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The RichDiesel University Tutorial Questions Thread.


WhiteShdw

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WARNING: Couldn't find image for shader textures/skies/stars

 

WARNING: Couldn't find image for shader noshader

 

**********************

 

******* leaked *******

 

**********************

 

Writing c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/idsmansion.bsp

 

40 seconds elapsed

 

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/idsmansion.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- Vis ----

 

reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/idsmansion.bsp

 

reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/idsmansion.prt

 

LoadPortals: couldn't read c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/idsmansion.prt

 

 

can anyone tell me what these error messages mean? thanks

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Don't wory about the two warnings but the VIS problem is being caused by the leak you have. Fix the leak and your VIS problem should go away.

 

P.S. Leakes cause alot of problems it is best to fix a leak as soon as you see them.

 

Hope that helps:)

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ok now i need some help... those egyptian stuff... so where do i put those picture files? the shaders are placed in the base/shaders right? then what about those picture files that come along in the zip file( .bmp or something, i forgot)?

 

Edit: I have already found out what to do... thanks, leslie for pointing out that website to me!

 

Edit: Sorry for so many edits but in radiant everything worked fine

but when I ran the game everything was in the wrong texture: that white and black checker box texture... I really need help...

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oh yeah... I forgot about that... but i'll check and see if it works!

Edit: urrrgh, didnt really work... Tell me what I did wrong: I unzipped all the contents of the zip file into the base folder... Then after what you said, I edited the shader.txt file and added "egyptsoc" at the bottom of the list.(I wonder if it is case-sensitive?) Then i textured my map with the textures before saving it and "bsp full vis" it... What went wrong?

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The "problem" is that the MP server in pure by default so it allows only pk3s to use. If something is in a pk3 it will work. But custom textures aren't at the first time, because easier to work with them in that way. The sv_pure 0 command makes the server unpure so it will load files from outside of the pk3s. That's why it works for you now.

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Does Anyone know how to trigger Random Lightning for a map im Working on, Sound wise im sorted but i cnat seem to get a light to trigger around evey 30secs . I tired settign a wiat flag to a light, a delay flag, func_timer, etc, i dunno if im doign it in the right way and its th eone thing that is keepign the map im workign on ( FFA_Helms_Deep btw :p) from owning. Thanks in Advance for anyhelp you guys can give, reagrds, Nathan ( digweed)

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Originally posted by Leslie Judge

The "problem" is that the MP server in pure by default so it allows only pk3s to use. If something is in a pk3 it will work. But custom textures aren't at the first time, because easier to work with them in that way. The sv_pure 0 command makes the server unpure so it will load files from outside of the pk3s. That's why it works for you now.

 

So you mean... I have to go to advanced and turn off pure server before I load the map? I think im better off without these textures... Should I use yavin textures? But... I need the textures for the mummy case itself...

 

P.S. Im learning GtkRadiant now. Please forward me to a good recommended GTKRadiant Tutorial Site. Thank you.

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I mean that in the development phase of your map you can choose. If you make new / edit custom textures relatively often, then it can be easier to not pack everything in a pk3 always but enter sv_pure 0 every time before starting your map.

 

If you just have the textures and don't modify them, then you can make a pk3 with them so you don't have to enter that command every time.

 

 

GtkRadiant is not much different from JK2Radiant. But you can find it's manual in the Program files\GtkRadiant\Q3Rad_Manual directory. Besides any other JK2Radiant Tutorial (like Rich's tutorial) will be good.

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hi. i have come across a major error when compiling my maps. when i load the map and play on it, brushes will sporadically disappear and reappear. im getting the hall of mirrors effect on the sky texture but only at some angles. lighting works fine though and i know there are no leaks but it makes my map unplayable. I have tried recompiling with new brushes and textures but it always looks the same when i compile even though i rearranged things. is my file corrupted perhaps? i tried compiling under new file name, still doesnt work. i remember the only changes i made before the error ocurred was that i added a few glass windows.

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Originally posted by LimaK

hi. i have come across a major error when compiling my maps. when i load the map and play on it, brushes will sporadically disappear and reappear. im getting the hall of mirrors effect on the sky texture but only at some angles. lighting works fine though and i know there are no leaks but it makes my map unplayable. I have tried recompiling with new brushes and textures but it always looks the same when i compile even though i rearranged things. is my file corrupted perhaps? i tried compiling under new file name, still doesnt work. i remember the only changes i made before the error ocurred was that i added a few glass windows.

 

hmmm... try removing those glass windows... what exactly did you do before the error?

 

Anyway... I have a set of panels. How do you make the panels have a 50/100 percent chanch of collapsing when someone walks on them?

 

Also, you know the Death Star map? There is a huge laser where if you trigger it, will kill anyone near it. Which efx is it and how do I do it?

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