Gohan_Trunksss Posted August 26, 2002 Share Posted August 26, 2002 Im guessing WIP: means work in progress? heh anyways my very first and new map High Voltage, go easy on me. http://www.angelfire.com/dbz/DrAgOnBallZ/Jedi.html i know its a DBZ website but thats my old website i tore down and i just thought id use it anyways the new and old screenshots are mixed up but its not hard to tell old from new and i haveing some errors right now im trying to fix like aiming the effect of electricity right in some areas of the map and makeing my turrets shoot at the target instead of straight up i know target_position but its not working. tell me what u think of my map. (i need serious work on my home base buildings :-D) Link to comment Share on other sites More sharing options...
Falco-Fett Posted August 26, 2002 Share Posted August 26, 2002 I think it rocks man its neat looking like nar shadda lol i dont know if i spelt that right haha hopre you can fix error Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 26, 2002 Author Share Posted August 26, 2002 thanks. this level has been hard specialy sence these errors pop up in the junk.txt but now i know how to fix those its working out a bit better. Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 26, 2002 Share Posted August 26, 2002 do you know how to do curves? if your framerate is good, it would help your level. (In case you didnt know, type in 'cg_drawfps 1' in the game to show the frames per second ) Happy Mapping! Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 26, 2002 Author Share Posted August 26, 2002 ok thanks ill see, and no dont really know how to do curves Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 26, 2002 Share Posted August 26, 2002 have you looked here ? Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 26, 2002 Author Share Posted August 26, 2002 wow thx heh, but what parts should i do that to? Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 27, 2002 Author Share Posted August 27, 2002 Hey everyone, i just learned how to do turret traps and am now applying it to my level, peace. Link to comment Share on other sites More sharing options...
Manquesa Posted August 27, 2002 Share Posted August 27, 2002 Looking good so far, especially being it your first map (I think). The biggest thing I noticed is the textures, you really need to work on that. Just in case you don't know how: press cntrl + shift + left click to select the face of a brush if your using gtkradiant, pres cntrl + alt + shift + left click to select multiple faces at a time press s to bring up the surface inspector menu And just look at the options in the surface inspector menu, you should be able to figure out what you need to do then If you already know that and/or just haven't gotten around to the texture work yet, then of course ignore my post. Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 27, 2002 Author Share Posted August 27, 2002 no i didnt notice thank you dude, but once i select them i dont really knwo what to do lol ive messed with that thing a few times and i never figured out how to use it besides the fit button Link to comment Share on other sites More sharing options...
Manquesa Posted August 27, 2002 Share Posted August 27, 2002 well, it's really just there to let you fit a texture onto a face and to resize, realign, and rotate the texture. For instance, if you have a wall that is made up of 2 brushes side by side but one is taller than the other (maybe because there's a window or something making the other brush shorter), then just fitting the texture to the face of the brushes won't work, they won't be aligned right. you'd need to fit the texture to the tall brush and for the other one, make the texture the same size as the first brush then shift the texture vertically untill it's aligned with the taller brush so that you can no longer tell where one brush ends and the other begins lust be looking at it. That's just one specific example of doing something other than just fitting the texture on a brush. Really, you just need to adjust the textures any which way you wan't so that whatever you're making looks the way you want it to. Play around more with the options in the surface inspector and see how the texture changes on the brush, you'll get it. Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 27, 2002 Author Share Posted August 27, 2002 doesnt selecting all the faces of brushes with the same texture and pressing the texture u want again auto re-alligne the whole thing exactly how u just explained? cuz i thought i noticed that happend once when i did that. Link to comment Share on other sites More sharing options...
Andy867 Posted August 27, 2002 Share Posted August 27, 2002 Hey Gohan, I fixed your compiling issue with the sky, and sent you an email with all that you'll need. .Map file, .BSP file, .pk3 file with custom texture in proper placement, and a readme, plus an arena file... enjoy! **EDIT** Unfortunately the file was too large for hotmail with the .bsp file, so I took it out, and I am re-sending it with just the .map file, the custom texture and a readme.txt Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 27, 2002 Author Share Posted August 27, 2002 ok thanks dude your a life saver my computer was about to have a hole in the screen from me punching it in Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 27, 2002 Author Share Posted August 27, 2002 ok im in need of help here, 1. how do i get lava that damages the person who falls in and when they fall in it looks like red foggy water like in other MP maps that are out? cuz right now when they fall it it kills them but its clear and they can see my whole map ( underground, blue base, red base, above) 2. how do i get good fog? i cant seem to find a fog that isnt black or transparent lol. Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 28, 2002 Author Share Posted August 28, 2002 new screenshots going up soon so keep checking most likely tomarrow ........ Link to comment Share on other sites More sharing options...
ondrahosek Posted August 29, 2002 Share Posted August 29, 2002 Hey! Looks great! Better than my first map, that contains some grans and items... But it's just for training, as I am a REAL newbie to Radiant. Will you put it on the I*net for download? I am going to also create a great map, after I explore the world of not-really-working-textures . No one is innocent, there are only levels of guilt. Link to comment Share on other sites More sharing options...
monsoontide Posted August 29, 2002 Share Posted August 29, 2002 On the LAVA issue. I 'borrowed' the lava shaders from QUAKE3 but they are exactly as you describe. Best thing would be to get one of those MP maps you mention unzip the PK3 file and check their shaders to see if they're using a custom lava shader. The only thing I can suggest though is to put fog under the lava but I'm not sure if that would work. As for fogs check out the original quake3 fog shaders if you have access to them. Monsoontide Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 29, 2002 Author Share Posted August 29, 2002 yea sure why not , ill most likely send it to jediknightii.com and jedioutcastmaps.com , but my map still needs a lot of work, i still got to add sounds to my effetcs, add a flag tower for the other team, make spaw points for weapons, health, and force booster thingys, right now im haven a bad time with suction tubes and color light, the color light shows threw walls and the tubes arent suction but i think i know why that is, so in other words once i wake up tomarrow ill spend all day on it like yesterday, and ill try to get this done before my school year starts Oct, 5th . If anyone wants to do the bot rutes for me after i finish my map that would be great otherwise there wont be bot support because im not gona mess with that stuff. i can also use some custom textures of metal if anyone has some plz send it to Gohan_Trunksss@hotmail.com hmmmm i think thats all i got to say. yup guess i better go before dad wakes up and screams at me again Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 29, 2002 Author Share Posted August 29, 2002 no i dont have access to them i almost bought quake 3 once too heh, is there a way i can have someone send me some of the fog and lava shaders in quake 3 so i can add it to my shader folder and use it for this map and later on maps? would that work? thanks for the help Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted September 1, 2002 Author Share Posted September 1, 2002 Hey ppl getting close to my beta then release, i got everything i need in except for the sound effects for my effects, the things is i can't seem to find a good electricity sound for like a electricity beam. the other things i need to do is i still need a good lava shader. and the hint brushes, i heard those increase fps well im in need of help with thsoe cuz i have no idea how to get hint brush or how to know where to palce them right now when u set off the trap it goes to 4 fps and when sitting still doing nothing about 10 fps and when running about 20-30 fps. lucas forums being down hasnt helped much either Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted September 3, 2002 Author Share Posted September 3, 2002 new pics are up, about 7 new ones, of towers and the electric powerd elevator , some other stuff too but i forgot already of what Link to comment Share on other sites More sharing options...
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