reaper1576 Posted July 23, 2002 Share Posted July 23, 2002 Originally posted by Harukaze Wait... you mean you can make floors that only NPCs can walk on? Well hell then, if that's true then problem solved! Flying with a saber is pretty much impossible without a new AI [as far as I have tested anyway; I tried the droid idea], so I was trying to think of how to restructure the level so Maw wouldn't die. Now we can actually have his proper boss level! Thanks! Yeap i think its possible i have seen something to do with this if you got both jo sdks open the sp map file and you will know what i mean Link to comment Share on other sites More sharing options...
The_One Posted July 23, 2002 Share Posted July 23, 2002 Heh this looks very promising - either way for our mod we don't have to worry about a Dark Trooper falling to his death as all the confrontations are indoors (Besides Boba Fett). Harukaze do you reckon once you have cracked this you could drop me an e-mail with comprehensive instructions on how to get NPCs to fly Cheers! Link to comment Share on other sites More sharing options...
The Count Posted July 23, 2002 Share Posted July 23, 2002 You should tell us the website for the DFII Mod ASAP Link to comment Share on other sites More sharing options...
Harukaze Posted July 23, 2002 Share Posted July 23, 2002 If we had a website, I'd be sure to tell you what it is. The One [not the One, not the One; sorry, couldn't resist... kudos to you if you had any clue what I was referencing], I think I figured out how you can get Fett to fly, but it's going to take some work and it might not look quite right. It's always possible that an add-on to the game could include a flying Jedi and/or Dark Jedi, which would solve all our problems. We wouldn't have to fudge around our flyers at all. For now, I suggest holding off on the flying characters if you can while I try to collect my thoughts on this. Link to comment Share on other sites More sharing options...
The Count Posted July 23, 2002 Share Posted July 23, 2002 Isn't there another game using the Quake III Areana engine where an enemy flies, could you not just get any ideas from that? I mean code wise it is just a theory. Also here is something that is worrying me, you know on the top of Baron's Hed that Tie Bomber tries to kill you, do you know how you will be able to deal with that? Also will you be remaking all the old weapons and will you do a nultiplayer Aggh so many questions! Link to comment Share on other sites More sharing options...
reaper1576 Posted July 23, 2002 Share Posted July 23, 2002 Ok i have just finished talking to my Clan Leader (The Game) about Hosting its ok with him im drawing up some stuff for him to post on the site so it looks like we will be getting hosted at NwO2k i will be sorting out more details asap with him. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 23, 2002 Share Posted July 23, 2002 Ok i need every one involved in this project to contact me asap with ur details and email address here it is if you forgot it Reaper1576 Harukaze can u mail me a list of people working on this project asap thanks mail it to my hotmail or aol u know what the aol 1 is Link to comment Share on other sites More sharing options...
reaper1576 Posted July 23, 2002 Share Posted July 23, 2002 Can every one contack me with some screen shots of work in progres please to post up on the site and updates on what there working on so i can get a idea of the project status this is urgent i hope to have the hosting sorted in the next few days Link to comment Share on other sites More sharing options...
The_One Posted July 23, 2002 Share Posted July 23, 2002 Originally posted by Harukaze If we had a website, I'd be sure to tell you what it is. The One [not the One, not the One; sorry, couldn't resist... kudos to you if you had any clue what I was referencing] That's where my name comes from mate Babylon 5 - the greatest show of all time... Originally posted by Harukaze I think I figured out how you can get Fett to fly, but it's going to take some work and it might not look quite right. It's always possible that an add-on to the game could include a flying Jedi and/or Dark Jedi, which would solve all our problems. We wouldn't have to fudge around our flyers at all. For now, I suggest holding off on the flying characters if you can while I try to collect my thoughts on this. Well anything you can come up will be much appreciated. But we are a long way from getting enemies to fly - top of our list currently is textures, maps and of course the main priority is the demo... Link to comment Share on other sites More sharing options...
The Count Posted July 23, 2002 Share Posted July 23, 2002 I was wondering why don't the Dark Forces and Jedi Knight TC sort of team up when making stuff you both need such as Concussion Rifle, Moldy Crow Prefab, Fists etc. Link to comment Share on other sites More sharing options...
The_One Posted July 23, 2002 Share Posted July 23, 2002 Originally posted by Count_D00ku I was wondering why don't the Dark Forces and Jedi Knight TC sort of team up when making stuff you both need such as Concussion Rifle, Moldy Crow Prefab, Fists etc. This has been discussed before and while there are things we can share, a lot of things are very different. Concussion Rifle - Impossible in SP without a true SDK, also very different in both games... Moldy Crow Prefab - Already got that one done... Fists - Already in JKII, simple script and a bind does the trick... The flying thing is the main area over which we will share information - but any major breakthroughs that either mod makes will most likely be shared with the whole community Link to comment Share on other sites More sharing options...
