Andy867 Posted August 27, 2002 Share Posted August 27, 2002 After some hush hush, and only talking to a couple mappers, it was time to let the cat out of the box for the progress of a little map project a couple of us had been working on. It is still a WIP of course, but it is nearing beta testing completion more images to come This will be part of a 3 part series. This map will be playable in DUEL, FFA, and a special edition for those with high performance machines if it comes to it. VolrathXP is still working on the hallway for those familiar with the fan-film Duality, and XLR8 is busy working on the outside platform.. we had to do some adjustments due to the # of tris and to reduce the r_speeds, but hey, some people don't mind Anyway, we will update only when there are updates. Link to comment Share on other sites More sharing options...
giganerd Posted August 27, 2002 Share Posted August 27, 2002 Um, are those supposed to be text files? Am I supposed to copy all that, paste it into Notepad and save it as a .jpg? Link to comment Share on other sites More sharing options...
Andy867 Posted August 27, 2002 Author Share Posted August 27, 2002 no , but with geocities, you can't use image links for cross-referencing.. so all you have to do is click on them. that's it... Also, this will be like a mod because some of the force powers, well, mainly Force Jump Height, has been changed to mimic the film. Just a little FYI Link to comment Share on other sites More sharing options...
giganerd Posted August 27, 2002 Share Posted August 27, 2002 Ah, I was using a browser other than IE but in IE it does work. Link to comment Share on other sites More sharing options...
SunBurN Posted August 27, 2002 Share Posted August 27, 2002 It looks good andy, I've always been a fan of Duality and I'm glad you're making a map that is doing it justice! Nice job to all of you working on it and keep up the great work! I'll be watching this project with great interest..... SunBurN Link to comment Share on other sites More sharing options...
Andy867 Posted August 27, 2002 Author Share Posted August 27, 2002 The screenpics you saw was the area that James "XLR8" Bobbit was primarily working on, and I must say he did a very nice job re-creating it:) Hopefully volrathXP can get the hallway textured soon, although he is kind of on leave to work on his own map, and RL stuff always comes first:) and also XLR8 is doing a very nice job with the outside platform, even with the adjustments he will have to make to limit the tris count so that the map isn't running at 2fps..lol but I will keep you all posted on the progress as it comes in:) Link to comment Share on other sites More sharing options...
adillon Posted August 27, 2002 Share Posted August 27, 2002 you guys are making a map from THE BEST fan film for star wars out there, at least IMO. i thank you in advance for all your hard work and effort. are all three parts of the map gonna be connected? will you beable to go from the landing pad thru the hallway into the "arena"? will the sith interceptor ship be on the landing pad as well? the only 2 things i can see that bother me are the following ... - make the text around the platform darker ... i think it stands out too much. (wanna translate it for us?) - there needs to be more evenly-sized lights on the inside part of the curved light towers. you are showing 8, there's actually 12 (yes, i actually counted them), and they're all equal size. images you posted show them growing in size as they go up the tower. other than that, this map ROCKS!! i am so psyched about it, and look forward to seeing its progress. keep up the great work! Link to comment Share on other sites More sharing options...
lonepadawan Posted August 27, 2002 Share Posted August 27, 2002 Just alerting the maker of duality- He will want to see this Awsome recreation of the area? What about a TIE awsome prefab. Link to comment Share on other sites More sharing options...
Andy867 Posted August 27, 2002 Author Share Posted August 27, 2002 With the tris count already where it is, making it 12 lights right now would be make it worse than better, but as time progresses, and with the release of the SDK, mappers will be able to tweak the map to be more accurate. and Yes, for the FFA version, they will be connected.. depending upon when Volrath and XLR8 finish their last parts, will determine if the DUEL version will also be connected. I will mention to the mapper about the Aurabesh/lighting.. we want to see if you the public can translate it! HAHA More to come as info/progress comes in! Link to comment Share on other sites More sharing options...
