AxWolF Posted February 20, 2004 Share Posted February 20, 2004 that would be nice =) i duno about this, but shouldnt your script end in -attack instead of +attack? tyr removing the last +attack Link to comment Share on other sites More sharing options...
hgwall44 Posted February 26, 2004 Share Posted February 26, 2004 ok i was wondering if someone could create a script that would allow you to bind your style with the hilt of your choice. If anyone could help me out with this that would be cool. Also a script to spawn npcs and only attack a certain person on the server. To teach the a lesson of course. ALso this could be used for some training Link to comment Share on other sites More sharing options...
A Jedi Posted March 3, 2004 Share Posted March 3, 2004 The purpose of the binds are to simplify actions do them fast. A hilt and saber style bind would be absolutely useless, since u have to die to change hilts and changing to staff/single/dual. To spawn npcs, its just: bind x npc spawn whatever And a script to atack just one player in the map? hope its a joke, cause thats not even posible. Link to comment Share on other sites More sharing options...
Ken Kasanagi Posted May 5, 2004 Share Posted May 5, 2004 i dont recommend scripting to win a saberlock since it defeats the whole point of it but u can just bind a key with +attack, dont dont bother with -attack;. Im sure sum1 else has posted this a long time ago but u can just bind the primary attack to the mouse scroll and scroll like crazy when u get into a saberlock. ps i fink ur script dont work coz u didn't place wait between -attack and +attack;, which would tell the game to run those two command at the exact same time thus cancelling each other out Link to comment Share on other sites More sharing options...
Samuel Dravis Posted May 5, 2004 Share Posted May 5, 2004 Originally posted by kusanagi ps i fink ur script dont work coz u didn't place wait between -attack and +attack;, which would tell the game to run those two command at the exact same time thus cancelling each other out I think that the scripts run one command after another, and nothing can 'cancel each other out'...at least not at the same time. Link to comment Share on other sites More sharing options...
Tenshi Posted July 11, 2004 Share Posted July 11, 2004 I have two small questions concerning scripting, First one, Is there a way to kick someone when your aimed at that person? I have looked true most of the commands but I didn’t get it to work. There must be some sort of process to identify that a target is selected and use that to insert his name (or maybe client nr) in a kick scrip. Second question, I seen someone do this before, moving someone to spectator mode using a rcon command. I know that’s not a real scripting question but i guess if anyone knows the command for that its a scripter Never mind the 2e one found it: rcon forceteam spectator still looking for question one tho Thank you in advance Link to comment Share on other sites More sharing options...
fatrix2001 Posted August 4, 2004 Share Posted August 4, 2004 Can someone post few combo binds? ( for saber staff ) It is really hard to find what i need if every one asks different things on 23 pages.... Thx in advance... Link to comment Share on other sites More sharing options...
TK-425 Posted August 29, 2004 Share Posted August 29, 2004 can somone tell me how to add the disruptor shader to the zoom script Link to comment Share on other sites More sharing options...
Lightning Posted September 16, 2004 Share Posted September 16, 2004 What does "recursive error after: MAX_CVARS" mean? Link to comment Share on other sites More sharing options...
Samuel Dravis Posted September 16, 2004 Share Posted September 16, 2004 Lightning: Have you been spawning a lot of NPCs? fatrix: Combos are easy to write, but it's usually not necessary (or even good) to use scripted combos. They can get you killed very easily. For example, here is a script that will make you do a kata: bind x "+attack; +altattack; -attack; -altattack;" You will not be able to do anything else while the scripts are running - therefore if your oppenents are good without scripts, they will kill you every single time. Link to comment Share on other sites More sharing options...
Lightning Posted September 17, 2004 Share Posted September 17, 2004 Originally posted by Samuel Dravis Lightning: Have you been spawning a lot of NPCs? No i'm trying to make a really long script. Link to comment Share on other sites More sharing options...
Lightning Posted September 20, 2004 Share Posted September 20, 2004 So any ideas on how to not get the error? Link to comment Share on other sites More sharing options...
aburges Posted July 27, 2005 Share Posted July 27, 2005 As some of my scripting, I am implamenting a force power tree to allow me to access my freequently used force power setups and models quickly (Will post code for tree infastructure and instructions to add more upon request). The tree navigation works perfectly and the leaf runs a *.cfg file with something like the folowing: seta forcepowers "7-1-332320000330002330" seta model "jedi_kdm/head_c1|torso_a1|lower_d1" seta char_color_blue "14" seta char_color_green "199" seta char_color_red "254" seta saber1 "dual_4" seta color2 "2" seta color1 "2" Everything but my forcepowers change when I execute this even after death. Am I changing the force powers the wrong way (top line) or something. If I am, please post the correct way to change force powers in console. Link to comment Share on other sites More sharing options...
hamed Posted October 24, 2005 Share Posted October 24, 2005 Aburges, I think you need to add " forcechanged " after the force numbers. How about something like this: set LightJedi " forcepowers 7-1-332320000330002330; forcechanged; char_color_blue 14; char_color_green 199; char_color_red 254; saber1 dual_4; color2 2; color1 2;" bind f9 vstr LightJedi Like this you can bind 3 or 4 diferent profiles, and note that you dont need to use """""" in the values. Dont forget that the first value represents that you are a jedi master, 6 would be a Kight, etc. If the server isnt set to Master I'm not sure it will change at all. Hope this helps Link to comment Share on other sites More sharing options...
Krispos Posted October 25, 2005 Share Posted October 25, 2005 Hi. I had similar problem with forces, but it seemed they were changed, but they weren't seen in menu (sry for my english). Is there any posibility to bind Voice Chat order? I know only how to open menu. Link to comment Share on other sites More sharing options...
acdcfanbill Posted October 25, 2005 Share Posted October 25, 2005 normally if you mess up the forcepowers command, it kicks you to spec and forces you to change your force powers. Link to comment Share on other sites More sharing options...
hamed Posted October 26, 2005 Share Posted October 26, 2005 Binding the Voice Chat would use almost half the keyboard, there are at least 30 voice commands, I dont think that would be very usefull. Link to comment Share on other sites More sharing options...
Krispos Posted December 19, 2005 Share Posted December 19, 2005 I do not intend to use them all. For me it's better to have them bind with a key (I won't worry about stucking with console above model). Anyway I found them: http://strategy.jediknight.net/jka/voicechat.shtml Link to comment Share on other sites More sharing options...
killer06 Posted February 14, 2006 Share Posted February 14, 2006 guys im sorry this is no script anyone no how to spawn things on ds mod things like bacta canisters rockets health packs etc i seen admins do it and i wanna no for my mod ? Link to comment Share on other sites More sharing options...
visiat Posted September 27, 2006 Share Posted September 27, 2006 ULTIMATE SCRIPT PACK: http://jediknight2.filefront.com/file/JodePotatos;69168 Link to comment Share on other sites More sharing options...
edvin1976 Posted November 28, 2007 Share Posted November 28, 2007 this is not a script pack you dimwit... Link to comment Share on other sites More sharing options...
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