Sniper Wolf Posted August 6, 2002 Share Posted August 6, 2002 Can anyone tell me, while weighting the mesh to the bones, how you can find the vertices you haven't painted yet? Thanks. Link to comment Share on other sites More sharing options...
MacD Posted August 6, 2002 Share Posted August 6, 2002 An easy way is to select the pelvis and move it to the sides. Any unweighted vertex will be stuck in space and quite easy to see. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 6, 2002 Share Posted August 6, 2002 select a bone and move it around, everything weighted to that bone will follow. Next weight the vertices that remained in place. Dont forget to hit undo to come back to neutral stance...and save often! I prefer to manually weight everything instead of painting, i only select which vertices i need and add the correct abs. I have more control and it's quicker, especially for the hands... good luck! Link to comment Share on other sites More sharing options...
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