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WIP:Jabba the Hut (Pics)


cROsIs**

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If you are going to use him as cutscene material, I'd suggest fully articulating the head and hands. It won't matter if it goes over 3000. This would be fine, even if it was going to be in a map as decoration. The width on his tail section needs more work to show some mass. the base of it should be wider than the top, as all his fat is being affected by gravity.

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Well, since you have so much room to spare poly-wise, you should continue to detail. For his arms, they should be fat at the shoulders (rolls of fat), but maybe a little thinner as it goes down. The hands should be really small, maybe slightly bigger than normal human hands. Check out this pic: http://starwars.com/databank/character/jabbathehutt/index_movie.html

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I'd recommend not using meshsmooth on the model. Work your model up to the actual form. It would be almost easier to model him full out using patches, then reduce all the steps and convert to an editable mesh.

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Would you be happy if you were pushing 2 tons, knew you were gonna choke to death, and not get to play w/ Twi'leks (sp?) anymore? Just kidding...

 

 

Joe, good job as always. Needs a few more rolls of flesh that come up around the shoulder structure though (remember how huge Jabba is in ROTJ vs ANH and TPM), and he might be ready for skinning/animating :).

 

Oh ho ho ho ho, ah ha ha ha, yah yeahhh.

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