reaper1576 Posted July 13, 2002 Share Posted July 13, 2002 Originally posted by sdarkshadow This MOD sounds like a great idea, if you want you can host it at http://www.jk2edit.com- you'd get forums, e-mail addresses @jk2edit.com for members and a web page and space to upload any files to. This is a very new editing website- a lot of it is under construction but we are slowly getting on top of things. Ok i dont know if you have receved mine or Harukaze emails cos we would like to know whats going on with the hosting i dont know if ur still on your holiday or what ever but i would be nice if you could reply to your eamils and let me know in full what is happening Link to comment Share on other sites More sharing options...
reaper1576 Posted July 13, 2002 Share Posted July 13, 2002 Originally posted by Darth Exar Kun if someone tells me what progam to use i will create the saber handle except gorc and boc using thew ones at click right here Can you contact me yust email me Link to comment Share on other sites More sharing options...
Harukaze Posted July 14, 2002 Share Posted July 14, 2002 I reemailed the guy from jk2edit.com, thinkin' maybe my email didn't go through. If it did, maybe he's on vacation, which is cool, so we just need to wait a little longer. Maw is out, and I'm in the process of getting him into SP and getting him to act roughly like the Dark Jedi we all know and hate. No spin attack, unless I can figure out something I don't know yet. Inducing him to turn around in circles will be hard, but if Kyle can do it, sort of, than so should Maw be able to. Until then, I'll give him whatever I can to make him into the fearsome devil he was in JK. No Force Lightning though; I clearly remember him not using that in JK. I have an idea to make him one hell of a pain to beat, but I gotta fix some other bugs first. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 14, 2002 Share Posted July 14, 2002 Originally posted by Harukaze I reemailed the guy from jk2edit.com, thinkin' maybe my email didn't go through. If it did, maybe he's on vacation, which is cool, so we just need to wait a little longer. Maw is out, and I'm in the process of getting him into SP and getting him to act roughly like the Dark Jedi we all know and hate. No spin attack, unless I can figure out something I don't know yet. Inducing him to turn around in circles will be hard, but if Kyle can do it, sort of, than so should Maw be able to. Until then, I'll give him whatever I can to make him into the fearsome devil he was in JK. No Force Lightning though; I clearly remember him not using that in JK. I have an idea to make him one hell of a pain to beat, but I gotta fix some other bugs first. well i did the same just got a report sayingthey have read the mail but not replyed to it nice one wit maw did u get the project plan i sent u? would love to see some shots Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 15, 2002 Author Share Posted July 15, 2002 I do believe this requires a bump. I shall rule the galaxy. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 17, 2002 Share Posted July 17, 2002 Harukaze i got your privite message sound nice can wait to see him in action have you got any pics of him yet? well don with getting him sorted props to Harukaze have a gold star 4 Like the way thing are sounding 4 the bosses can u contact me with ur email coz my system whent down and im trying to get it back up and running :cool: Link to comment Share on other sites More sharing options...
Harukaze Posted July 18, 2002 Share Posted July 18, 2002 Maw officially scares me now. But he still falls to his death if he flies over a pit. So we can't do his level yet. But I'll figure it out, I promise. For now, Maw is scary as all hell if he's got a wide open place to maneuver in. His repulsor sled, from an IC point of view, allows him to speed wherever he pleases, like he's on permanent Force Speed. It's sick. Don't expect Maw to be a pushover in the JO version. Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 19, 2002 Author Share Posted July 19, 2002 Haha! *rubs hands together* And so it starts... (I think the initial buzz over this has stopped, we need to get something out to show the poeple, get them excited again...) I shall rule the galaxy. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 19, 2002 Share Posted July 19, 2002 Originally posted by Harukaze Maw officially scares me now. But he still falls to his death if he flies over a pit. So we can't do his level yet. But I'll figure it out, I promise. For now, Maw is scary as all hell if he's got a wide open place to maneuver in. His repulsor sled, from an IC point of view, allows him to speed wherever he pleases, like he's on permanent Force Speed. It's sick. Don't expect Maw to be a pushover in the JO version. Just want to say well done with maw props to you on that one at the mo im redoing the Narshadda map ive gone anal with it lol hopful next few weeks i will try to get a preview of it when its 50% re done can everyone involed email me my system when down and i lost all my email address plz dont say i should have backed up my pst file i did and it was corupt:mad: Link to comment Share on other sites More sharing options...
Harukaze Posted July 19, 2002 Share Posted July 19, 2002 No props to me, props to Madjai and Inbredyokel; nothing I'm doing would be possible without them. I don't really consider npc crafting or even Icarus coding [unless it's fairly extreme] to be very credit worthy. Seriously, I can't wait for Madjai's return from vacation to see what he comes up with next. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 19, 2002 Share Posted July 19, 2002 Well you doing a good job with the npcs im gonna try to contact emon about helping out with custom npc and talk t the people who made the jedi styles mod Link to comment Share on other sites More sharing options...
