link to comment Share on other sites More sharing options...
Congobongo Posted June 5, 2002 Share Posted June 5, 2002 and i cant float no more! Link to comment Share on other sites More sharing options...
Dea Posted June 5, 2002 Share Posted June 5, 2002 how about the freeze up after a knockdown? anything done about that? Link to comment Share on other sites More sharing options...
alphavibe Posted June 10, 2002 Share Posted June 10, 2002 That's a horrible thought. I almost quit playing the game after the first patch came out. However I got use to the changes. To make the drastic changes again will only make my retirement a gurantee. The only thing I think they should change is: 1) Make Backstab blockable if your not swinging. 2) Make kick's do 5hp damage......cause 20 hp is ridiculous. P.S. (RIP To the Lay Down Trick from 1.02), hopefull there will be no RIP to the Lunge hovering Esacalator move =*(. Link to comment Share on other sites More sharing options...
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