DeadlyBOFH Posted August 13, 2002 Share Posted August 13, 2002 AS promised, the new version of JediMOD++ is now called JediPLUS v3.1 Version 3.1 includes: All of JediMOD 1.2 None of JK2++ High Level Admin Functions MANY BUGFIXES FROM 1.2 Meditate emote fix to sleep (where you sleep instead of die) OTHER FEATURES YOU MUST SEE FOR YOURSELF! http://jediplus.moddb.com Link to comment Share on other sites More sharing options...
ASk Posted August 13, 2002 Share Posted August 13, 2002 I request you to remove the grapple hook code. Do not start with "it's Dest's code blabla" This part is mine and I do not give you permission to use it. If you fail to remove the hook within 1-2 days and release theupdated version, I will make sure that no jk2 site will host your mod, including moddb. Thanks. Link to comment Share on other sites More sharing options...
NITEMARE Posted August 13, 2002 Share Posted August 13, 2002 hmm.. so now everybody hates him now or what? sad story. hey mr DeadlyBOFH, i dont hate u yet, heh, will u give me your source code? its realy nice to have some features but i wont install any mod on my server which cant change damage values for the saber by cvars... Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted August 13, 2002 Author Share Posted August 13, 2002 It can change the damage values as in JediMOD 1.2 ASK, i want to talk to you privately about your code. Link to comment Share on other sites More sharing options...
NITEMARE Posted August 13, 2002 Share Posted August 13, 2002 heh like in jedimod? that sux i got a cvar for every max and min value on every move. like red special or backstabb or standart swing. and not just those backstabbs... red stance does not make much sense with such a low damage curve. then all the skilled medium stancers are in charge... Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted August 13, 2002 Author Share Posted August 13, 2002 In response to ask's request that i remove his grapple code; im going to add the code from the quake 3 coders site that relates to grapple.. Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted August 13, 2002 Author Share Posted August 13, 2002 http://quakestyle.telefragged.com/quake3/tutorial5.htm This is nearly identical code to ASk's grapple code. He just modified it to work on the USE button. Link to comment Share on other sites More sharing options...
ASk Posted August 13, 2002 Share Posted August 13, 2002 i thought Dest would learn something from the Jedimod++ issue. Apparently he did not. Too bad. Add that code then. You still need the main grappling hook functions, which are NOT there. Also, that code as it is won't work. You still need to modify it because of missing stuff in JK2. be the "great" coder, rip others' work. be my guest Link to comment Share on other sites More sharing options...
SS_Sniper Posted August 13, 2002 Share Posted August 13, 2002 Its for community liten off ask. Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted August 13, 2002 Author Share Posted August 13, 2002 Thank you sniper.. For 3.1 i was trying to get everyone off my backs after the whole JediMOD++ incident by renaming it JediPLUS, but then ASk has to be an *******, along with his little butt-buddy remark. Well, i removed ask's stupid grapple code, and remarks hilt pack... And then I made my own grapple code, and included a bunch of other hilts (a compilation of the movie ones). I also added my own features (Admin Features are almost all completely done by me because JK2++ ones sucked.) And, I've removed 99.9% of JK2++. Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted August 13, 2002 Author Share Posted August 13, 2002 Just in case anyone interprets the above incorrectly, I used the tutorials on the same sites ASk used, some of my own code, and more off code3arena. Link to comment Share on other sites More sharing options...
Darth-Nasty Posted August 13, 2002 Share Posted August 13, 2002 Originally posted by DeadlyBOFH i was trying to get everyone off my backs after the whole JediMOD++ incident What?! by saying this? Originally posted by DeadlyBOFH ASk has to be an *******, along with his little butt-buddy remark. You act like a spoilt child when they ask you not to copy their work!!! they are perfectly within their rights to do this. if they want they can have their work exclusive to one mod. No wonder no one likes you and lets you use their stuff when you act like a f**kstick all the time. Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted August 13, 2002 Author Share Posted August 13, 2002 As i said, i removed ASk's version of the grapple code, and I am not using remark's stuff.. And if they dont want it released, they should not allow the people they give it to to release it in the source code.. New JediPLUS site, http://jediplus.afraid.org Link to comment Share on other sites More sharing options...
