Anavel Gato Posted July 14, 2002 Share Posted July 14, 2002 I am finally finished with the weighting of the vertices of my Padme model, have linked everything proper, set up all the files paths right and now I get an error in Assimilate when it tries to build the GLM file. It says that it cannot find the lhand_tag_bone (or lhand_bone_tag...i forgot). I checked the Max model a ton of times and this bone is present and also linked to another bone correct. Help!!!!!!!!!! I really wanna see my model in-game after a months of work Link to comment Share on other sites More sharing options...
CheshireKat Posted July 14, 2002 Share Posted July 14, 2002 Are you able to view it in Modview or is this an error you get when trying to load it ingame? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 14, 2002 Share Posted July 14, 2002 Ok try this, the "lhand_tag_bone" should be added to the left hand's bone hierarchy BUT no vertex assigned. the "bolt_l_hand" tag is weighted only to the mc5 bone. For the right hand, the "bolt_r_hand" is weighted only to the "rhang_tag_bone" and the "rhang_tag_bone" is not part of any bone hierarchy. This is how mine is setup and the saber moves fine. hope this helps... i know how you feel, dont worry, you're almost there! Link to comment Share on other sites More sharing options...
Anavel Gato Posted July 14, 2002 Author Share Posted July 14, 2002 Thanks for the answer Psyk0Sith!!!! I'm gonna try it out NOW! Link to comment Share on other sites More sharing options...
Sniper Wolf Posted July 14, 2002 Share Posted July 14, 2002 PsykoSith's idea may work, but I have a solution that works also, because the same thing happened to me. Don't weight the lhand_tag bone to anything, just weight the lhand to the l_hand mesh. Then for the right hand, weight the rhang_tag bone to the r_hand. Note that it is rhang, not rhand. Then weight like normal and then complie it. It should work. - Wolf Link to comment Share on other sites More sharing options...
Anavel Gato Posted July 14, 2002 Author Share Posted July 14, 2002 It all worked and I can view my model all animated in Modview. But the whole upper body is not straight on top of the lower body. It seems that it's a couple of fingers to the right And the pouches of the belt float somewhere on the ground too Any bright solutions to those 2? Link to comment Share on other sites More sharing options...
moooa Posted July 14, 2002 Share Posted July 14, 2002 The lhand_tag_bone doesn't be linked to any part of the mesh In the humanoid.gla there's only the r_hand_tag which is used so that's why assimilate show this error moooa Link to comment Share on other sites More sharing options...
Sniper Wolf Posted July 14, 2002 Share Posted July 14, 2002 Madjai had a solution that one time but I forgot where the thread is. Try to contact him about it. Link to comment Share on other sites More sharing options...
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