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Creating slippery surfaces...


-Chrono_MOT-

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There's a funky shader in the Bespin texture set - its a vertical ribbed pipe shader that's very slippery - I used it accidentally on one of my early test maps and my characters were sliding all over the show like an ice-skating rink!

Use judiciously 'cos if used wrong (Like in my test map) can be really annoying!

 

Monsoontide

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Originally posted by idontlikegeorge

also a yavin dirt texture has the slick tag on it heheh.... dunno why

 

perhaps it is used underwater? they prob want a slippery effect on the swamp bottom.

 

Originally posted by idontlikegeorge

well, the system/slick texture is like clip, you put it just over the surface - it wont appear in game, but itll be slick when the player touches it

im assuming all this tho, ive never actually used it

 

soo...you make a seperate brush for it and put the slippery on that?

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thats what im thinking.... or else youd have to edit the shader of the surface texture and give it the slick parameter; or find a texture with thhe slick param that fits your needs

 

yeah it probably is one for underwater or something.... didnt think of that :p - although it doesnt really look it, its like a hard dry dirt texture

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