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Sebulba-Dug

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well if the person who models it is clever and good at weighting bones, you wouldnt have to do new animations. just link the arms to the leg bones, and legs to the arm bones, then scale the character down with the new scaling mod, if done correctly, it should work, maybe not quiet the movement as the movies, but it would be sebulba in-game none-the-less.

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Farid not, the scaling mod only scales the whole bonestructure, to bind the arms to the leg bones you would have to move the pivot points or scale those specific bones, neither of which are possible.

 

Trust me even the head of a battledroid needs fudging because of that long neck

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