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screenshots and advice needed on clever level design


patchx

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Posted

2 new screenies of my level

 

on the 2nd screenshot theres a section of city i built that i need to look more smashed up

 

does anyone have any suggestions on how to do this that wouldnt be to detrimental to r_speeds?

 

ive been cutting up the brushes to make them look jagged and broken etc but its making the tris count pretty high

 

-patch

Posted

The amount of detail looks fine to me, I don't think you need any more. It needs custom textures though, blow up holes, burnt marks etc. You can edit ravens textures for this.

Posted

i havent smashed it up at all yet though,

 

i want it to look like a war has taken place, though not as destroyed as the 1st screenie

 

should i just start taking chunks out of buildings do u think?

because i've already hint brushed it but theres still a bit of detail getting drawn from around the corner. so gotta be careful

 

i could just make some pillars lopsided and scorch marks on the walls etc i suppose

 

-patch

Posted

wat it neds is that industial abience like huge smoke stacks shooting flame out and maybe a bunch of ppl voices that scream or yell it guve it a feeling of war torness....ok its prob not wat u wanted but good sound like that would make it seem more war torn without adding anything to the map itself

Posted

im gonna use an mp3 of war noises with explosion and screams as background sound

 

the problem with heaps of fx runners spewing forth smoke and fire is what it will do to fps

 

but ill include a few here and there

Posted

not very

i got a while to go yet

im having fun putting more detail and atmospheric stuff into it this time so im taking my time

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