The Count Posted July 23, 2002 Share Posted July 23, 2002 You mean there will be no Concussion Rifle? Isn't there a way you can make it for MP and convert it into SP, also that Tie Bomber at Nar Shadda is bugging me will you be able to do that? I hope so! Link to comment Share on other sites More sharing options...
reaper1576 Posted July 23, 2002 Share Posted July 23, 2002 Originally posted by Count_D00ku You mean there will be no Concussion Rifle? Isn't there a way you can make it for MP and convert it into SP, also that Tie Bomber at Nar Shadda is bugging me will you be able to do that? I hope so! Cant see any problems with the Tie bomber all it is a m3d file can't see the problem with it??? Link to comment Share on other sites More sharing options...
reaper1576 Posted July 23, 2002 Share Posted July 23, 2002 Ok the maw flying thing check out this file in your JO sdk kejim_post.map theres some thing intresting the so have a look it might help Link to comment Share on other sites More sharing options...
The Count Posted July 23, 2002 Share Posted July 23, 2002 What about the Concussion Rifle? Link to comment Share on other sites More sharing options...
reaper1576 Posted July 23, 2002 Share Posted July 23, 2002 Originally posted by Count_D00ku What about the Concussion Rifle? Well at the moment where waiting on more code hopful this will be able to be done Link to comment Share on other sites More sharing options...
Harukaze Posted July 23, 2002 Share Posted July 23, 2002 If I could map, I'd jump all over doing a demo, but that's not where my talents lie. Currently I'm a skinner who is moving into the field of modelling - starting with uvw unwrapping, since that's going to be something I need to do eventually, and there're two models I want enough to do the unwrapping for them if I can. I'll be purchasing MilkShape shortly and I've already got gmax. Reaper, there's no one I have that you don't already have, so there's not much I can mail you. As for screenshots, in the next couple weeks I will be beginning Yun, so I suppose I'll be able to do a shot of him. I'm working on Maw now, but like I said I really can't claim credit beyond SP importing and "AI" tweaking, if you can even call it that. The good news is that he acts like I think he should as a boss, and that with certain advancements in the works over at Raven, he'll be even better by our release. Okay, I know I shouldn't be asking this on this forum, but it can't hut to try ^_^ Does anyone know where I can grab avi/mpeg type format files of the movies from JK1? I'm going to want moving reference for Yun so I can do a proper job, and it'll be a pain to have to load the game every time I want to glance at him again. Think that's about it from my end. ~ Michael Link to comment Share on other sites More sharing options...
Mirko Posted July 24, 2002 Share Posted July 24, 2002 Theres a Player for Smacker Videos. Try http://www.radgametools.com, and download the Video Tools. I think you find it under bothe Smacker and Bink, because it contains both. You should be able to load and watch (and perhaps convert) the Videos from the Game. I don't really remember the Path, where the Vídeos were on the CDs, but they were simple ".smk" or ".smc" files. If not, tell me and i' ll look for their Path... Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 24, 2002 Author Share Posted July 24, 2002 Harukaze, you wanted a map of the yun fight scene right? Sorry, I can't really contribute a whole lot now, things are happening. Sorry, but I've gotta go float in the background for a while, ok? I'm going to try to get my hydroball map done soon, so I can get back to my temple maps. Then I can start, I just need time. So don't do anything with the boss levels, I've still got them, I just can't do them now. But there's still time, this is going to be a long project, and we should still try to get more people. Anyway, I'll try to work on my current projects today, so I can come join the fun. Later. I shall rule the galaxy. Link to comment Share on other sites More sharing options...
Harukaze Posted July 24, 2002 Share Posted July 24, 2002 For now [and JUST for now] I'll convert the original map from JK1. Just so I have something that is roughly the size and shape I want. Can't do that with Maw cause he'll die, but I can for Yun. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 24, 2002 Share Posted July 24, 2002 Originally posted by Harukaze For now [and JUST for now] I'll convert the original map from JK1. Just so I have something that is roughly the size and shape I want. Can't do that with Maw cause he'll die, but I can for Yun. If your realy ineed of it i can alway put to gether a rough map for you quickly Link to comment Share on other sites More sharing options...
Andy867 Posted July 25, 2002 Share Posted July 25, 2002 Well, I don't know if you guys already have a intro scrolling text, but here is something I threw together. so, i don't know if you guys would need that, but if you do, just drop me a line at my PM, and not email address, asking for it, and leave your email address, and I will send it to ya... it is already in pk3 format, you would just need to extract it to your base folder:) Andy867 JK2Net File Master http://www.jediknightii.net Link to comment Share on other sites More sharing options...
reaper1576 Posted July 25, 2002 Share Posted July 25, 2002 just want to say big thanks to Andy867 for that nice one Link to comment Share on other sites More sharing options...
reaper1576 Posted July 26, 2002 Share Posted July 26, 2002 Hi can anyone help with this i need to models for the TC a super Star Destroyer and a Corellian Corvette and Maw with legs for the intro and the jedi thats killed in the intro Link to comment Share on other sites More sharing options...
The Count Posted July 27, 2002 Share Posted July 27, 2002 It wasn't a Super Stardestroyer it was like a Superstar Destroyer. Link to comment Share on other sites More sharing options...
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