PainGod Posted August 28, 2002 Share Posted August 28, 2002 Originally posted by lonepadawan What about a TIE awsome prefab. We are werkin on it. Using the actual model source code from the movie... - Xlr8 Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 28, 2002 Share Posted August 28, 2002 Cool map and great movies! I wish i could do a fan film... Map looks great... does the aurbesh say anything or is it jibberish? A few comments on the movie itself Cool TIE! The saber duel could use some more clashes and less hilt spinning. Well done set. Wouldn't the saber cauterize the masked guy's wound in the end? Saber effects were great! Darth Oz's Lightning posture is a little rigid IMHO. But GREAT WORK! Link to comment Share on other sites More sharing options...
Andy867 Posted August 28, 2002 Author Share Posted August 28, 2002 Umm. we actually didn't do the film, we are just re-creating the temple from the film. and its actually not a TIE... Its a Sith Terminator;) and YES, the aurabesh DOES say something, (couple things actually), but that's for all you to find out:D And if you remember back to Star Wars Episode IV, did obi-wan's lightsaber wound cauterize that's beasts arm that was cut off? I guess it all just depends upon whose hitting it, their style, etc. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 28, 2002 Share Posted August 28, 2002 oops *retreats into dark corner* Link to comment Share on other sites More sharing options...
Andy867 Posted August 29, 2002 Author Share Posted August 29, 2002 Hey everyone, I just received some screenies of Manquesa, who is working on the Sith Terminator, and although these are very early screenshots/very early work in progress, its coming along great. He is gonna touch up the wings some more, and I must say that for doing that in only an hour, that's pretty impressive, but don't worry, it is still very early in production, so there is still lots to do, and more progress to be done. Link to comment Share on other sites More sharing options...
Manquesa Posted August 29, 2002 Share Posted August 29, 2002 just wanted to add something to that, I will be completely remaking the wings. I know the screenies are pretty horrible, but I just threw that together real quick just to see how possible and how difficult it would be to make the wings. It may take me several more attempts but I think i'll get it, gotta try different methods out to see what works and what doesn't. This ship is proving to be a real pain in the a$$ to make! Link to comment Share on other sites More sharing options...
Andy867 Posted August 29, 2002 Author Share Posted August 29, 2002 Still Manquesa, you have a lot to work with, as opposed to our last modeler, who kind of disappeared from the scene, even though I see him in the forums lately. He said he had progress, but I never saw screenies. I'm just glad this S-o-b is getting made:) It took as long as it did since the 2nd day JO was out to find someone to make it. It didn't take nearly as long, and XLR8 and Volrath have been doing AMAZING work. Just absolutely amazing work for this project. and now that we have a prefab of the Sith Terminator being made, the project is nearing completion. Volrath just needs to finish texturing the hallway, then he can send it over to XLR8, who will finish the hallway up by making the greek symbol omega-like doors, and then complete the outside landing pad for the Sith Terminator, and then we can release this in a mappack.. Duel, and FFA, and the source code for the map for other mappers to take a shot to maybe improve on it, or use for their own mod. Just make sure to to give Manquesa, VolrathXP and XLR8 credit. XLR8 has worked VERY hard on this map project, and so is VolrathXP, and with Manquesa partially joining the team to make the prefab, he deserve credit too. I will report more progress when there IS progress! Link to comment Share on other sites More sharing options...
Wolfey Posted August 29, 2002 Share Posted August 29, 2002 Heyhey Andy! can I get the map file and build something on the map? it wont get published or something like that jkz_wolfe@otmail.com or martskre@hotmail.com Link to comment Share on other sites More sharing options...
Andy867 Posted August 29, 2002 Author Share Posted August 29, 2002 Unforunately, the .map file won't be released until at least a week after the release of the map pack. that's to prevent any problems between now and the official release. Link to comment Share on other sites More sharing options...
