stellerwinds Posted July 14, 2002 Share Posted July 14, 2002 JediStyle is a mod I have been working on since the release of the SDK. It is a first phase enhancement of the basic multiplayer that will be used when I later release a new team orientated mod. Here is a description of its features. Saber- -Two one handed styles added -towards wall backflip expanded to work in air -new in-air sideways "ninja" wall flips -wallrun jump boosted slightly -jump kick is now a dropkick (only works on downward velocity of jump) -sideways kick removed -saber throw does progressive damage -one handed styles used during run and has slightly less defense -2 handed styles used during walk have more defense and damage -walk speed is closer to run speed -new "tornado" jump attack for one-handed blue style -backstab and lunge belong to 2 handed blue -"new" jump saber slash and hop back attack for one handed yellow -special attacks cannot be executed immediately after one another -special attacks do not need enemies "in sight" or directly behind -new stagger effect when blocking a saber strike -saber defense arc smaller, no deflecting shots from behind -1 second buffer between each roll -dismember automatically on Weapons- -more realistic velocity and damage -blasters and repeater shots randomly ricochet sometimes -laser main mode is rapid fire -repeater alt is a stun blast that knocks you back and to the ground -homing missile can bounce and does not lose lock from a push -portable force field fixed so it does not cause "lag"; also the dimensions have been changed into a smaller shield you can crouch behind for cover -removed the flechette gun for redesign Player- -shield soft ceiling at 75 instead of 100 -standing still while crouched regenerates shield -health kits and bacta increase health over time instead of instant -force heal causes you to kneel while healing -force speed now works like in the movies allowing you to move at blinding speed briefly -protect does not drain force unless hit -force push/pull does not knock you down as long Download it from http://home.attbi.com/~endiku4/jedistyle.zip Link to comment Share on other sites More sharing options...
rut-wa jodar Posted July 14, 2002 Share Posted July 14, 2002 sounds cool I will give it a try and let you know what i think Link to comment Share on other sites More sharing options...
NITEMARE Posted July 15, 2002 Share Posted July 15, 2002 that is realy a good thing. say do u have plan on releasing the source coder for that? Link to comment Share on other sites More sharing options...
Zey Posted July 15, 2002 Share Posted July 15, 2002 Will ur one handed style, have u thought of changing the colour that shows the stance? Just a little easier But i like it, will give it a go when i get home. Link to comment Share on other sites More sharing options...
stellerwinds Posted July 15, 2002 Author Share Posted July 15, 2002 I have not fiddled with the UI yet. But you can tell the stance difference while moving, between single handed and 2 handed blue and yellow. In the two handed stances you always hold the saber in the "ready" stance even while moving. In the single handed blue you hold the saber out in front of you. The single handed yellow you carry it in the traditional way when running, with one hand. Red/heavy only has the one two handed stance so you cannot "run" in it. But that is why the walk speed is more comperable to run. Its a fast enough speed for saber combat but not one you would want to get around the map in. Later I would like to do more with the UI and make the stance changes far more clear amoung other things. Link to comment Share on other sites More sharing options...
Dest Posted July 15, 2002 Share Posted July 15, 2002 Changing the colors is really easy. You just have to change the colors on the jpg files and then name them something diferent and copy the stuff about the stances in the gfx shaders file except with the names of the new jpgs and then you find it in the cgame code and add stuff. Gotta remember to change the shader file though or else they are all blury and funky looking Link to comment Share on other sites More sharing options...
C]-[33S3/\/\@N Posted July 16, 2002 Share Posted July 16, 2002 this is a great mod especially against bots Link to comment Share on other sites More sharing options...
JediSwimeh Posted July 16, 2002 Share Posted July 16, 2002 What a great effort at a wonderful Mod. Pitty that Dest's came out at a similar time. What would be in my opinion a mod to end all mods, would be if you and Dest got togther and Combined the two mods together. I especially love your tornado attack! This attack combined with Dest's dual sabers, WOW that would be great! Anyhows good mod all the same! Link to comment Share on other sites More sharing options...
Lord Ignasius Posted July 16, 2002 Share Posted July 16, 2002 How do you activate the two hand style Link to comment Share on other sites More sharing options...
stellerwinds Posted July 16, 2002 Author Share Posted July 16, 2002 Thanks for the kind feedback. And if anyone has additional suggestions please let me know. To use 2-handed you just use walk. Which you can bind to a button instead of holding down with bind button "cl_run !" at the consol. My thought was that a two handed style would be suited to a slower movement speed. After all how fast can you run around swinging something two-handed. While the one handed styles make sense for running speeds. I'm going to have to try out Dest's work now. I have been secluded away practically since the sdk came out. Actually if anyone who is good with the AI code is interested, I could use their help in working on a new gametype idea I had. I wouldn't mind looking into integration if there is a possibility of getting the new gametype done or simply a better overall mp mod. Link to comment Share on other sites More sharing options...
stellerwinds Posted July 16, 2002 Author Share Posted July 16, 2002 For anyone who has the original ive just put out a new 1.1 update. http://home.attbi.com/~endiku4/jedistyle1.1.zip The original download will download that new file as well. Link to comment Share on other sites More sharing options...
Zey Posted July 17, 2002 Share Posted July 17, 2002 Originally posted by JediSwimeh What a great effort at a wonderful Mod. Pitty that Dest's came out at a similar time. What would be in my opinion a mod to end all mods, would be if you and Dest got togther and Combined the two mods together. I especially love your tornado attack! This attack combined with Dest's dual sabers, WOW that would be great! Anyhows good mod all the same! it is in Dest's MOD wiuth duel sabers Link to comment Share on other sites More sharing options...
Zey Posted July 17, 2002 Share Posted July 17, 2002 Originally posted by stellerwinds For anyone who has the original ive just put out a new 1.1 update. http://home.attbi.com/~endiku4/jedistyle1.1.zip The original download will download that new file as well. ------- Have you thought of releasing the Source Code for your MOD? Would be a gret help to little old N00b coders like me Who Nags Dest, NickR and Jaii constantly for help Thanks Lads Link to comment Share on other sites More sharing options...
EmperorJello Posted July 18, 2002 Share Posted July 18, 2002 I'd love to see this mod integrated with Dest's mod, which already includes another great mod-- the RPG sabers. Link to comment Share on other sites More sharing options...
remark 666 Posted July 20, 2002 Share Posted July 20, 2002 I love the mod, a lot of cool attacks (except for that one handed yellow DFA, it's too high) Link to comment Share on other sites More sharing options...
stellerwinds Posted July 21, 2002 Author Share Posted July 21, 2002 By "too high" do you mean the height of execution for the move is required to be too high off the ground? Link to comment Share on other sites More sharing options...
remark 666 Posted July 21, 2002 Share Posted July 21, 2002 yeah I hear you're going to combine forces with Dests team, am I correct ? if yes than please try to make an extra stance for the 2 sabers (instead of adding/modifying existing moves), something like the tornade move but make it look cooler, I wish I knew more about animations, I'd be more specific... Link to comment Share on other sites More sharing options...
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