-Chrono_MOT- Posted July 13, 2002 Posted July 13, 2002 Anyone who wants to preview (limit 5 I'm not emailing all night) my upcoming hilt please let me know.
SithBrakiss Posted July 13, 2002 Posted July 13, 2002 voltron2077@yahoo.com May i ask one thing tho....CAN I BE FIRST TO TEST THE BONGSABER?! PLEAAAAAAAAASE!
DarthDarth Posted July 13, 2002 Posted July 13, 2002 animetoi@yahoo.com =P time to destroy more jedi as Kooku um Dooku.......
pud1 Posted July 13, 2002 Posted July 13, 2002 ROFL Reiver chronos why dont you just upload it to a site?
-Chrono_MOT- Posted July 13, 2002 Author Posted July 13, 2002 anyone who has one capable of the bandwidth is more than welcome to host it...I will send it to them ^_^. The point is I want a few people to test it and see if it needs tweaking (which I doubt it does). Alright. Find someone to host it to drop their email in here and I will send it to them for hosting.
t3rr0r Posted July 13, 2002 Posted July 13, 2002 it looks good from what i can see. although, i'm on a computer that is less than favourable, atm.
pud1 Posted July 13, 2002 Posted July 13, 2002 hey chronos if someone hosts it I will look at it, sounds like it will be cool if it's done right, which im sure it is. Also can i ask you a question? Since you do so many lightsaber hilt models, can you or Alaris uvwrap/unwrap/skin my model I dunno if it needs modifying and it prolly is a high polycount but i dunno how to uvwrap\unwrap and i got a tutorial and I got all the way up to unwrapping it and i couldnt do it, It's too hard dealing with the vertices. soo.. do you think you or know somebody who can do that P.S. i just downloaded gmax yesterday so it prolly sucks! http://karnij.homestead.com/files/sabernew2.jpg
-Chrono_MOT- Posted July 13, 2002 Author Posted July 13, 2002 I'm not sure in Gmax, just look for model statistics somewhere in the menu bar. if you have over 1000, you should trim your model down ^_^
-Chrono_MOT- Posted July 13, 2002 Author Posted July 13, 2002 doesn't have to be simpler, just use smaller polygons. For example, stacks create more vertices (allow for better manipulation though) - which ups your vertices count. Cylinders can really throw polys through the roof if you have too many slices. I suggest for a round look that you are going for that you use 8 slices. That might actually drop your polys quite a bit. Then, use the smoothing command and it should drop it just a tad bit more. when your triangles are around 800 you should be good for the average player.
NemoX Posted July 14, 2002 Posted July 14, 2002 Fantastic Hilt Chrono. It's perfect, nothing wrong with it.
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