PainGod Posted August 29, 2002 Share Posted August 29, 2002 Thanks fer the kind words. :bows: Manquesa!!! OMFG!!! Nice work, dude! VERY NICE! x Link to comment Share on other sites More sharing options...
Shadriss Posted August 29, 2002 Share Posted August 29, 2002 Wow. I remember about two months ago there was a thread asking if this arena would ever be made into a JK2 Map. I was a fledgeling mapper at the time, and, being full of myself, , I gave some of it a go. The results... well, let's just say I burned them and leave it at that, eh? The shots I've seen are very good. Very, VERY good. Having said that, however, I do have a few things you may wish to try to do to make it a little more true to the flick... A) While the towers do look very good, they also seem a bit... well, angular? I know that curves are a big right royal pain to work with, but is is possibly to smooth those towers out just a little bit? B) I add my voice to someone else's (who's name I cant remember) in saying that the writing around the outside edge DOES need to be dimmed down, if it hasnt already. In the same vein, the lighting strips on the main deck of the platform itself should also be toned down a hair or two. And finally C) The surrounding walls. Too brightly lit. The entire room was very dark in the flick, such that (on my screen anyway) you have to almost squint to get any real details out of the wall. What's there looks very good, but the lighting level is just a tad too high. Other than that, WONDERFUL job to this point. Kudos to you and your team for thier work to this point. I look forward to the final product... ANd if you're includeding the map file, I also look forward to seeing if I can't "help the map along" myself. I, too, shall be watching for THIS one... Link to comment Share on other sites More sharing options...
Andy867 Posted August 29, 2002 Author Share Posted August 29, 2002 I actually wondered myself about the darkness, but over watching the film over and over, there are too many shots were one can clearly see the outline of the walls. so the level is actually of real-time brightness/darkness. after we release v1.0, we will let other mappers take a crack at improving the map to be more accurate we just wanted to get it as accurate as possible in the shortest amount of time. and its only been like maybe a month since we first broke ground on this map. **EDIT**: here are the pics just to show how lit up the room actually was.. because if you remember there were windows, (although none in our version yet, that helped light the room, but not very much) Link to comment Share on other sites More sharing options...
Manquesa Posted August 30, 2002 Share Posted August 30, 2002 http://www.manquesa.com/sithterminator_wip_3.jpg http://www.manquesa.com/sithterminator_wip_4.jpg http://www.manquesa.com/sithterminator_wip_5.jpg Ok, I remade the wings, don't know though if this will be the final incarnation of them. I still don't quite have the curvature quite right. I still got a bit of work to do on the main fuselage too. Link to comment Share on other sites More sharing options...
PainGod Posted September 1, 2002 Share Posted September 1, 2002 On lighting: It may be me. My gamma is up pretty bright on my monitor/card and I was able to see the wall details with no problem in the movie. Adding windows would have brought this map to it's knees, FYI. We are lucky where we are now; the tris are insane. And speaking of tris, the light posts do have curves in them (pulled mesh) and heres the biggie: There are 5 of them. I had to sacrifice here and there to detail them. The blockiness you see are the trim brushes which climb up and in with the meshes. Lotsa triangles there. LOTS. I'll look at the aurabesh again and see if the lights can be toned down. /x Link to comment Share on other sites More sharing options...
Shadriss Posted September 1, 2002 Share Posted September 1, 2002 I stand corrected. And those are windows? Looking at the screenshots I coudl see how you got that, but why not just simple lights for accent? Link to comment Share on other sites More sharing options...
<JOTD>Jedi Hunter Posted September 2, 2002 Share Posted September 2, 2002 Hey looking great fellas. Nice to see people taking pride in their work still. The map looks superb. Oh and you can always feel free to post your screenshots/updates here if you like. Tercero just released an update on his model. Come check it out. Thanks to you guys for all of your hard work. Take it easy. Link to comment Share on other sites More sharing options...
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