Gram_Reaper Posted July 18, 2002 Share Posted July 18, 2002 hey everyone, im right now in the WIP of my Ulic Quel Droma sith saber, but unfortunatly am really busy and lazy at sometimes. So if anyone wants to take a look at my saber try lower the poly o**** and mabye even UV map it i will give you full credit. here are some pics.http://hstrial-cthompson2.homestead.com/Index.html Link to comment Share on other sites More sharing options...
Kstar__2 Posted July 18, 2002 Share Posted July 18, 2002 looks good, i'm sorry, i cant help ya Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 18, 2002 Author Share Posted July 18, 2002 no prob,but thanks for the encouragement Link to comment Share on other sites More sharing options...
iTeM Posted July 18, 2002 Share Posted July 18, 2002 Nice Saber u got there! btw, I LOVE tmnt! (hm, well... no. but in third grade I used to! ^_^) Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 18, 2002 Author Share Posted July 18, 2002 thanks Link to comment Share on other sites More sharing options...
pud1 Posted July 18, 2002 Share Posted July 18, 2002 Thats my problem too, i can dish out models but i dont know how to uvmap/unwrap them especially in gmax http://karnij.homestead.com/files/hybrid1.jpg i have this model, but i dont wanna map it! oh well btw Donatello is cooler Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 18, 2002 Author Share Posted July 18, 2002 yeah thats the problem with UV mapping, it blows and i suck at it.And the donatello avatar looked gay thats why i didnt have him on there Link to comment Share on other sites More sharing options...
Twisted Vertex Posted July 18, 2002 Share Posted July 18, 2002 UVW mapping is EASY, yes EASY. whats is simpliar than selecting polygons, and adding a modifier that practially does everything for. Hell for sabers you really don't have to worry to much about stretching, becasue its so small. heres what your modifier list SHOULD look like unwrap uvw modifier mesh/poly/patch select Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 18, 2002 Author Share Posted July 18, 2002 mushahi i couldnt find the Uv Modifer on the modify list and i was using the tutorial from brother in arms. But when it got to UV wrapping and unwrapping. It really didnt explain much and how to start off. Link to comment Share on other sites More sharing options...
KBell Posted July 19, 2002 Share Posted July 19, 2002 Gram im curious as to what tool on G-Max you used to make that great emmitter from? Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 19, 2002 Author Share Posted July 19, 2002 I used the NGON tool and then coverted to editable mesh. Then I used extrude and bevel options to get the curves and stuff Link to comment Share on other sites More sharing options...
KBell Posted July 19, 2002 Share Posted July 19, 2002 im sorry to be such a dumbass but could you tell me how thats done. i would REALLY appriciate it Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 19, 2002 Author Share Posted July 19, 2002 take the splines shapes right, then make a NgON(should be a hexegon) then convert it to editable mesh. Now click on one of the mesh editing things(element, perferably not vetex)then click the object again and there are two options called extrude and bevel lower on the mesh editing panal. YOu should have some fun with those Link to comment Share on other sites More sharing options...
KBell Posted July 19, 2002 Share Posted July 19, 2002 what do you mean by "take the splines right" Link to comment Share on other sites More sharing options...
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