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Combat and Movement???


Eklin

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Two questions:

 

1. Does anybody know how combat will work in this game?

 

Will it be like JK2 and you have to aim and click (or, with the saber, move all over for different attacks)?

Or will it be like Diablo2 and Dungeon Siege, and you just click on the enemy and you start attacking?

 

2. How will movement work?

 

Again, will it be like JK2, and you use WASD to move, and the mouse to look around, or will it be like Diablo2 and Dungeon Siege, where you point and click, and then you move?

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Ah. I see. Thanks for clearing that up for me.

 

I personally prefer games more like JK2, but after playing Dungeon Siege, I got back into the RPG genre. So hopefully KotOR will turn out to be another great RPG style game.

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Well, if it DOES turn out to be quite similar to Dungeon Siege, I think that once I finish my Resident Evil Siegelet (if I ever get the tools I need to even START it), I'll just go ahead and make my own version of KoTOR for DS.... that is, if I have any success with my RE siegelet. If not, I'll either get better, or I'll leave the sieging to someone with more experience.

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Originally posted by Com Raven

a RE siegelet ?

 

that's an, well, exotic idea to be sure...

Well, I'm not entirely sure I'm going to go through with it. First I've gotta download all the tools (but I can't do that right away since I'm running on a 28.8 kbs modem, so it'll take forever), then I've gotta master the Siege Editor and learn how to model and use Skrit.

Of course, there's a lot of tutorials out there for all of this, so it shouldn't be TOO hard.

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