NITEMARE Posted August 13, 2002 Share Posted August 13, 2002 the only problem was the releasing thing. stupid (yeah remark, thats right the people are stupid, like i said, otherwise they would now from the start which mod to pick without mistaking jedimod 3.1 for the real one, thats my point on THE PEOPLE) server admins took it as the real jedimod version 2.2 and stuff. dest couldnt know what terribly stupid (or mallicious) mistake BOFH was going to do. not renaming the folder as well! so his mod overwrote the original one. that made the people think bad things about him. cant blame them. but know he mabe learned his lesson. i dont urge anybody to fogive him, but mabe ignore him and stuff like that. mabe he has something to contribute after all... releasing your code for newbs would be a good start. i got jedimod 1.2 but dont think that there are many features that i can use. and i dont have any ambitions to release the mod, just want to have some good admin options for my server but without having to lose the damage scale options i build in... and guys, dont get to itchy about your precious code. its all hard work, mabe but not worth the hassle. the only real conflict was the fame war, that BOFH never should have started. i hope it was just a mistake by him.. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 13, 2002 Share Posted August 13, 2002 NITEMARE you just want his source code. Stop kissing his ass. Also, anything bearing the name "Chrono" in the author field I would request that your mod NOT use it. Not because I don't like you, but because you have shown the most amount of disrespect for my fellow modders just because they requested you not use their work. Oh, and I will know which sabers are mine, so if I happen to see any of them in your mod I will request they be removed immediately. Have a nice day. Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted August 14, 2002 Author Share Posted August 14, 2002 At this point everything in the mod is going to remain as stands.. JediPLUS 3.1 has been submitted, and is now out of my control. I will not pull the mod back again to make more modifications.. If you want something removed, please post it here and it'll be taken care of in the next version. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 14, 2002 Share Posted August 14, 2002 If it's got anything by me in it I will see to it that it is taken down immediately until your next version is released. So if I were you I'd get started on that next version relatively quickly. As you do not have my permission to use any of my models in it. Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted August 14, 2002 Author Share Posted August 14, 2002 None of the models are yours anyway... i didnt distribute any models other than sabers i've been using forever.. Link to comment Share on other sites More sharing options...
striderx2048 Posted August 14, 2002 Share Posted August 14, 2002 god who really cares anymore Link to comment Share on other sites More sharing options...
razorace Posted August 14, 2002 Share Posted August 14, 2002 My goodness people! When you open source something, it shouldn't be a surprise that people are going to rip your code. Ok, I understand the frustration after the naming problems but that's been resolved. Why can't you just let BOFH be? Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 14, 2002 Share Posted August 14, 2002 I tag something on ALL of my sabers that says these are not to be altered or used as a basis for other models, unless it is for scaling issues. It is my wishes that BOFH doesn't use my sabers in his mod. I don't need a reason, and I don't need to explain. I should think he would be courteous enough to obey my wishes. I'm not bashing him in any way, shape, or form. I just don't want my work in his mod. Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted August 14, 2002 Author Share Posted August 14, 2002 Chrono; None of the sabers have ur name or any tag on them in any visible location or in any files associated with them. Link to comment Share on other sites More sharing options...
SS_Sniper Posted August 14, 2002 Share Posted August 14, 2002 Guys if you release an OPEN source people are going to use it he is giving everyone the credit they deserve. If you didnt want anyone to use your stuff then you should not release it. Link to comment Share on other sites More sharing options...
razorace Posted August 14, 2002 Share Posted August 14, 2002 I'm not bashing him in any way, shape, or form. Whatever bud, you, Ask, and Remark have all been bashing on him ever since the start of the whole JM++ name fasico. As for your code, you do have a right to ask him to remove it, but it seems to me to be some big personal vendetta you guys have against BOFH. Can't you just ask him to quit using you code without threatening him? Removing specific code isn't exactly easy to do on short notice. Give him a good chance to remove it and then start threatening him. LOL Link to comment Share on other sites More sharing options...
ASk Posted August 14, 2002 Share Posted August 14, 2002 razor.... if you would look in the jedimod source, you would see something: //====================grapplemod================= codehere //===================grapplemod================ Every instance of the grapple code is marked like this (or at least by Grapple before the block of code). this is one. also the only change that is needed to render grapple unusable can be made in g_active.c, where a small piece of code (10-15 lines) is removed, and then you have no way of activating the grapple from the game. And this piece is definitely marked by those tags above. For the other, when I talked to BOFH on IRC he started with legal crap like: you can't tell me what to use and what not, if you release it, i can use it how much i want and similar. And I was even willing to tell him where exactly he needs to make the necessary changes. Call this however you like, I call it general lameness. (pm me for the log if you want it) Oh and razor, the reason for my bash was more than just JM++ name. Call it principle. Link to comment Share on other sites More sharing options...
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