Jump to content

Home

Galactic Battlegrounds. Should it have been produced by the makes of Total Annilation


Guest Excaliber

Recommended Posts

Guest Excaliber
Posted

Total Annihilation. It is the greatest game in the world. Star Wars GB could be the greatest but it would be for sure if Lucas Arts had resurrected the crew of Cavedog the company that made TA.

That would have been the coolest ever.

  • Replies 162
  • Created
  • Last Reply
Posted

Well first of all the makers of GB wanted to get out of 3-D. Second of all the way that TA plays out isn't as faithful to the SW universe. And third of all the units look so much better in 2D. 3D wouldn't do them justice.

Guest Darth Maul Jr.
Posted

You have to be insane!!! The Total Anihilation game engine sucks! It's worse than the Warcraft II engine and that's old old. It a totally top down perspective, not even the isometric halfway top down perspective like Warcraft II and Starcraft. You cant see good unit detail with a perspective like that! Just compare Age of Empire II: Age of Kings with Total Anihilation Kingdoms... They did exactly the right thing by using the AOK engine, however the engine for Age of Mythology looks like they finally gonna be able to make 200 units with a 3d engine and look good. But that engine wont be polished off til next year, so Lucasarts has the best RTS platform engine in the buisness right now and they should take advantage of it before 2d RTS game become obsolete next year. I forgot Total Anihilation still existed:o

Posted

in regards to your question, the answer is no.

 

if you notice, AoK is really something. not only is the gameplay outstanding, but the rendered artistic detail for the units, environments, and as well as buildings made me speechless when i first played it. they want detail to be incorporated into this game b/c let's face it, the universe of star wars is pretty detailed. i don't think they went wrong, rather they made the rite choice with the ensemble engine. if you could only see the two screenshots that i'm looking at rite now in SW Gamer, they would put you in awe, too...

Guest Darth Maul Jr.
Posted

Could you please post the 2 screenshots? If somebody complains about compyright laws just tell em you posted the wrong .gif/.bmp by accident!:D

Posted

I wouldn't say it sucked. I liked TA and TAK... It was just the way the engine was made, I mean you could just crank out units with no end and so Multiplayer games would consist of sending units into the middle and getting killed....

 

But if there is one thing from TA and TAK they should integrate its the Darian Crusades type thingy,

 

But I think AOK is a better engine all around...

Guest Tie Guy
Posted

Well, i wouldn't want the TA engine, its really too old IMO adn the graphics and all weren't exactly the greatest, which is important in a SW game, since alot people play it because of the units it has.

 

I really think that the RA2 engine would be the best choice. This is for a vast multitude of reasons but the main one is that the whole villagers and resource and gameply is much better suited toward the ancient/medeval times. RA2 has a more futuristic/modern setting, and the units and buildings and such fit in with that. An example is the thing with ranged units. Almost everything is ranged in RA2, and the same with GB. AOK only had archers and cannoneer type units. So RA2 just fits in better as a whole with the Star Wars universe IMO, but oh well, the AOK engine is good too, just not the best IMO.

Posted

If you did a major engine revamp like SC got it would be so much better you get realist flight (banks, curves, bombing runs, etc) but I would say it would probably be better if Chris Taylor (who made TA) or his company Gas Powered Games (they have a lot of ex-Cavedog employees which is now closed) would just make a new engine. But a engine revamp would just need to have a free-floating camera program (3rd party teams for TA have already made these) (TA units already require 3D models to be used to make units), a revamped graphics engine (I guess that’s what it would be called) and TAK has one of those but only set to a fantasy style

But the speed LucasArts needed GB to be devolved they needed to revamp an up-to-date engine so they made the best chose plus Chris Taylor is very busy making another game right now so it would never have happened.

Guest Excaliber
Posted

Sorry guys but i have never seen AOK. Can someone please tell me where i could download a demo?

 

I still think the graphics would be better TA style instead of all cartooney like they are but i cant say nothin' about the engine

Posted

The AoK engine is solid. I think LucasArts have chosen well.

Guest Admiral Odin
Posted

The other reason is AoK engine is a proven one, that many people enjoy. TA seems to have mixed resusts.

Guest Droideka
Posted
Originally posted by Darth_Rommel

I've never played TA, so AOK is the best engine for me...

it is an older RTS that is an ok game except for the limited amount of units

Guest Excaliber
Posted

Where can i get the AOK demo?

Posted
Originally posted by Excaliber

Total Annihilation. It is the greatest game in the world. Star Wars GB could be the greatest but it would be for sure if Lucas Arts had resurrected the crew of Cavedog the company that made TA.

That would have been the coolest ever.

 

NO!!!!!

Not even. I might have liked in the RA2 engine or AoK engine and that's about it.

Guest Admiral Odin
Posted
Originally posted by Excaliber

Where can i get the AOK demo?

 

Look above, Lord JayVizIon posted a link.

  • 4 weeks later...
Guest HanSolo
Posted

Just incase anyone would be interested (Excaliber for instance), there is a TC in development for Total Annihilation.

 

Star Wars TA uses the TA engine, but will replace all of the units, maps and missions with SW. It is still in BETA development, but the lower-level units for the Imperials and Rebels are playable.

 

Please come and check it out...

 

SOLO

Posted

I think the AOK engine is fine but I would have loved to see them use the starcraft engine. I think that it would look more furturistic then the Aok engine makes the game look. For those who play starcraft and are familar with the starcraft editor just imagine what you could do with all those extra units they are putting in the game. The Starcraft editor is the best I have seen.

Posted

you have a point jigga. i just got ra2 today so i've seen that, aok, and sc's engine altogether. although i still think the aok engine rocks for swgb, there could have been some additions from sc that would make swgb even better. first of all, terran vulcans can set mines in sc. lurkers as well as hydralisk are able to burrow as well.

 

all i'm saying is that it would have been interesting to see if LEC had made use of underground tactics to add to the strategy of rts gaming such as starcraft. ra2 and aok didn't make use of underground tactics.

Guest Cadarn
Posted

Wow that's one of the top mods for a game I've played. The Total Annihilation engine still is theone of the best out there.

 

It actually feels like Star Wars, although the sounds are somewhat "familiar" ;).

 

The dog fighting Wings and Ties really rock.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...