cROsIs** Posted August 6, 2002 Share Posted August 6, 2002 http://www.imahosting.com/sigs/jabbatop.jpg ROTJ: TC Jabba the hutt model so far. Model by: Mushashi Link to comment Share on other sites More sharing options...
Deetox187 Posted August 6, 2002 Share Posted August 6, 2002 lookin pretty good, but the head is too small. Link to comment Share on other sites More sharing options...
Enjoi9187 Posted August 6, 2002 Share Posted August 6, 2002 awesome, but how are you gonna get him to walk fluently? and with that long tail, will people just run right through it? Link to comment Share on other sites More sharing options...
Enjoi9187 Posted August 6, 2002 Share Posted August 6, 2002 yeah, fix the head, along witht eh double chins, here is a ref pic of his head http://starwars.com/databank/character/jabbathehutt/index_eu.html Link to comment Share on other sites More sharing options...
cROsIs** Posted August 6, 2002 Author Share Posted August 6, 2002 Whats gonna happen is that this is going to be made for our mod, for cutscenes and such... SOMEDAY you migth be able to use him, but again... all this one will do is move his head and talk Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted August 6, 2002 Share Posted August 6, 2002 Crosis can i join the team i cant do much but find sound clips and oddjobs likes asking permission from model makers and such but i really want to join Link to comment Share on other sites More sharing options...
VampireHunterD Posted August 6, 2002 Share Posted August 6, 2002 Speaking of sound clips, hey CroSis did you get that one sound clip of Jabba's infamous laugh I put on Mushashi's last thread for download? Link to comment Share on other sites More sharing options...
cROsIs** Posted August 6, 2002 Author Share Posted August 6, 2002 Naw, I didnt. Could you send it again. Link to comment Share on other sites More sharing options...
VampireHunterD Posted August 6, 2002 Share Posted August 6, 2002 Naw, I didnt. Could you send it again. Sure. Just give me a sec. Link to comment Share on other sites More sharing options...
VampireHunterD Posted August 6, 2002 Share Posted August 6, 2002 Here ya go: http://mohaa.cact-sd.org/aasigs/JabbaSound.zip Link to comment Share on other sites More sharing options...
KMan Posted August 6, 2002 Share Posted August 6, 2002 If you are going to use him as cutscene material, I'd suggest fully articulating the head and hands. It won't matter if it goes over 3000. This would be fine, even if it was going to be in a map as decoration. The width on his tail section needs more work to show some mass. the base of it should be wider than the top, as all his fat is being affected by gravity. Link to comment Share on other sites More sharing options...
Emon Posted August 6, 2002 Share Posted August 6, 2002 Of course it doesn't matter if it's over 3,000. Kyle's model is nearly 4,500 polys. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted August 6, 2002 Share Posted August 6, 2002 I am trying to deck him out with polys, but i am nearing the end and he is only up to 1000, with a mesh smooth. He is then only topping at 550 with out it. Link to comment Share on other sites More sharing options...
BradFu Posted August 6, 2002 Share Posted August 6, 2002 Well, since you have so much room to spare poly-wise, you should continue to detail. For his arms, they should be fat at the shoulders (rolls of fat), but maybe a little thinner as it goes down. The hands should be really small, maybe slightly bigger than normal human hands. Check out this pic: http://starwars.com/databank/character/jabbathehutt/index_movie.html Link to comment Share on other sites More sharing options...
Emon Posted August 6, 2002 Share Posted August 6, 2002 You should call the actual model, "Jabba du Hutt", hehehe. Link to comment Share on other sites More sharing options...
KMan Posted August 6, 2002 Share Posted August 6, 2002 I'd recommend not using meshsmooth on the model. Work your model up to the actual form. It would be almost easier to model him full out using patches, then reduce all the steps and convert to an editable mesh. Link to comment Share on other sites More sharing options...
Enjoi9187 Posted August 6, 2002 Share Posted August 6, 2002 HOLD ON A SEC. if u arent using this to play with then why not just use this model? http://www.theforce.net/scifi3d/starwars/characters.htm its really high in poly's and looks REALLY good, im sure u could convert it to jk2 Link to comment Share on other sites More sharing options...
cROsIs** Posted August 6, 2002 Author Share Posted August 6, 2002 Right now were thinking that to get him to move we give him mechinal legs so that he can move around the arena a bit... He wont move much.. as he dosent in the movie but it might be nice to see. Link to comment Share on other sites More sharing options...
cROsIs** Posted August 7, 2002 Author Share Posted August 7, 2002 UPDATE: http://liquid2k.com/rotj/groupshot.jpg Link to comment Share on other sites More sharing options...
Enjoi9187 Posted August 7, 2002 Share Posted August 7, 2002 LOL! he looks like he belongs on sesame street. j/j, but you need to part the eyes more, and make the head bigger Link to comment Share on other sites More sharing options...
cROsIs** Posted August 7, 2002 Author Share Posted August 7, 2002 http://www.liquid2k.com/rotj/update5.jpg Link to comment Share on other sites More sharing options...
Master Toddy Posted August 7, 2002 Share Posted August 7, 2002 Not bad. I know it's early, and I'm sure that in the end it'll come out looking just fine. It looks like something out of ghost busters . Who ya gonna call? Link to comment Share on other sites More sharing options...
cROsIs** Posted August 7, 2002 Author Share Posted August 7, 2002 ANOTHER update: http://www.liquid2k.com/rotj/lefthand.jpg Link to comment Share on other sites More sharing options...
Deetox187 Posted August 7, 2002 Share Posted August 7, 2002 He looks kinda unhappy. Link to comment Share on other sites More sharing options...
MUHAHAHAHAHA Posted August 7, 2002 Share Posted August 7, 2002 Would you be happy if you were pushing 2 tons, knew you were gonna choke to death, and not get to play w/ Twi'leks (sp?) anymore? Just kidding... Joe, good job as always. Needs a few more rolls of flesh that come up around the shoulder structure though (remember how huge Jabba is in ROTJ vs ANH and TPM), and he might be ready for skinning/animating . Oh ho ho ho ho, ah ha ha ha, yah yeahhh. Link to comment Share on other sites More sharing options...
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