K.O Posted July 30, 2002 Share Posted July 30, 2002 Alright, so far I've been able to edit the npcs.cfg and put Yoda in as the name and playermodel name. I have kinja's yoda model and I'm replacing jedi2 (The old jedi guy with the orange saber). I put Yoda playermodel (or whatever) yoda sabercolor green etc.. I left the rest alone. But now I save the npcs.cfg (By exporting it and importing it with PakScape, or else it would make me try and save a text file =p), I go in SP, load up a level such as ladder2, and I type npc spawn yoda and it can't find it if I typed in npc spawn jedi2, the regular guy would come up. Did I miss a step? I looked at Emon's tut but I got confused with the whole RebornStormtrooper idea and adding it to levels. I just want to know how exactly to get yoda working here. Link to comment Share on other sites More sharing options...
Emon Posted July 31, 2002 Share Posted July 31, 2002 I don't see what's so confusing about my tutorial, it's easy to understand. Link to comment Share on other sites More sharing options...
K.O Posted July 31, 2002 Author Share Posted July 31, 2002 Then I'm not confused. I just want to know why yoda isn't showing up and what I might be doing wrong. I told you guys where I am. Can you help? Link to comment Share on other sites More sharing options...
Lord Ignasius Posted July 31, 2002 Share Posted July 31, 2002 My mod will have yoda, which you asked to beta test so when you get it you can use it! Hehe My mod is open source without me giving the source, when you get it look in the npcMod-Jedi.npc file and find Yoda, which they are in abc order, and you can mutilate it take it use it in another mod, you wont even need to give me credit because I enjoy helping other people learn things. Btw- I am going to put the beta up in 2 files tommorow and you can have it then! So adios Link to comment Share on other sites More sharing options...
K.O Posted July 31, 2002 Author Share Posted July 31, 2002 Well.. I don't want to mutilate it, I just want to know how. I'll be looking for that page tomarrow, make sure you post it here. Link to comment Share on other sites More sharing options...
Lord Ignasius Posted July 31, 2002 Share Posted July 31, 2002 I will pm you the link because I don't have it ready for open beta, so about 10:00-11:00 check your pm's. And when you make new npc's it is better to do it in your own file like konpcs.npc then include the npc's. And naming conventions are required due to the ghoul2 engine the game uses. Link to comment Share on other sites More sharing options...
K.O Posted July 31, 2002 Author Share Posted July 31, 2002 AM or PM? Btw, renaming the npcs.cfg file didn't help :| Here's what in here though, see if's it's ok.. Yoda { playerModel yoda saberColor green rank lt customSkin j2 surfOff "head head_face" surfOn "head_off head_face_off" reactions 3 aim 3 move 3 aggression 3 evasion 2 intelligence 3 playerTeam player enemyTeam enemy class jedi yawSpeed 140 walkSpeed 55 runSpeed 200 snd jedi2 sndcombat jedi2 sndjedi jedi2 health 200 dismemberProbHead 0 dismemberProbArms 5 dismemberProbLegs 0 dismemberProbHands 10 dismemberProbWaist 0 } Anything wrong? And what's a naming convention? K.O = Stupid atm Link to comment Share on other sites More sharing options...
Emon Posted July 31, 2002 Share Posted July 31, 2002 If you READ the tutorial you'd know that you're supposed to put the name of the NPC infront of the model name so it takes on the actions of the NPC. Your NPC name should be JediYoda or JediFYoda or LukeYoda or something like that. Link to comment Share on other sites More sharing options...
K.O Posted July 31, 2002 Author Share Posted July 31, 2002 Listen Emon, don't get pissed. My god, I did read the damned tutorial, I went over it 5 times and I still missed it. I JUST MISSED IT. I don't want to be anyone enemy on this forum.. geez. -_- **Edit: Thanks though. Link to comment Share on other sites More sharing options...
K.O Posted July 31, 2002 Author Share Posted July 31, 2002 God damn it, it's still not working. I have to be missing something. Do I have to put jedi2yoda_kinja? Cause I'm out of idea's. Link to comment Share on other sites More sharing options...
Emon Posted July 31, 2002 Share Posted July 31, 2002 Well obviously you didn't miss it if you truely read it, it's impossible to miss, unless you skimmed it. Make the NPC name JediYoda, rename the actual model folder in your gamedata\base to JediYoda, and rename the model entry in the NPC file to JediYoda as well. Then try NPC Spawn JediYoda Link to comment Share on other sites More sharing options...
