DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 VIO, perhaps you could also make some small vehicle prefabs. If not that, I'm not sure what else you could do, perhaps try and track down the frogger music and sounds like Epimetheus suggested. Grets: I really appreciate your help, don't rush anything, take your time. Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 I just wanted to get in contact w/ the people who wanted to help: email and MSN: divides_by_zero@hotmail.com AIM: xXHonestAbeXx Link to comment Share on other sites More sharing options...
RichDiesal Posted June 15, 2002 Share Posted June 15, 2002 Suggestion... you could have a TIE occasionally do a really low level fly-by... it might every-so-often tag someone trying to jump over a speeder. Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 Would there be a TIE doing that in Bespin? I'm not sure (I'm really not, please tell me, do the imps have a presence in Bespin?) Link to comment Share on other sites More sharing options...
DividedByZero Posted June 15, 2002 Author Share Posted June 15, 2002 Added a new pic on the site. Soon I'll have some pics of the reworked buildings on the sides of the street, they have nice curved roofs now. On one of the penthouse appartments, there's a roof/deck w/ a small pool! Link to comment Share on other sites More sharing options...
DividedByZero Posted June 16, 2002 Author Share Posted June 16, 2002 Well that blows that the last couple of posts were lost in teh server switch, but oh well. I just updated the site: http://home.attbi.com/~chester394/wsb/html/view.cgi-home.html-.html took down old pics and put up new ones. Link to comment Share on other sites More sharing options...
VIO Posted June 16, 2002 Share Posted June 16, 2002 your oging to need to make the car loop so you'll need dark tunnels on both sides so you don't see the cars looping back aorund to the otherside of the road -VIO Link to comment Share on other sites More sharing options...
pud1 Posted June 16, 2002 Share Posted June 16, 2002 hehe very cool idea for a map. I'll see what kind of reference pics i can find and music! Link to comment Share on other sites More sharing options...
DividedByZero Posted June 16, 2002 Author Share Posted June 16, 2002 Vio I have an easy solution. Since the ships will be landing a takeing off, I can have they fly out of the sky box and loop around behind it. Trust me it looks fine. I'm glad you like it pud! Link to comment Share on other sites More sharing options...
pud1 Posted June 16, 2002 Share Posted June 16, 2002 Hoohah!! http://www.digitpress.com/dpsoundz/frogger.wav short but sweet Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 16, 2002 Share Posted June 16, 2002 I'm sorry divided, but I still haven't got something for you:(. I still get that error. I think it's a bug or something, I'll try again tomorrow... Oo-oo Ootini! Link to comment Share on other sites More sharing options...
DividedByZero Posted June 16, 2002 Author Share Posted June 16, 2002 That's fine, I can fine tune and finish everything else. I don't need the prefabs yet, still working on the buildings etc. It's coming along very nicely. Thanks for the .wav pud. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 16, 2002 Share Posted June 16, 2002 Pud, I put that .wav on repeat in WinAMP and around the tenth time through, I felt like my head was going to explode. So in short, don't use that. Although it does bring back memories... hehehe. Link to comment Share on other sites More sharing options...
defalc Posted June 16, 2002 Share Posted June 16, 2002 Ahem. USE THAT MUSIC! Or get/make a remix of it that's less repetitive. Link to comment Share on other sites More sharing options...
DividedByZero Posted June 16, 2002 Author Share Posted June 16, 2002 Like rich said, it would be very repetitive. Although I will call this map duel_frogger, it won't be a true frogger map till version 2.0, this is just a cool duel map w/ the frogger element in it. I have lotsa great frogger sounds from VIO, so if I do a real frogger map I'll use it. If anyone wants to REALLY help me, find out how I get a model to display on a func_train. I'll put your name in the "special thanks" list if you do Link to comment Share on other sites More sharing options...
VIO Posted June 17, 2002 Share Posted June 17, 2002 *GASP* excepting music from him!!!!!!!! i have the orginal music and i was firsdt my name in the reda me not his lol, no but seriuosly i was first PAGE TWO!!!! Link to comment Share on other sites More sharing options...
pud1 Posted June 17, 2002 Share Posted June 17, 2002 yah rich i put the wav on repeat and ya i did get sick of it by the 10th time But i couldn't resist It might not be a doable sound for the map but it's something hehe Link to comment Share on other sites More sharing options...
DividedByZero Posted June 17, 2002 Author Share Posted June 17, 2002 VIO: Your name will be in the "special thanks" credits And about the music in general, if it's in the map at all, it will be a radio that you can turn on and off. That's the least of my problems right now. VIO: could you post the link to that thing about the func_trains? Could everyone reading this go check my site, and look at the first picture (the one that you see first) and give me some suggestions on what I can put underneath those roads sticking out to make it look like the whole place isn't just a thin floating block? What I mean is, it looks kinda weird when you're on the edge of the road, looking back at the place. Should I just make a bunch of industrial looking pipes an other things sticking out? Ok, where is bespin? Is bespin cloud city? Did I just ask a REALLY stupid question? Link to comment Share on other sites More sharing options...
pud1 Posted June 17, 2002 Share Posted June 17, 2002 yah pretty much, Cloud City is on the planet Bespin i could be wrong but there practically the same Link to comment Share on other sites More sharing options...
DividedByZero Posted June 17, 2002 Author Share Posted June 17, 2002 Thanks pud. Now I don't feel like a complete moron . I suppose this will be on the far edge of cloud city in the luxury residential area. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 17, 2002 Share Posted June 17, 2002 Okay, for the road part, I think you should: A. Make the end sorta slope down, you know what I mean? B. Yeah, industrial pipes, might be good, might... C. As to that music, make it on a radio(like you said), but make the radio destroyable, so it can't be turned back on. My brain isn't moving very fast today, I'll give you more when it comes, lol... Oo-oo Ootini! Link to comment Share on other sites More sharing options...
DividedByZero Posted June 17, 2002 Author Share Posted June 17, 2002 Great ideas. I also came up w/ great idea. Since ships will be landing and taking off, I'm going to add some bobbing trafic lane booyes (spelling is horribe) Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 17, 2002 Share Posted June 17, 2002 *bangs head on wall* Hehe, you tryin' to make me look stupid?! Now why didn't I think of that? Mesa stupid! Link to comment Share on other sites More sharing options...
DividedByZero Posted June 17, 2002 Author Share Posted June 17, 2002 How about the road for taking off slopes up, and the one for landing slopes down? Link to comment Share on other sites More sharing options...
VIO Posted June 17, 2002 Share Posted June 17, 2002 hey lso make the middle of the road wider so its a little hard to be pushed into traffic otherwis you'll have push pull whores...make the traffic tall enough to duck under....you get my slave I yet Link to comment Share on other sites More sharing options...
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