fourwood Posted August 4, 2002 Posted August 4, 2002 Are rotating doors of any kind a possibility in JO? I know we don't have a func_door_rotating or anything, but has it been done?
idontlikegeorge Posted August 5, 2002 Posted August 5, 2002 i think it could be done with scripting.... the same way the crane in ns_streets was done
MilesTeg Posted August 14, 2002 Posted August 14, 2002 It is only possible with scripting. You should look at the radar script in the kejim map. (rotate_dish i think). We worked out something similiar for our DF Mod. But I´m not sure if THIS script works (maybe it was a WIP file), because I´m no longer in charge for the location it is used... Anyway it should look similiar to this... //Generated by BehavEd rem ( "comment" ); sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/movers/switches/switch1.mp3" ); affect ( "door2", /*@AFFECT_TYPE*/ FLUSH ) { rotate ( < 0.000 90.000 0.000 >, 3000.000 ); wait ( 5000.000 ); rotate ( < 0.000 -0.000 0.000 >, 3000.000 ); }
Emon Posted August 15, 2002 Posted August 15, 2002 Originally posted by MilesTeg It is only possible with scripting. Wrong. Wudan has already coded a func_door_rotating for JO, as well as MP rain. More info: http://forums.massassi.net/html/Forum5/HTML/008385.html
Manquesa Posted August 15, 2002 Posted August 15, 2002 Originally posted by Emon Wrong. Wudan has already coded a func_door_rotating for JO, as well as MP rain. More info: http://forums.massassi.net/html/Forum5/HTML/008385.html Sweet
Emon Posted August 15, 2002 Posted August 15, 2002 Of course, func_rotating_door would only work in MP, not SP. SP needs an ICARUS script.
idontlikegeorge Posted August 15, 2002 Posted August 15, 2002 lol emon WRONG. fine print: in mp, that is.
Gohan_Trunksss Posted August 16, 2002 Posted August 16, 2002 is there a place i can get this rotateing door script for MP ?
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