Jman3ooo Posted November 11, 2002 Author Share Posted November 11, 2002 Is this argument due to miscommunication, stupidity, or both? He means new animatons not models. And not those raven made. Link to comment Share on other sites More sharing options...
samm666 Posted November 14, 2002 Share Posted November 14, 2002 stupidity on his half, and i know what he means, he just doesnt know what he is talking about. he obviously has never done any coding in his life so i suggest he shut the hell up before his hole he is digging gets any deeper. Link to comment Share on other sites More sharing options...
Pnut_Man Posted November 14, 2002 Share Posted November 14, 2002 Originally posted by samm666 stupidity on his half, and i know what he means, he just doesnt know what he is talking about. he obviously has never done any coding in his life so i suggest he shut the hell up before his hole he is digging gets any deeper. LoL i'm just thinking "stupid dbz guy.." Link to comment Share on other sites More sharing options...
capt_barbarian Posted November 15, 2002 Share Posted November 15, 2002 luke mastered a way to cloak things using the force maybe you can add some new force powers such as force cloak, force storm, force lockemail me if you want info on the powers (i cant give any info on the force cloak) Link to comment Share on other sites More sharing options...
samm666 Posted November 16, 2002 Share Posted November 16, 2002 yeah why are there soooo many DBZ fans on here? ive seen one episode and i dont see what is so interesting about it anyway. it seems to me just like pokemon or something, just a cartoon for 8 yr old japanese kids. although i cant really judge from one episode. Link to comment Share on other sites More sharing options...
Jay Slim Posted November 29, 2002 Share Posted November 29, 2002 Wow...How many other words are synonymous with "stupid?" brainless, dazed, deficient, dense, dim, dodo, doltish, dopy, dotterel, dull, dumb, dummy, foolish, futile, gullible, half-baked, half-witted, idiotic, ill-advised, imbecilic, inane, indiscreet, insensate, irrelevant, irresponsible, laughable, loser, ludicrous, meaningless, mindless, moronic, naive, nonsensical, obtuse, pointless, puerile, rash, senseless, short-sighted, simple, simple-minded, slow, sluggish, stolid, stupefied, thick, thickheaded, trivial, unintelligent, unthinking, witless Tell me...Who here knows what "literate" means? -Joey Link to comment Share on other sites More sharing options...
Dark Reaper Posted November 30, 2002 Share Posted November 30, 2002 This Mod is going nowhere cause nobody want's to help Link to comment Share on other sites More sharing options...
samm666 Posted December 2, 2002 Share Posted December 2, 2002 Jay Slim, that was such a pathetic posting for your second or first post. Darn right it's not going anwhere. It's not because no one wants to help, it's just that its already being done. Link to comment Share on other sites More sharing options...
samm666 Posted December 10, 2002 Share Posted December 10, 2002 So I guess your to cowardly to respond Joey, ohh well, at least I won. Link to comment Share on other sites More sharing options...
Emon Posted December 11, 2002 Share Posted December 11, 2002 Let me set this straight... At this moment in time, new, fuctioning user created animations are virtually impossible. First of all, you need Softimage|XSI, a very expensive peice of software that is extremely difficult to use. Second, we don't even know what version of it we would need. Third, no one has the raw animation data, so we cannot add new animations. No one is about to recreate all the animations since that is effectivly impossible for mod teams. If someone could make a GLA compiler that CLEANLY decompiles the animation data, it might work. This is assuming that decompiling the GLA format is even mathematically possible. Link to comment Share on other sites More sharing options...
Wudan Posted December 11, 2002 Share Posted December 11, 2002 Emon, this is not entirely the case. It is possible to construct a system in code that can manipulate the Ghoul2 skeleton. The animations included with JK2 are the ones that are created with SoftImage, yes, they are viewable with ModView, but it is still possible to construct a UI interface inside JK2 that can modify Ghoul2. While you might not be able to understand the usefulness of this 'manipulation', and while it is like pulling teeth compared to more conventional means of animation, Ghoul2 has animation capabilities that are beyond what is viewable inside ModView. For instance, everytime you pop a weapon, you go from one WeaponReady anim to a Weapon "PutAway" anim to a new Weapon Ready anim. The fluidity of this exchange isn't handled by the pre-formed SoftImage animations (otherwise, there'd be a separate animation for every state changing to every other state), it is because the Ghoul2 animation system thinks: 1)Where my skeleton is now 2)Where does it need to be And does it's own animation blending and skeletal manipulation on it's own. Almost flawlessly. The key is, that skeletal manipulation and animation overrides are also possible through code. Link to comment Share on other sites More sharing options...
Emon Posted December 11, 2002 Share Posted December 11, 2002 I understand how GHOUL2's animation interpolation works, most all games have it, even JK, although it's much more primitive. Manually manipulating the skelaton is extremely crude, and is far from an effective means of animating. Link to comment Share on other sites More sharing options...
Wudan Posted December 12, 2002 Share Posted December 12, 2002 Well, you work with what you have to work with Link to comment Share on other sites More sharing options...
Jaii der Herr Posted December 12, 2002 Share Posted December 12, 2002 Manipulating the sceleton is what the standard Ghoul2 animation system does. It's only hidden in the engine... Link to comment Share on other sites More sharing options...
Old Man Funk Posted December 14, 2002 Share Posted December 14, 2002 You say this is multiplayer? Well I've just started a single player stealh mod, we could maybe combine in the not to distant future? - Old Man Funk Link to comment Share on other sites More sharing options...
Emon Posted December 14, 2002 Share Posted December 14, 2002 GHOUL2 manipulates the skelaton by reading skelatal and animation information from the GLM and GLA if I'm not mistaken. Link to comment Share on other sites More sharing options...
Wudan Posted December 15, 2002 Share Posted December 15, 2002 There are code overrides that can be performed, hence the skeleton. From an interview with Ken Hoekstra done by PCShooter.com lists "The ability to override any skeletal bone and have programmer-controlled body joints" as a bonus feature to Ghoul2's true skeletal animation structure. People have been going about animation the OLD way, because animators are not programmers and programmers are not animators. Yes, you've said it before, this is very very very difficult, yada yada yada. It is. Anything worth doing is difficult. the article is http://www.pcshooter.com/interviews/sof2/sof2.htm, and while there are big differences between SOF2's ghoul2 and JK2's, the article is pertinent, nonetheless. Link to comment Share on other sites More sharing options...
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