keo718 Posted September 5, 2002 Share Posted September 5, 2002 Hey Monsoontide, hows your map coming along? That map will be unbelievable with the jetpacks now in action. Plus the lowest levels available? I'd be willing to beta test for that if you need testers. Link to comment Share on other sites More sharing options...
monsoontide Posted September 5, 2002 Share Posted September 5, 2002 Yeah, The Anchorhead map is back under development after I took time out to help SunBurn with his map. I started working on it again last night, so once I get a whole bunch of things done and the compile errors fixed it will be all go. (Mind you you're gonna need a VERY fast machine to get the best outta this!) I'll post some more screenshots just as soon as I have a new compile ready. Monsoontide. Link to comment Share on other sites More sharing options...
keo718 Posted September 5, 2002 Share Posted September 5, 2002 Fast machine huh.... AMD Athlon XP 2000+ (1.7 ghz) 512 MB DDR Ram GeForce 4 TI 4400 128 MB DDR Ram Two Hard Drives 100 GB total Sound Blaster Live 5.1 Would that be fast enough? (gloating) Link to comment Share on other sites More sharing options...
monsoontide Posted September 5, 2002 Share Posted September 5, 2002 Pretty good - but you might want to upgrade to the New 3.0 ghz chips that'll be shipping soon ;-) Link to comment Share on other sites More sharing options...
keo718 Posted September 5, 2002 Share Posted September 5, 2002 How much do those run? I was thinking of getting another 512 MB of Ram too. Link to comment Share on other sites More sharing options...
monsoontide Posted September 5, 2002 Share Posted September 5, 2002 Link to comment Share on other sites More sharing options...
keo718 Posted September 5, 2002 Share Posted September 5, 2002 LOL, no price? Is it that expensive? Link to comment Share on other sites More sharing options...
SunBurN Posted September 10, 2002 Author Share Posted September 10, 2002 Ok, there are some new pics added to my site (page 2) featuring the Jedi Starfighter Prefab and the Sith Infiltrator model created my Monsoontide. The new pics are of the Duel version soon to be released. SunBurN Link to comment Share on other sites More sharing options...
monsoontide Posted September 12, 2002 Share Posted September 12, 2002 Hi SunBurn Check out the interesting 'Stuck' thread at the top of the forum on SAGA specifications - It's all about the Gameplay mode called SAGA - seems very similar to Return To Castle Wolfensteins's MP levels - It's about setting objectives for each team to complete in order to win! Will get that landing gear to you today. Monsoontide Link to comment Share on other sites More sharing options...
SunBurN Posted September 12, 2002 Author Share Posted September 12, 2002 yeah i did check that out. You thinking of making a Saga map? I was thinking of a Theed scenerio where you had to (if you were the federation side) take out theed defenses such as emplaced cannons and the other side (theed soliders) had to take out the advancing federation tanks (they'd be on a slow moving func_train. Anyway, that's one thought I had. That's good about the landing gear. You still haven't told me which you perfer, the hovering SI or a landed one. Talk with you later. SunBurN Link to comment Share on other sites More sharing options...
monsoontide Posted September 12, 2002 Share Posted September 12, 2002 I really liked the MP level in Wolfenstein where you had to either defend or blow up the submarine. I think I would try something like that with my map. Gee - now my map will take even longer Monsoontide Link to comment Share on other sites More sharing options...
monsoontide Posted September 12, 2002 Share Posted September 12, 2002 O.K. I'm emailing you the Landing Gear + texture for the Infiltrator Link to comment Share on other sites More sharing options...
