Jump to content

Home

soundsets


patchx

Recommended Posts

1. Patch is right. Target_speaker is for non-ambient sounds that use panning, fade away, etc.

 

2. No, there weren't any soundsets for that I don't think.

 

3. There's a crap load of soundsets, just replace the old ones.

Link to comment
Share on other sites

a level can have an ambiant soundset that plays a series of sounds looping over thew top of each other (at least i think thats what it does) set via the worldspawn

 

i could have a bunch of target speakers all looping at the same time i suppose but some of the sounds i want to play randomly etc

 

i tried editing the sound.txt to add a new soundset but it didn't

work

 

also does anyone know if there was battle sounds being played ambiantly in the last few levels in the sp campaign?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...