The Count Posted July 19, 2002 Share Posted July 19, 2002 *Ahem* bump! Link to comment Share on other sites More sharing options...
Harukaze Posted July 19, 2002 Share Posted July 19, 2002 Don't think you really need to; it's really quite easy now that I have the hang of it. And if I can whip up a boss, I can whip up other NPCs. Even neutral ones, like we'd expect in Nar Shaddaa. Speaking of which, I've downloaded two Yun skins. Going to work on getting him to be a fair boss [of course remembering that he's early on in the game]. I still hope to do the model eventually [gotta get around to buying Milkshape one of these days soon] but for now I'm sure one of the two skins I've downloaded will suffice. Hell, either one of them looks more like the actor than the JK model did Going to concentrate on his lightsaber skills, but he will definately not be using any Dark Side powers. If they had the so-called Dark Jedi apprentice using Light Side powers in JK, then I intend to keep that idea running. Grets, you said you were going to do some boss levels right? Think you can whip up a quick Yun level for me? Maw is no where's near ready to tackle his own level yet [well, I do have an idea; but lemme develop that more first], but Yun would have no problem wherever he is. And whenever we get Sariss, we already HAVE her boss level; it comes with JO, after all. Maybe for now I'll just use that to play with Yun in. Link to comment Share on other sites More sharing options...
The Count Posted July 19, 2002 Share Posted July 19, 2002 Hey I was thinking about the extra powers in Jedi Knight II MP could you implement them into the single player and that point system too. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 19, 2002 Share Posted July 19, 2002 Cool all i can say things are starting to come to gether and are starting to look good:cool: Link to comment Share on other sites More sharing options...
The_One Posted July 19, 2002 Share Posted July 19, 2002 Hi again guys, I see Maw is coming along well. Have you managed to figure out how to get NPCs to fly yet? Link to comment Share on other sites More sharing options...
Harukaze Posted July 20, 2002 Share Posted July 20, 2002 Working on it, but nowhere yet. The_One, you might want to check out the Maw Released thread on the modelling board; I went into a little more detail there about my attempts at making Maw fly. It worked, technically, but... well, you'll see : ) But I haven't given up yet, either. And if everything I can do is exhausted, then I'll email Raven and see if I can get someone to respond; they've been fairly good about that as far as I know, so it can't hurt to ask. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 20, 2002 Share Posted July 20, 2002 Ok at the moment it looks like we still need mapper and scripters anyone intrested please contact me and has anyone heard about the hosting for this project cos its getting silly now Link to comment Share on other sites More sharing options...
Harukaze Posted July 20, 2002 Share Posted July 20, 2002 I emailed him a few times, dunno what happened :/ Link to comment Share on other sites More sharing options...
reaper1576 Posted July 20, 2002 Share Posted July 20, 2002 Ok what it sound like jk2edit is messing us about after the amount of times me and Harukaze have eamiled them i have receved reports that they have read my emails but do not reply so what do people think should we look for someone ealse to host this project was thinking of asking my clan to NwO - NsO maybe if they can host this project what do people think Link to comment Share on other sites More sharing options...
Harukaze Posted July 20, 2002 Share Posted July 20, 2002 Actually... I can host it myself. Wasn't planning on it, but I can. Gimme a few days to see if I can clean off some non-essential stuff from my drive and I'll see what I can do. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 21, 2002 Share Posted July 21, 2002 Originally posted by Harukaze Actually... I can host it myself. Wasn't planning on it, but I can. Gimme a few days to see if I can clean off some non-essential stuff from my drive and I'll see what I can do. lets see what we can sort out first then if it comes to it and your ok with it i understand abiut letting people have access to your system no one realy likes it to much but thanks Harukaze ive spoke to my clan about this im gonna try catch The game (NwO Clan leader) when he's on next on Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 22, 2002 Share Posted July 22, 2002 But he still falls to his death if he flies over a pit. So we can't do his level yet. But I'll figure it out, I promise. why not put an npc block brush around the platform, so maw can float over, but kyle (the player) will still fall to his death? you could, also, change the npc maw to be a floating "droid" class, and give him his own animation.cfg file to retain the humanoid animations he will use (if that method does work - i havent actually worked with it yet) also, im not sure how to toggle the saber damage iif he was a droid class Link to comment Share on other sites More sharing options...
Harukaze Posted July 22, 2002 Share Posted July 22, 2002 Wait... you mean you can make floors that only NPCs can walk on? Well hell then, if that's true then problem solved! Flying with a saber is pretty much impossible without a new AI [as far as I have tested anyway; I tried the droid idea], so I was trying to think of how to restructure the level so Maw wouldn't die. Now we can actually have his proper boss level! Thanks! Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 23, 2002 Share Posted July 23, 2002 well, im not sure exactly, but there is a system texture called "blocknpc", possibly a brush made with this texture would act like a clip for npcs? Link to comment Share on other sites More sharing options...
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