superdude201 Posted July 12, 2002 Share Posted July 12, 2002 What do you know i have another question. When i do what it says on rich's tutorial do a misc_model then open what you want mine comes up with unable to open the file "c:/programfiles etc" i am probably doing something wrong just like the other times i've asked questions Link to comment Share on other sites More sharing options...
superdude201 Posted July 13, 2002 Author Share Posted July 13, 2002 but i am using ones from bespin models so should i be putting the model in my own made folder called my map name like the textures Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 13, 2002 Share Posted July 13, 2002 hmmm, you should be more specific on the error Link to comment Share on other sites More sharing options...
superdude201 Posted July 13, 2002 Author Share Posted July 13, 2002 multiplayer ffa jk2radient Well i go to put in a model so i right click and select misc_model like it tells you in richds tutorial then i asks which one so i select the one i want and then open then it comes up with unable to open the file "c:/progfiles/lucasarts/jedioutcast/gamedata base/models/map_objects/nar_shaddar/fishtank.md3" (further errors from this file will be ignored during the rest of this edit session) and thats all it says Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 14, 2002 Share Posted July 14, 2002 Try this: 1. Make the entity. 2. When the box opens up, cancel it. 3. Select the entity and press "n". 4. Manually put in the key "model" and the value "models/map_objects/nar_shaddar/fishtank.md3 That should work, itworked for me anyway Though I use gtk, it should still work, as they are almost identical. I shall rule the galaxy. Link to comment Share on other sites More sharing options...
JediPunk Posted July 14, 2002 Share Posted July 14, 2002 Originally posted by Grets Sirob Try this: 1. Make the entity. 2. When the box opens up, cancel it. 3. Select the entity and press "n". 4. Manually put in the key "model" and the value "models/map_objects/nar_shaddar/fishtank.md3 That should work, itworked for me anyway Though I use gtk, it should still work, as they are almost identical. I shall rule the galaxy. I do that too and it works fine. I don't remember it asking for the file right after you make the misc_model entity. Perhaps that's only in JK2 Radiant?? Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 14, 2002 Share Posted July 14, 2002 No, it's in gtk too, I used it last night. Maybe something's wrong... I shall rule the galaxy. Link to comment Share on other sites More sharing options...
superdude201 Posted July 14, 2002 Author Share Posted July 14, 2002 i don't think i'm doing what u are saying right cause that ain't working for me Link to comment Share on other sites More sharing options...
RichDiesal Posted July 14, 2002 Share Posted July 14, 2002 Make sure you don't select the file with the browser if using JK2R. You need to manually type in the entry, as instructed in the tutorial. Link to comment Share on other sites More sharing options...
Emon Posted July 14, 2002 Share Posted July 14, 2002 Manually type it? That sucks... GTKRad lets you do it through the browser with no problem. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 14, 2002 Share Posted July 14, 2002 Of course, if the models are in assets0 (like they should be, so that you don't waste half a gig of HD space, which of course would be just...well...stupid), you won't be able to even find them with the browser anyway... Link to comment Share on other sites More sharing options...
Emon Posted July 14, 2002 Share Posted July 14, 2002 It's not stupid if you are like me and constantly modify original material. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 14, 2002 Share Posted July 14, 2002 yeah and maybe some people dont like files packed up and hidden away. what do you do with that half gig anyway? store porn? Link to comment Share on other sites More sharing options...
superdude201 Posted July 14, 2002 Author Share Posted July 14, 2002 k i'll try again Link to comment Share on other sites More sharing options...
superdude201 Posted July 14, 2002 Author Share Posted July 14, 2002 Well i used half a gig on it but typing it in isn't working either is gkradient the same cause i think i might start using that if u can just select them if you use half a gig of memory Link to comment Share on other sites More sharing options...
hack Posted July 15, 2002 Share Posted July 15, 2002 Hey, I have a problem making my models solid. I followed RichDiesal's tutorial using GTKRad but the models are still not solid. Help please. Link to comment Share on other sites More sharing options...
Imran Posted July 15, 2002 Share Posted July 15, 2002 RichDiesals Tuts + GTKRadiant = Bad Anyways, just surround it with a box that has the texture in /system/ called "CLIP" and you'll be all set Link to comment Share on other sites More sharing options...
RichDiesal Posted July 15, 2002 Share Posted July 15, 2002 That's in the tutorial... Link to comment Share on other sites More sharing options...
hack Posted July 15, 2002 Share Posted July 15, 2002 Duh... I do have jk2radient but I was under GTK... I will try again. Thanks... Link to comment Share on other sites More sharing options...
Emon Posted July 15, 2002 Share Posted July 15, 2002 I fail to see how clip brushes are any different in GTK than they are in JK2.. Link to comment Share on other sites More sharing options...
superdude201 Posted July 17, 2002 Author Share Posted July 17, 2002 same here if they are called the same thing they should do the same unless clip is ment to do what something else does and its a glitch in jkradient Link to comment Share on other sites More sharing options...
hack Posted July 19, 2002 Share Posted July 19, 2002 I am using JK2radiant but I can't get the function group step to work. Here is the caption from Rich Diesal's Tutorial for models: "Place brushes on/around each piece of the bench and apply the system/physics_clip shader to them (the whole brushes, not just one face). Then select all of your clip brushes (Shift-Click each) and right-click in the 2D View. Select func_group in the func submenu. This makes it so that when you shift-click any of your three physics_clip, all three will be selected. Func_group is ignored during/after compile. You should now have something that looks like this" What happens when I select the brush for the model and do the function group I receive the error message "Unable to create entity". Maybe I don't understand the first line "Place brushes on/around...etc" Can someone explain? Thanks. Link to comment Share on other sites More sharing options...
superdude201 Posted July 20, 2002 Author Share Posted July 20, 2002 BuMp! Link to comment Share on other sites More sharing options...
darth_micke Posted July 20, 2002 Share Posted July 20, 2002 Originally posted by hack I am using JK2radiant but I can't get the function group step to work. Here is the caption from Rich Diesal's Tutorial for models: "Place brushes on/around each piece of the bench and apply the system/physics_clip shader to them (the whole brushes, not just one face). Then select all of your clip brushes (Shift-Click each) and right-click in the 2D View. Select func_group in the func submenu. This makes it so that when you shift-click any of your three physics_clip, all three will be selected. Func_group is ignored during/after compile. You should now have something that looks like this" What happens when I select the brush for the model and do the function group I receive the error message "Unable to create entity". Maybe I don't understand the first line "Place brushes on/around...etc" Can someone explain? Thanks. Yeah, its not the MODEL you group..its the brushes you have (i hope) created around the model... Cause you cant group entities!! Hope that helped Edit: just noticed.......Your suppose to create brushes on all side (as rich told you AND Showed nice screenies of)... So that u can step on the bench or what ever your model is... then you group the brushes! Understand it better? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 20, 2002 Share Posted July 20, 2002 The reason for this method is because many people just put a gigantic clip box around models, which ends up radiating "newbie mapper" in their maps. If you ever see a model and run up to it only to hit an invisible wall, then that's what happened. Making the clip brushes into a func_group is only for your convenience - it is not absolutely necessary. Link to comment Share on other sites More sharing options...
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