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Padme model updated


LOUman

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  • 4 months later...

Padme model updated? Already? Yes...already.

I ws a bit too eager yesterday to make the model available to a lot of peeps and should have let a couple test it first. I have gotten a bunch of remarks from people on the sounds, tags bugs and anatomical flaws.

 

So today I did some fixing and added more sounds.

 

In case you have downloaded this model yesterday or earlier today .... you might wanna download it again. This zip file is 929kb and the PK3 is 943kb.

 

http://www.xs4all.nl/~tetsuo/jk2/Padme-Amidala-Geonisis_v1.zip

 

This link will be active for the next couple of days.

 

Right now this is it for this 1st version of Padme. The next update will follow in a couple of months.

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Sorry about the bit sampling on the mp3s... I didn't realize JKII required 44KHz until I pk3'd the sounds and tested it. The tags are still messed up for drain and lightning (compared it to Kyle's, Jan's and Vader's to make sure). The lightning looks like it comes out of a point about a foot in front of her left hand, and drain comes from behind her to her right. I'm not sure how to fix those, but I'm sure one of the experienced gurus on here can help ya out.

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I don't know what "tags" are you guys talking about

but i assume you guys are aware of the situation that

Padmes left hand have polygons unpside down...

 

(i mean you can't see outside of the hand but instead

you see that it is hollow and you see inside of it...)

 

You should flip those verticles in her left hand... i think

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Yep it's the same problem.

 

Anything involving the left hand in game has strange results. This includes: 2nd Lightsaber, lightning, grip and drain.

 

Although it's not my model I intend to do a little research to see if I can solve this problem.

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I was having this problem at first Anavel. What bone do you have bolt_l_hand weighted to? It sounds like you have that tag weighted to the pelvis perhaps (it was for me) Make sure it's weighted to the lhand bone. That should fix both your problems :D

 

To fix the other problem simply attatch the hand to a part of the body that looks right in game. Flipping normals works, but can sometimes have some strange results. If you attatch it to a part that is correct in game, then unattatch it and re-weight that part, you'll have that problem fixed in game as well

 

I have to ask spacermonkey if he's let me add a section to his faq, I've run into just about every little annoying problem you can so far, most have very easy fixes

 

 

CT :lightning

http://www.drivingcatstudios.com

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I'm with toonces on this one. Collapsing a badly behaved sub object with a well behaved sub object fixes the mirrored faces thing, generally what I do is copy the opposite sub object, ctrl select the badly behaved sub object (IE adding it to the selection stack second) collapse, then go into point edit mode and delete the verts of the well behaved mesh. You may then need to relink and move the pivot.

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Can anybody who made a JK2 model successfully send me a screens hot of the Max viewports that shows how the "left hand tag" is hown in the front left side, top and perspective? If possible with that tag selected so I see it's axis and the hand model visible but in wireframe.

 

That way I can check if the tag in my model is placed correct.

It is weighted to the lhand bone.

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Great Model!

 

Just for fun I switched the Padme Model with Jan..the funny thing is that in the cutscenes Kyle is always looking at her breats as if the game things that her eyes are located on her cheast, also when he kisses her he actually wiggles his face in her breasts...i know its not a height thing because you actually see him look down instead of where he usually looks. Also she seems to walk around with her cheast sticking out.

 

The other crazy thing is that when Padme (replaced with Jan)walks around with a gun (in SP) the gun is located in her crotch. Other models i've messed with have had this problem as well such as the Jango and Boba Fett models. However if you switch Jan with Chewie, there is no proplem, but I also changed his scale so he is bigger, but I don't know if that has anything to do with it.

 

....anybody know how to fix this?

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I really do love the model, and i love Natalie Portman. But here are two things i don't like:

 

1. Her face

2. The scratches on her back... :D

 

The scratches are the most important (and most sexy) thing! Call me crazy, but i love Padmé's scratches!

 

I've got a pic where you see them great.

There you go: looky looky!

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