Duncan_10158 Posted June 12, 2002 Posted June 12, 2002 I mentioned this already once, but i dident get nearly no attention. This time i took a better soundy subject, i hope. And some pictures: http://io.meskinaw.net/jo-project.htm I am working on a Gamorrean (these piglike Jabbas guards from Episode VI) player model and nearly finished it, but i have a problem. I work on 3ds max and every time i export my model to XSI format, i get an improper file. That means i get an error with the assimilate tool from the SDK. error: code 13050 I followed the tutorial by Tim Appleby but i must have missed something. Or do i need to set something in 3ds max to make it work properly? I also cant reimport my XSI file of my model. I get an improper file error. Does someone know my problem? Thx for any help!
Nanodagiardino Posted June 12, 2002 Posted June 12, 2002 You need to upload the pictures you want to show somewhere and the post the link to the pictures. You can do this at Geocities, tripod and other webhosting free sites. Otherwise if you are realy lazy send me the pics and I will upload them somewhere and post the link.
Nanodagiardino Posted June 13, 2002 Posted June 13, 2002 I think these are realy awesome! Now that there are pic, I hope some people will help get these ingame! Nice work Duncan!
BradFu Posted June 13, 2002 Posted June 13, 2002 Cool! Definitely need Gamorreans so we can have more variety in the henchmen One suggestion: Hands need to be about twice as beefy. They're pretty small now. BradFu
Duncan_10158 Posted June 13, 2002 Author Posted June 13, 2002 Thx Nanodagiardino for posting my pictures! Bigger hands, good suggestion, i will keep this in mind.
Droidekas Posted June 14, 2002 Posted June 14, 2002 So,is this dying or what? Don't know much about modelling so I can't help you. How are the hands comming? The rest is very good
Duncan_10158 Posted June 14, 2002 Author Posted June 14, 2002 Some more pictures (hands not changed yet) http://io.meskinaw.net/jo-project.htm But I got still the same problem with the code 13050 error. I know, that i do need to weigt the bolts but have i to UVW them bevor, is that my problem?
Grafox Posted June 14, 2002 Posted June 14, 2002 Wow, totally rocks!!! Do you need a skinner? Will you release a SDK (skin development kit)?
Duncan_10158 Posted June 14, 2002 Author Posted June 14, 2002 Quote Originally posted by Grafox Wow, totally rocks!!! Do you need a skinner? Will you release a SDK (skin development kit)? I am new to this. What is a skin development kit? What do you need for that?
Duncan_10158 Posted June 14, 2002 Author Posted June 14, 2002 Whatever i try, i get always this error from Assimilate. code 13050 What do i wrong?
Droidekas Posted June 14, 2002 Posted June 14, 2002 LOL That is the first time in hear that a SDK is a skin development kit! Good one grafox! SDK stands for software development kit. I think what grafox meant is the uvw maps and .glm file.
Nanodagiardino Posted June 14, 2002 Posted June 14, 2002 I removed the links to the pictures since I see you have uploaded yours Duncan. I hope it gets in the game soon! You should have named the thread "WIP. Jabba's palace guards". WIP stuff gets a lot of attention apparently . Or a thread named "assimilate xyz error".
Duncan_10158 Posted June 14, 2002 Author Posted June 14, 2002 Yes, I managed to upload some pictures. Thx for your assistence Nanodagiardino. Back to my problem, do somebody know anybody who can help me. I am nearly finished but cant get this out. Thats soooooooo!!!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.