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Cooperative MOD first screenshots


TheSnerd

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Whats the lightsabre system going to be like, the SP system or MP system. And are the athletic abilities going to be like MP where the rolls cover a larger distance and the ability to kick your opponents. Also are you going to release a MP coop map pack with it?

 

And lastly an idea. Counter-Operative: Sort of like perfect dark where players can SP scenarios with NPC's but have the ability to be on opposing sides.

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wow it would be great if we had this icarus script code... :)

we're doing a vampire tc.. and for the RPG mode you need mortals to feed on... maybe we can get in contact..?

would be great if some of you guys managed to join #vampirestaff on a random quake server in IRC

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@ Shaggy: For the moment we'll leave the saber-system like it is - standard multiplayer, because it is not really on our task list for the first release. We might hold a poll about corrections/additions after version one is out...

Concerning 'Counter-Operative' - we have already planned something like this, see http://members.s2u.org/games/thesnerd/coop.txt for more information ( my first "design-concept", might change a lot.... )

 

@ BacMeth: We're discussing the possibility of 'licensing' our singleplayer alike multiplayer 'engine' to other teams. No, it will most likely be free, but what we are definitely not doing is release it into the wild, because it is/has been such a pain in the ass developing it ;) - Very possible is that teams, which already have a finished design document and are certain that they can/will finish their project, have to sign some sort of agreement to keep the source code private + they will get full support from our side...

Yet, this is just some sort of plan at the moment and might also change... We'll see ;)

 

What a nice and sunny day today - and /me is at home and has to learn for the last maths test tomorrow :p

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