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superdude201

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What do you know i have another question.

When i do what it says on rich's tutorial do a misc_model then open what you want mine comes up with unable to open the file "c:/programfiles etc" i am probably doing something wrong just like the other times i've asked questions

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multiplayer

ffa

jk2radient

 

Well i go to put in a model so i right click and select misc_model like it tells you in richds tutorial then i asks which one so i select the one i want and then open then it comes up with unable to open the file "c:/progfiles/lucasarts/jedioutcast/gamedata base/models/map_objects/nar_shaddar/fishtank.md3"

(further errors from this file will be ignored during the rest of this edit session)

 

and thats all it says

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Try this:

1. Make the entity.

2. When the box opens up, cancel it.

3. Select the entity and press "n".

4. Manually put in the key "model" and the value "models/map_objects/nar_shaddar/fishtank.md3

 

That should work, itworked for me anyway

Though I use gtk, it should still work, as they are almost identical.

 

 

 

 

:emperor: I shall rule the galaxy.

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Originally posted by Grets Sirob

Try this:

1. Make the entity.

2. When the box opens up, cancel it.

3. Select the entity and press "n".

4. Manually put in the key "model" and the value "models/map_objects/nar_shaddar/fishtank.md3

 

That should work, itworked for me anyway

Though I use gtk, it should still work, as they are almost identical.

 

 

 

 

:emperor: I shall rule the galaxy.

 

I do that too and it works fine.

I don't remember it asking for the file right after you make the misc_model entity. Perhaps that's only in JK2 Radiant??

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I am using JK2radiant but I can't get the function group step to work. Here is the caption from Rich Diesal's Tutorial for models:

 

"Place brushes on/around each piece of the bench and apply the system/physics_clip shader to them (the whole brushes, not just one face). Then select all of your clip brushes (Shift-Click each) and right-click in the 2D View. Select func_group in the func submenu. This makes it so that when you shift-click any of your three physics_clip, all three will be selected. Func_group is ignored during/after compile. You should now have something that looks like this"

 

What happens when I select the brush for the model and do the function group I receive the error message "Unable to create entity". Maybe I don't understand the first line "Place brushes on/around...etc" Can someone explain? Thanks. :confused:

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Originally posted by hack

I am using JK2radiant but I can't get the function group step to work. Here is the caption from Rich Diesal's Tutorial for models:

 

"Place brushes on/around each piece of the bench and apply the system/physics_clip shader to them (the whole brushes, not just one face). Then select all of your clip brushes (Shift-Click each) and right-click in the 2D View. Select func_group in the func submenu. This makes it so that when you shift-click any of your three physics_clip, all three will be selected. Func_group is ignored during/after compile. You should now have something that looks like this"

 

What happens when I select the brush for the model and do the function group I receive the error message "Unable to create entity". Maybe I don't understand the first line "Place brushes on/around...etc" Can someone explain? Thanks. :confused:

 

Yeah, its not the MODEL you group..its the brushes you have (i hope) created around the model... Cause you cant group entities!!

 

Hope that helped :D

 

Edit: just noticed.......Your suppose to create brushes on all side (as rich told you AND Showed nice screenies of)... So that u can step on the bench or what ever your model is... then you group the brushes! Understand it better?

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The reason for this method is because many people just put a gigantic clip box around models, which ends up radiating "newbie mapper" in their maps. If you ever see a model and run up to it only to hit an invisible wall, then that's what happened.

 

Making the clip brushes into a func_group is only for your convenience - it is not absolutely necessary.

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