SunBurN Posted September 12, 2002 Author Share Posted September 12, 2002 Ok I received the landing gear. I'll put them in soon. Right now I'm reconstructing my map. First I copied the walls (box) of the map to a new map, compiled it, checked for leaks, and it was fine. Then I compiled it with the lava and clouds and it worked fine and compiled in 3 min w/Full Vis. Next I started adding the mountain walls on section at a time, and the compile time jumped a few minutes at a time each time...but compiled and worked with no problems. Then I received your email and tried using full vis extra and it compiled fine...however about 15 min longer to finish. So at this point, it's compiling with all four mountain walls and some of the terrain and seems to be doing fine. I'll give you another update soon. So are you going to add the saga aspect to your anchorhead map? SunBurN Link to comment Share on other sites More sharing options...
keo718 Posted September 12, 2002 Share Posted September 12, 2002 I was thinking of a Theed scenerio where you had to (if you were the federation side) take out theed defenses such as emplaced cannons and the other side (theed soliders) had to take out the advancing federation tanks (they'd be on a slow moving func_train. Anyway, that's one thought I had. Very interesing idea. Link to comment Share on other sites More sharing options...
SunBurN Posted September 12, 2002 Author Share Posted September 12, 2002 Thanks keo, but making the city of Theed would be very challenging (ie a ton of custom textures and the md3s for the tanks would have to be created) and I would definitely need help. An easier scenario would be hoth (as mentioned in the saga Sticky) where your objective would be to take out the shield generator if you were imperial and if you were rebel, to take out the ATAT's and ATST's and the rebels would have a certain amount of time to accomplish this before the atat's opened fire on the shield generators. Anyway, this new saga approach to the game is filling my head full of ideas for maps. I'll probably work on one after my current map is finished and released. SunBurN Link to comment Share on other sites More sharing options...
keo718 Posted September 12, 2002 Share Posted September 12, 2002 You can put At-St's in multiplayer? Link to comment Share on other sites More sharing options...
SunBurN Posted September 12, 2002 Author Share Posted September 12, 2002 well the md3's...look at my hoth jedi academy map...I have two in there. You can see ss on jedioutcastmaps.com. SunBurN Link to comment Share on other sites More sharing options...
keo718 Posted September 13, 2002 Share Posted September 13, 2002 Yeah, but can you have them moving and interacting? Link to comment Share on other sites More sharing options...
monsoontide Posted September 13, 2002 Share Posted September 13, 2002 Probably not but it might be possible to set them up as er... what is it, func_shooter or something so they fire at you while you run around and then when you activate the objective it triggers them to shoot the shield generator. I really hope RAVEN will release an expansion disc that features expanded multi-play capabilities in the toolset. (Wishful thinking! The Q3 engine is simply starting to show it's age) Monsoontide Link to comment Share on other sites More sharing options...
SunBurN Posted September 13, 2002 Author Share Posted September 13, 2002 Yeah, but can you have them moving and interacting? I don't think you can. I'm not sure how to even do it in sp. The only way would be to make them a func_train, but then they still wouldn't animate or actually walk. SunBurN Link to comment Share on other sites More sharing options...
keo718 Posted September 13, 2002 Share Posted September 13, 2002 I look forward to some Saga maps, from you guys especially. It will really breath some life into multiplayer. So whats the news with this map? Did you figure out those errors? Link to comment Share on other sites More sharing options...
SunBurN Posted September 13, 2002 Author Share Posted September 13, 2002 Working on it as we speak (it's compiling) but due to long compile times, the reconstruction is going slower than I'd like. I'm at about 75% reconstructed so hopefully the rest of it will compile with no problems. SunBurN Link to comment Share on other sites More sharing options...
monsoontide Posted September 14, 2002 Share Posted September 14, 2002 AT_ST's in Single player come in two forms - one is an NPC which will hunt you down if you come too close, the other is a drivable version which waits until you get in it - if only this was in MP!!!! Monsoontide Link to comment Share on other sites More sharing options...
keo718 Posted September 14, 2002 Share Posted September 14, 2002 Can any of this be accomplished with the Saga system? Link to comment Share on other sites More sharing options...
monsoontide Posted September 14, 2002 Share Posted September 14, 2002 No, 'cos SAGA still uses the MP engine. All SAGA really does is add a new game mode where a series of objectives need to be completed in order to win - it doesn't alter the game engine itself. Link to comment Share on other sites More sharing options...
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