Jump to content

Home

Poll: on Ghoul2 Settings


Areoch

Is the Ghoul2 System worthwhile?  

110 members have voted

  1. 1. Is the Ghoul2 System worthwhile?

    • Yes it seems like a good system
      90
    • No it doesn\'t
      8
    • Maybe/don\'t care/looks the same
      12


Recommended Posts

A couple of posts have come up on this matter. As server what you type in is.

g_saberghoul2collision 1

g_saberTracesaberfirst 0

 

Basically what this seems to do is put in 1.02 with parries. The parries are nice and has the potential to become very good. (Imagine seeing your opponent do a diagonal slash down and you quickly do a diagonal slash up to counter then get in a counter hit)

I would like people to try it out then vote on the poll to determine if its good or not. Just create a duel NF game and put in jedi master desann or something and play for a bit. If you have a server try running one with these settings for a bit and see how your players react.

This might be a better alternative to what we have now and if people like it enough everyone can just put these two settings in. Depending on people's opinion that is.

Link to comment
Share on other sites

Wow, just went a few rounds with Ghoul 2 enabled, very clean feel to the sabering, hit detection seems far better.

 

My server is set with No Force but for jump enabled. When two players exchange blows in mid air its very cool... kinda like sabering yoda style.

 

I don't know how things appear client side. I remember hearing that Ghoul2 increases net load or traffic so it might hinder slower connections.

 

Oh and backstab seem much more blockable, in one duel 1 out of 3 backstabs broke through to hit....

Link to comment
Share on other sites

I am curious to see how many people would like it. If enough people do we could just make this the norm, its fairly simple too just add

g_saberghoul2collision 1

g_saberTracesaberfirst 0

at the end of your server.cfg file and it'll always be on for you. It won't fix the force powers and probably not pull-spamming or anything else. At least it would do is make duels enjoyable. Keep trying people and remember to vote afterwards

Link to comment
Share on other sites

Hmm I see a few votes for 2 and 3. If you didn't like this could you post up a reason why? Its a bad thing to put up or why you personally disliked it? Same with people who like it post your thoughts!

Link to comment
Share on other sites

I like the Ghoul2 setting, but I think saber tracing should be left on

 

I can't stand the "no blocking" in 1.02 style sabering

 

two people swing, the sabers pass right thru eachother instead of colliding, and both get the hit.....that leaves the person with the higher stance always having the advantage, and pretty soon, you have everyone spamming red stance again, and no creative moves done with the other stances.

 

there are ways to get thru the heavy blocking in 1.03, I've showed a few people that it's possible already, it just takes some time and practice, and learning to use your saber as more than a club. if done correcty you can literally open up someone's blocking stance and get in plenty of hits on them for faster duels with the 1.03 blocking system.

 

just my $.02

 

the purple one

Link to comment
Share on other sites

..... could you please take the time and post the name of your server as well? I'd like to try this

 

My server is dueling server running in the FFA game type. The reason is that the dueling game type doesn't allow the freedom in dueling that I'm used to....... having also dueled in Rune and Herectic2.

 

The server name is: **Dueling (Ghoul-2)**No-Force, 3Arenas

 

There is only one map running currently as I'm hoping other mappers will make some more 3 arena maps for this type of gameplay. If they don't then I'll make some more maps in time. "ffa_CloudShark" is the only map of this type as of yet.

 

The server is set up with dismember 50, Ghoul 2 enabled, and tracesaberfirst remains default (1). I'm not disabling tracesaber until I've had time playing Ghoul 2 alone for a while. Jump (and kick) is the only force power available.

Link to comment
Share on other sites

Hrm. Where to begin...

 

At first it looked like there was no difference, but this was because as soon as I started the test I altered the suggested settings. Once I changed them back did the difference become obvious.

 

Blocking happens, but less frequently, I'd like to try this against humans sometime, because for some reason my "Jedi Master" bots always run backwards away from me, making them right buggers to actually FIGHT with :> (Maybe I'm too good for them?).

 

I think I like it, but as I said, I want to try it out against humans as well. Does anyone know of any UK servers which are using this?

Link to comment
Share on other sites

I have the Ghoul2 setting on my server (and I use 56k without much noticeable diff). I think sabertrace should remain at 1.

 

I tried it with Sabertrace 0 and found that it made hit detection worse essentially negating the Ghoul2 detection. For example I backstabbed someone and the saber went right through their middle and sat there...they looked like shish-kabob but they took no damage at all.

 

setting Ghoul2 to 1 and sabertrace to 1 makes for much more exciting matches...and if you can get in a head shot it's bye bye Jedi.

 

Also messed with the g_kickback and g_saberDmgVelocityScale...this adds some more kickback like 1.02 and prevents the multiple dmg pulses from occuring...making DFA and backstab, backsweep a little less effective (ie no 1 hit kills). I took 2 direct hits from DFA with my saber down and survived it no problem (4 health remaining)

Link to comment
Share on other sites

lol MrCrusher, I didn't create the 3 arena concept, that was done before I started mapping, but I did come up with the idea to make maps that had both 1 on 1 arena's and an FFA arena incorportated to eliminate the need for laming a server and interrupting 1 on 1 battles....

 

I have the map file for HyperBlade2 converted for use with JKII but I've been too lazy to redo the objects and doors and portals for JKII, if you want the map file I can send it to you, I've scaled it up to 1.25 it's original size to accomodate the different character styles.

 

if you don't have my icq you can grab it from my profile on the R-G forums, or my msn account is purplwulf@hotmail.com

 

the purple one

Link to comment
Share on other sites

Maybe it's just me but in 1.02 and with tracesaber off, I still find I can reliably block my oponent.

 

I know when I can stand there and let my character block instead of dodging. Albeit there are failed blocks, but most of the time I am successful.

Link to comment
Share on other sites

Hey I am famous now. Though I have to admit that I took the idea from another post and just turned it into a poll. Smood was the first to talk about this I think. (Please correct me if I am wrong!)

 

Jediknightii.net put up a news article and in another thread >> http://www.lucasforums.com/showthread.php?s=&threadid=60210 (scroll down)

There is some talk of making this setting a mod. Wish we had more replies and votes though so we know where the majority of the community stands on this.

Link to comment
Share on other sites

I think it's an excellent idea to make a mod of this, and distribute it through the community at large as much as possible. I would also like to see a list of all servers who use it.

 

It would be really great if we could somehow get the community to use the new SDK 1.03a patch as well. I'd like to see an unofficial 1.03a patch of the new Raven changes as a standalone, a mod of the Ghoul2 server.cfg, and a 1.03b SDK/G2 patch that combines the two together.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...