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The RichDiesel University Tutorial Questions Thread.


WhiteShdw

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Originally posted by legameboy

i was making my map, and putting like cylinders with lights on the top (candles) i started copying them and one i almost finished making the row the program crashed and when i loaded my map, 2/3 of it was gone! can someone explain this to me

 

My guess would be that it auto-saved two thirds of the way through :nut:

 

:gben: The Force will be with you, always.

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I quote this from RichDiesel's tutorial on doors:

 

Next, there's nothing worse than a silent door, is there? To look up the soundsets you can use for doors, open up the sound/sound.txt file and do a text search for... well, the word "door." Add the key soundset and the value for the soundset you want. I will be using large_door for mine.

 

Where do I find sound.txt? It's not in Assets0.pk3. And Assets1.pk3 has all hte sound files but there is no sound.txt in there. Please help.

 

 

 

Thanks!

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Look in assets0.pk3, in the sound directory. There it is. Have a better look next time.

 

Next, there's nothing worse than a silent door, is there? To look up the soundsets you can use for doors, open up the sound/sound.txt file and do a text search for... well, the word "door."
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The first one is easy. When you save the texture, make sure it's saved as either a JPG or a TGA. Also, make sure it's dimensions are a power of 2 (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, etc.). The two dimensions can be any combination of those numbers, but they MUST be a power of two to work in game.

 

With that done, there are two ways to see them in game (Assuming MP here). First is to type "sv_pure 0" in the console and then loading you map. THe second method, used closer to when you're ready to release it, is to pack it up into a PK3 file. Details on those are in Rich's tuts.

 

As for the seconds one - GC2 has music?

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COuple more things that I missed...

 

SPyder - for your sky, if you are applying the correct texture/shader for a skyshader, you'll see what is basically a white wall with the word "sky" on it about a hundred million times. Try to find that texture in association with the "stars" texture.

 

Legameboy - All curves appear that way. THe side that appears "textured" should, naturally, be the side the player is gonna see. The other side, or "wireframe" as you put it ALSO always appears this way. If a player were to be on that side of the curve,,he would see straight through it. The follow-on question, obviously, is "How do I change which side is textured?" Easy - "CRTL-I" an in invert. :)

 

Evil - I think you're the victem of the infamous "Too many lighting styles" error. I cant remember the exact wording, but here's the upshot. You can only have so many lighting styles hitting any given brush. So all those "differntly colored lights at varying intencities"? Won't work. Not in THIS engine, anyhow. SOrry. :) To get it to work properly, you'll have to, at a minimum, spacee the lights out more, but more likely, you'll have to get rid of a few here and there. Hate to be the bearer of bad news but...

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Originally posted by Shadriss

The first one is easy. When you save the texture, make sure it's saved as either a JPG or a TGA. Also, make sure it's dimensions are a power of 2 (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, etc.). The two dimensions can be any combination of those numbers, but they MUST be a power of two to work in game.

 

With that done, there are two ways to see them in game (Assuming MP here). First is to type "sv_pure 0" in the console and then loading you map. THe second method, used closer to when you're ready to release it, is to pack it up into a PK3 file. Details on those are in Rich's tuts.

 

As for the seconds one - GC2 has music?

 

 

Ok, I did sv_pure 0 and then loaded my map. the texture still didnt load up. it was that black and gray checkerboard thing.

 

And as for the music thing, nm about GC2. Where are the background music files stored?

 

Thanks

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If you did sv_pure 0 and you still didn't see your textures, look in the console for error messages. That's all i can say about that.

 

The music files are in assets0.pk3 in the directory music. There are several sub directories in there that contain a lot of mp3's. All of those are used in Sp, and some are also used in MP.

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OK, Rich, if you, or anyone else could answer this little mofo of a question, it would be awesome.

 

shot0001.jpg

 

1. As you see in the picture above. the clip brushes are not being read correctly by the game. I've checked the path in jk2 radiant millions of times and I've also made sure that its the right type of clip brush. Maybe I'm doing somthing wrong, but when I load my map, the console tells me somthing to the extent of "WARNING: the caulk texture has a base but no lightmap!" If anyone knows what the heck is going on I could sure use the help!

 

2. Well I got an Mp3 into the mofo, but it plays to quietly. Does anyone know of a freeware/shareware application that I can use to re-record my mp3 at a louder volume? Thanks

 

~~~Shogo~~~

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