Epimetheus Posted June 20, 2002 Posted June 20, 2002 This is going to be a very interesting map when it's released...
pud1 Posted June 20, 2002 Posted June 20, 2002 So who's making the bus transport prefab? http://media.filmweb.no/materiell/fox/FOX20010476/38.jpg (I put the link here so ya dont have to keep going back to previous page ) I'd like to see a screeny of a car or whatever flying in your map!
DividedByZero Posted June 20, 2002 Author Posted June 20, 2002 No, that's not the bus stop, that's a landing pad, and it's quite big enough. I'll upload a pic of the bus stop later tonight. Right now I'm gonna go get the car flying correctly, then maybe add more than one, and make the glass breakable.
defalc Posted June 20, 2002 Posted June 20, 2002 The 'if you can read this, you're too close' thing is a brilliant idea.
DividedByZero Posted June 20, 2002 Author Posted June 20, 2002 Good idea, only I have no idea or means to make custom textures, can anyone tell me how or make the: "if you can read this you're too close" texture
DividedByZero Posted June 20, 2002 Author Posted June 20, 2002 Also, I need a woooshing car noise! The longer and drawn out the better, but anyshould do.
pud1 Posted June 20, 2002 Posted June 20, 2002 http://www.sounddogs.com/mp3/A-320_EXT_TAKE_OFF102178.mp3 thats a take off sound http://www.sounddogs.com/mp3/A-320_Ext_Pass_Overhea102176.mp3 heres a overhead sound http://www.sounddogs.com/mp3/A-320_Landing_Passes_B102180.mp3 you can edit this one the end of it is a good sound also use this site is has All you will ever need in plane sounds http://www.sounddogs.com/subcategories.asp?Type=1&CategoryID=1005 w00t
pud1 Posted June 21, 2002 Posted June 21, 2002 dangit someone reply and look at my sound finds.... ugh..... BUMP!
kenad Posted June 21, 2002 Posted June 21, 2002 Howsaboot LearJet sounds like speeder Cut out the first 13 secs or so...
DividedByZero Posted June 21, 2002 Author Posted June 21, 2002 Sounds good (ha ha! get it?). I appreciate the help (and please pardon the bad puns). I still have ships flying sideways, but now I have two of them doing it .
Grets Sirob Posted June 21, 2002 Posted June 21, 2002 Mail? *checks the mailbox* There's nothing in there. Wait, hold on... *checks e-mail* There's something in there... Wait a minute, am I suppose to copy that and make a new .map file? I don't get it... Raaarwwaag!
DividedByZero Posted June 21, 2002 Author Posted June 21, 2002 It's a prefab. Load the map where you wanna build the bus, then load the prefab w/ the selection menu, then build the bus to fit a little bit smaller than the bus stop.
Grets Sirob Posted June 21, 2002 Posted June 21, 2002 A prefab? And I'm supposed to put this into a .map file? It's just a string of numbers and letters. Like a .map file. Why didn't you just send the .map file? Raaarwwaag!
DividedByZero Posted June 21, 2002 Author Posted June 21, 2002 I added a sweet new pic of Kyle's ship the "Raven's Claw" landing on the platform. I died trying to take the first pic because it crushed me . http://home.attbi.com/~chester394/wsb/html/view.cgi-home.html-.html
inbredyokel Posted June 21, 2002 Posted June 21, 2002 Wow...this is an awsome idea, and it looks like you're doing a great job, too. For your FFA and CTF maps, it would be cool if you could do different locations...perhaps have one be coruscant at night with lots of open skyways reallllly high up and loads of speeders going by. Sure it would be a little work, but if you made it you'd be my hero. You want to be my hero, right?
defalc Posted June 21, 2002 Posted June 21, 2002 Quote Originally posted by inbredyokel Wow...this is an awsome idea, and it looks like you're doing a great job, too. For your FFA and CTF maps, it would be cool if you could do different locations...perhaps have one be coruscant at night with lots of open skyways reallllly high up and loads of speeders going by. Sure it would be a little work, but if you made it you'd be my hero. You want to be my hero, right? Hm...Coruscant...with lots of speeders, like in EpII...sounds very cool... Hm...instead of the Raven's Claw, why not the Milennium Falcon? 2 speeders? Woo! More, mooore!
DividedByZero Posted June 22, 2002 Author Posted June 22, 2002 The only prob w/ corcuscant is that where would the people stand? Perhaps the vehicles themselves? Now that could be really cool. There would be say a trafic jam, so most everything is slow moveing. Some big ass ships (like the one anakin almost hits) and some smaller speeder lanes. Anyway, I've changed the claw to a bespin cloud car because the claw was too big, and if that was too big, the falcon would certainly be. If I can figure out how to rotate models on the func_train, I can program multiple func_trains to follow the same track and they could do everything (land, take off, land on the pad, and repeat). I love my sky bridge, I'm working on makeing most of it breakable now, it should be a really sweet place to duel.
Grets Sirob Posted June 22, 2002 Posted June 22, 2002 A landing ship:eek:?! Ssshhhhwwwweeeet!! Raaarwwaag!
SithBrakiss Posted June 22, 2002 Posted June 22, 2002 DUDE! I'd love to see a map like that..jumping from ship to ship..and have a fast lane for speeders,so you can jump onto em and ride them foward a bit to jump off onto another set of cars. and maybe have someone make anakins speeder and zam wessels,so they fly over once in a while! man..otherwise....THIS MAP ROCKS!
RichDiesal Posted June 22, 2002 Posted June 22, 2002 Bleh, but that wouldn't be frogger, now would it? Plus I wanted to try that. In fact, I wanted to make a SP level like the train in the original SoF...hehe
pud1 Posted June 22, 2002 Posted June 22, 2002 Any updates dbz ? hows the flying cars landing and taking off in the lanes?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.