Duncan_10158 Posted June 16, 2002 Share Posted June 16, 2002 I am working on a Gamorrean, these piglike Jabba's palace guards from Episode VI. I am nearly finished with it and could need some suggestions and feed back. Some pictures: http://io.meskinaw.net/gamorr-proj.php But I have also a problem. I work on 3ds max and every time i export my model to XSI format, i get an improper file. That means i get an error with the assimilate tool from the SDK. error: code 13050 I followed the tutorial by Tim Appleby but i must have missed something. Or do i need to set something in 3ds max to make it work properly? I also cant reimport my XSI file of my model. I get an improper file error. Does someone know my problem? Thx for any help! Update: I got assililate to work, my problem is solved!!! UpUpdate: I uploaded a first beta of my model at the link above. its at the top of the page. Have a look and post what you think of it. Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 16, 2002 Share Posted June 16, 2002 nice model! like the skin too. i dunno about ur problems, i dont use 3dsmax and ive never played around with XSIs to date, but it sounds like ur exporter isnt working properly. is it the one from the Raven pack? Link to comment Share on other sites More sharing options...
Duncan_10158 Posted June 17, 2002 Author Share Posted June 17, 2002 Yes, it is the exporter from the Raven pack. But perhaps it doesnt work with my 3ds max 4.2 version. Does somebody know? Link to comment Share on other sites More sharing options...
aL BeasTie Posted June 17, 2002 Share Posted June 17, 2002 first of your model is looking great, do have access to another computer with 3dsmax? if send me the file in .3ds or .max and i'll try and convert it and send it back to you. al_beastie@thehekawis.com Link to comment Share on other sites More sharing options...
Duncan_10158 Posted June 17, 2002 Author Share Posted June 17, 2002 Because I cant convert my model, it is very difficult to weigth the skin correctly. I am also not sure about the body proportions, are they more or less correct? Link to comment Share on other sites More sharing options...
moooa Posted June 17, 2002 Share Posted June 17, 2002 The pb can be that the xsi exporter work only with the american windows and not european, u must replace in windows the coma by the point and normally it will work Link to comment Share on other sites More sharing options...
Epimetheus Posted June 17, 2002 Share Posted June 17, 2002 It looks good, but the face seems kind of blocky and the textures look blurry. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted June 17, 2002 Author Share Posted June 17, 2002 I took these pics directly from 3ds max, so the model isnt smoothed yet and the textures have not one to one imported. I d'liked to do that but i was not sure if that was part of my problem to convert my model to XSI format. I realy need some help. Link to comment Share on other sites More sharing options...
nomad Posted June 17, 2002 Share Posted June 17, 2002 The only way I can help you is to BUMP this up, so that you can catch enough attention. Your model looks like it has a lot of promise to me, so lets get this guy some help MTFBWY Link to comment Share on other sites More sharing options...
Duncan_10158 Posted June 17, 2002 Author Share Posted June 17, 2002 So I BUMP too. AWY Master Link to comment Share on other sites More sharing options...
Delmar Posted June 17, 2002 Share Posted June 17, 2002 Will someone please help this guy?? Link to comment Share on other sites More sharing options...
sithlord-II Posted June 18, 2002 Share Posted June 18, 2002 i honestly can't remember what that error is, i think i have come across it before but not sure. could have to do with heirarchy linking, does it give you any other messages after it, or does it simply say error: 13050. what options do you select when you export your model from 3d studio max? i simply leave it at defaults Link to comment Share on other sites More sharing options...
Kranckor Posted June 18, 2002 Share Posted June 18, 2002 Please help him :*( Link to comment Share on other sites More sharing options...
