Jump to content

Home

JK1 TC, would you like to help?


Grets Sirob

Recommended Posts

  • Replies 282
  • Created
  • Last Reply
Originally posted by Harukaze

Holy Blue that's gorgeous! I seriously wish I had time to continue with the project, cause that is looking far better than I possibly could have imagined. The lighting is absolutely perfect!

 

I still got a lot of work to do on it the lighting aint even done yet and theres gonna be a lot of changes 2

Link to comment
Share on other sites

  • 3 weeks later...

Hey ppl sorry if anyone has had problems with the forums where in the middle merging with the NwO Clan forums as the old forums where off site and had a limited bandwidth and was going down around 9pm GMT or 11pm GMT what was no good for use if you have sign up for the new forums and see nothing dont worry where sorting out a small bug what happened when merging the Clan and the DF2E forums the should be up in full very soon

Link to comment
Share on other sites

  • 2 weeks later...

Ah, these people need updates!

Screenshots for everyone!

 

This is of my untextured level, Yun - The Dark Youth.

Lighting is not final, texturing hasn't even been started yet, so don't comment on either one.

 

Yun01.jpg

Yun02.jpg

Yun03.jpg

Yun04.jpg

Yun05.jpg

Yun06.jpg

 

Keep in mind that this is the final build. Nothing more will be added to it.

Link to comment
Share on other sites

Originally posted by razorace

Looks great, seems a larger than the original map but that's ok. (The original was too small to start with. I remember having trouble manuvering in such a small boss area.)

 

One complaint thou.....the map's textures and lighting SUCK! ;D

 

Ok if you take a look at the sites and the forums you will find out that the maps waiting for texture to be finish.

 

Right now what i wanted to say sorry to anyone who has been tring to get into the forums yesterday there was a problem with the link opps my bad but its fixed now where updating the site at the moment just adding new sections some thinks might not be there yes but they will be soon sorry ppl for the problems our guy who runs the site is away and im doing it and 100 & 1 things

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...
  • 3 weeks later...
  • 1 month later...
  • 3 weeks later...

I posted this about a year ago:

 

http://www.lucasforums.com/showthread.php?s=&threadid=34598

 

I always wanted to do something like this... what I'd like to know is whether you're following the design process guidelines I suggested there concerning such things as redrawing textures, using existing sounds, converting cutscenes, remaking levels in higher detail and with new additions, etc.?

 

In any case I would like to contribute to the project, even though I don't have much to offer you in art production... I am a programmer and could do Icarus scripting for you if needs be, but I'm especially interested in contributing to the design process in general - for example, fine tuning the story for better consistency with the rest of the EU or planning additions/changes to level flow; and I'm interested as well in the technical structure of the mod, i.e. how to achieve the design goals - defining the art path, extracing resources, etc.

 

Let me know what you think.

Link to comment
Share on other sites

Originally posted by Fardreamer

I posted this about a year ago:

 

http://www.lucasforums.com/showthread.php?s=&threadid=34598

 

I always wanted to do something like this... what I'd like to know is whether you're following the design process guidelines I suggested there concerning such things as redrawing textures, using existing sounds, converting cutscenes, remaking levels in higher detail and with new additions, etc.?

 

In any case I would like to contribute to the project, even though I don't have much to offer you in art production... I am a programmer and could do Icarus scripting for you if needs be, but I'm especially interested in contributing to the design process in general - for example, fine tuning the story for better consistency with the rest of the EU or planning additions/changes to level flow; and I'm interested as well in the technical structure of the mod, i.e. how to achieve the design goals - defining the art path, extracing resources, etc.

 

Let me know what you think.

 

i never seen that post before but he give me a email as we need good scripters

 

reaper@nwo2k.net

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...