K.O Posted July 31, 2002 Author Share Posted July 31, 2002 I reinstalled JKII cause I was getting other errors, but now I'm afraid to touch my asset0.pk3 ever again. I'll get over it eventually probably and try this. Link to comment Share on other sites More sharing options...
t3rr0r Posted July 31, 2002 Share Posted July 31, 2002 Originally posted by K.O I reinstalled JKII cause I was getting other errors, but now I'm afraid to touch my asset0.pk3 ever again. if all you're doing is extracting files from the assets, you aren't doing any harm to them. Link to comment Share on other sites More sharing options...
K.O Posted July 31, 2002 Author Share Posted July 31, 2002 well t3, I extract and edit the npcs.cfg like it says and I import it back in. Should that really damage the whole game if I mess with the SP files? =P npc's DO only work for SP, am I correct? Link to comment Share on other sites More sharing options...
Gram_Reaper Posted August 1, 2002 Share Posted August 1, 2002 i just need a working code for the npc. If someone can post it that would be great. Link to comment Share on other sites More sharing options...
K.O Posted August 1, 2002 Author Share Posted August 1, 2002 I wonder if during all this I had to have the jedimod.pk3 in the base folder to npc spawn yoda... Link to comment Share on other sites More sharing options...
t3rr0r Posted August 1, 2002 Share Posted August 1, 2002 Originally posted by K.O I wonder if during all this I had to have the jedimod.pk3 in the base folder to npc spawn yoda... jedimod is not supposed to go in the base folder. and i advise not saving stuff inside assets in the future. Link to comment Share on other sites More sharing options...
Gram_Reaper Posted August 2, 2002 Share Posted August 2, 2002 and my yoda npc is still not working Link to comment Share on other sites More sharing options...
Araegon Posted August 3, 2002 Share Posted August 3, 2002 if you want a yoda NPC for SP go to the modeling fourm, my SP Yoda NPC is there and it works perfectly. i'm currently working on a way to play AS yoda, but am not having much luck. Link to comment Share on other sites More sharing options...
K.O Posted August 3, 2002 Author Share Posted August 3, 2002 t3, I put it in the base folder because server makers put it there, so I need it there. =P I'll look for it Araegon Link to comment Share on other sites More sharing options...
t3rr0r Posted August 3, 2002 Share Posted August 3, 2002 Originally posted by K.O t3, I put it in the base folder because server makers put it there, so I need it there. i avoid those servers cause obviously they suck at making servers of mods. Link to comment Share on other sites More sharing options...
K.O Posted August 3, 2002 Author Share Posted August 3, 2002 Lol. Well how do I avoid them? 3/4's of the servers made with either versions of JM put it in the base, and there's no icon or anything telling you that it's not in the base folder. :-/ Link to comment Share on other sites More sharing options...
dragotes81 Posted August 4, 2002 Share Posted August 4, 2002 I also edited the npc file in sp and turned luke into yoda and didn't have any problems. I also turned kyle into yoda but he was six feet tall so I took it out. also If you do get yoda to work in sp player scale him down to 50 Then yoda is just about right. The reason the model is luke and not yoda is because I did some other editing with pk3's it all worked out in the end. Luke { fullName "Skywalker, Luke" playerModel luke saberColor green rank captain reactions 3 aim 3 move 3 aggression 3 evasion 5 intelligence 3 vigilance 1 playerTeam player enemyTeam enemy class luke yawSpeed 9000 walkSpeed 1 runSpeed 1000 // race human snd luke sndcombat luke sndjedi luke health 3000 scale 50 headYawRangeLeft 360 headYawRangeRight 360 headPitchRangeUp 360 headPitchRangeDown 360 torsoYawRangeLeft 360 torsoYawRangeRight 360 torsoPitchRangeUp 360 torsoPitchRangeDown 360 dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100 Link to comment Share on other sites More sharing options...
Araegon Posted August 4, 2002 Share Posted August 4, 2002 just download my SP Yoda NPC from the modeling fourm. that way you dont have to edit anything Link to comment Share on other sites More sharing options...
K.O Posted August 5, 2002 Author Share Posted August 5, 2002 Thanks. Link to comment Share on other sites More sharing options...
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