Duncan_10158 Posted June 18, 2002 Author Share Posted June 18, 2002 Finally some point to start of solving my problem. To your questions sithlord-II, there is no other message then 'code 13050' in the dos window and after striking a key the 'process returnd error: 1' message. My heirarchy is built like the ones from the original XSI models from the Raven pack. the only thing i dont know is about the textures in the heirarchy. to every mesh there is brown box binded with the texture i supose. in the original there is for every mesh a single one. in my model some meshes share the same texture, because i have not enough place in the material window. When i export my model i have checked the boxes Meshes Animation Bones Point Weights Use Locale Filenames for Textures ('Lights' and 'IK Chains' are not possible) Unchecked Basepose Transformations SRT Transformations Generate Shader Names PSet When i check every box in the export setting, i get another error message from assimilate: import faild: File contains 'cubic' scale keys It is possible that this error is my real problem. but i tought default setting in the export window was as i wrote above. I hope somebody can see now my fault and give me a hint. The dark force my be with you sithlord-II! Update: Now i know the solution, while exporting from 3ds max winows musst be in US language mode. Otherwise it doesnt work. And my setting above is also fault. 'Basepose Transformations' and 'SRT Transformations' musst also be checked. The bigest problems are always these stupid little things, i should have expected that. Link to comment Share on other sites More sharing options...
Kinja Posted June 18, 2002 Share Posted June 18, 2002 Help him? Damnit Jim, I'm a Doctor not a... er... Link to comment Share on other sites More sharing options...
aL BeasTie Posted June 19, 2002 Share Posted June 19, 2002 okay duncan diddn't reply to my post and I haddn't checked my e-mail but I just did and he'd sent me the model I sussed it out and I sent him the problems I found which are fairly simple, I still don't know what was wrong with his 3dmax - I got the file exported and got it IN GAME. Looks Sweet!!! it's late so he'll probably get the news tomorrow Link to comment Share on other sites More sharing options...
Duncan_10158 Posted June 19, 2002 Author Share Posted June 19, 2002 I GOT IT!!!!!!!!!!!! Or with Anis Words: ITS WORKING, ITS WORKING!!!!!! the thing was the windows language, the exporter from Raven works only in the US language mode of windows. now i know why the NASA had missed mars sending her satelit there. I still have a lot to do, because the meshes are not weighted correctly, so there are lot of missmovings. but i try to fix that. about tomorrow i will relese a beta of my model and hope to have some feed back, what should be better made. Link to comment Share on other sites More sharing options...
Grafox Posted June 19, 2002 Share Posted June 19, 2002 Do you need skinners? I'd love to give it a try. Link to comment Share on other sites More sharing options...
pakmannen Posted June 19, 2002 Share Posted June 19, 2002 wow! thats some great modeling job! sorry i can't help you with your problem, but i really hope someone will. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted June 19, 2002 Author Share Posted June 19, 2002 Originally posted by Grafox Do you need skinners? I'd love to give it a try. Sure, it would be nice to see some other skins. as you probably see is this my first skining and i am not sure at all about it. but the model is not done completly. when i finished the beta version it would be great if you take a look at it. Link to comment Share on other sites More sharing options...
Grafox Posted June 19, 2002 Share Posted June 19, 2002 cool, let me know at grafox@quicknet.nl Link to comment Share on other sites More sharing options...
Epimetheus Posted June 19, 2002 Share Posted June 19, 2002 Yay, now production can continue. This pleases me. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted June 19, 2002 Author Share Posted June 19, 2002 My Gamorrean was first time in game, it looks very funny. It was a very early version with a hell of clipping faults. One thing is very strange, the right hand isnt at all at the place it should be. I took the hands from the original model of the stormtrooper, i was to lazzy to make my one ones. but at compilation there is a message, that in the right hand is a shader. I have no ideas about shader and all these things, aL BeasTie said it could have something to do with. how do get rid of it? Link to comment Share on other sites More sharing options...
aL BeasTie Posted June 19, 2002 Share Posted June 19, 2002 well the l_hand works so delete the r_hand and CLONE the l_hand to replace it, I might try myself. Also the backstab diddn't work on the model (he doesn't turn the saber around just tries to butt them with the handle) Link to comment Share on other sites More sharing options...
Grafox Posted June 19, 2002 Share Posted June 19, 2002 Hey duncan, can you send me the model and the texture maps? So I can start skinning and be ready when the model is released. Link to comment Share on other sites More sharing options...
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