Darth2Tyranus Posted August 27, 2002 Share Posted August 27, 2002 i'm here to help with triggers and other problems u may have so any has a question fire it at me Link to comment Share on other sites More sharing options...
Exterminator234 Posted August 27, 2002 Share Posted August 27, 2002 what do you have to do with the triggers so that you will be defeated if a certain unit dies? Link to comment Share on other sites More sharing options...
billp Posted August 29, 2002 Share Posted August 29, 2002 I am trying to use sceanario editor to change the damage points done by heros when they attack. I know it has to do with triggers, but that's about all I know. Whatever I try I can't make it work. Can you help? Many thanks. Bill Link to comment Share on other sites More sharing options...
Darth2Tyranus Posted August 29, 2002 Author Share Posted August 29, 2002 Exterminator234, trigger- new condition-destory object set the hero/unit you want new effect-declare victory player 2 test your map and kill your unit that u set and u should lose the game billp, trigger- new effect-change object attack then add say 20,set the unit then test the map and it should say on the set unit the origanl attack number like 9 then +20,easy hope that helped Link to comment Share on other sites More sharing options...
Darth2Tyranus Posted August 29, 2002 Author Share Posted August 29, 2002 any more questions? from :newbie:s Link to comment Share on other sites More sharing options...
Exterminator234 Posted August 29, 2002 Share Posted August 29, 2002 Originally posted by Darth2Tyranus Exterminator234, trigger- new condition-destory object set the hero/unit you want new effect-declare victory player 2 ah, of course. thx Link to comment Share on other sites More sharing options...
Exterminator234 Posted September 1, 2002 Share Posted September 1, 2002 alright a few more q's is there a way to change unit's names, attack, defense, hp, etc. without triggers? how do i force units to move using triggers? is there a way to stop the ai from resigning? what is the condition "ai signal" used for? thats all for now Link to comment Share on other sites More sharing options...
Darth2Tyranus Posted September 6, 2002 Author Share Posted September 6, 2002 1.no you cant't change name,attack,hp without triggers the only way you can change defense is by probarly editing the langauge.dll file whic is not advised,and illegal 2.effect-task object 3.yes create an area like the offical campaigns and put a scout unit of the ai there and they should not resign 4.not sure i haven't ever used it:( hope that helps:) Link to comment Share on other sites More sharing options...
Exterminator234 Posted September 6, 2002 Share Posted September 6, 2002 hmm, cant quite get the change name trig to work. what do u need to type into the box? Link to comment Share on other sites More sharing options...
TheMadDoofer Posted September 6, 2002 Share Posted September 6, 2002 You type in what you want the character's or building's name to be. Link to comment Share on other sites More sharing options...
Darth2Tyranus Posted September 14, 2002 Author Share Posted September 14, 2002 yeh what TheMadDoofer said is correct sorry i did not reply Link to comment Share on other sites More sharing options...
Billy Shears Posted September 15, 2002 Share Posted September 15, 2002 I've been trying to get the Display Instructions thing to work, but it never does. I do it with a timer, set it to zero, then put the display instructions thing on. I try other things with the timer and they all work, so it's gotta be something wrong with the display instructions effect thingy. Any help would be.....very......helpful. Link to comment Share on other sites More sharing options...
DarthB Posted September 16, 2002 Share Posted September 16, 2002 Hi i just join today i was lead here by lucasarts technical support, they couldn't answer my question. 1 My question is, is their a way to insert you own movie into the cinimatics section of the editor. I have my cutsence ready and copy it to the same directory the other movies are in but i didn't show up in the cinimatics. Just wondering if anyone new if this was possible. 2 Another one i have is how can you create you own AI it says it is possible by saving your file in the AI folder in your directory. But i don't know how to make the file itself. If anyone has any help on these questions i would appericate it. Link to comment Share on other sites More sharing options...
aöfdjäaklhg Posted September 24, 2002 Share Posted September 24, 2002 How can I do that I first have to meet for example Jabba,then destroy something and then return to Jabba?? Link to comment Share on other sites More sharing options...
DarthB Posted October 1, 2002 Share Posted October 1, 2002 For the Jabba situtation you would have to disable the trigger of when you return to jabba the second time. And add a effect of enabling the trigger when you destroy the object. Something like this: Trigger1-(No condition) Effect-Disable Trigger4 Trigger2-Condition-Bring object to object(jabba) Effect-dislplay instuctions"destroy whoever" Trigger3-Condition-Destroy object Effect-Activate Trigger4 Trigger4-Condition-Bring object to object(jabba) Effect-whatever happends next. This should work i haven't tried it but i've done stuff similar. Link to comment Share on other sites More sharing options...
DashRendar1 Posted October 17, 2002 Share Posted October 17, 2002 Hi. I want to add a cutscene to a scenario im making. What I want to do is, my group enters a room with a boss. I want everything to freeze, and have some dialogue appear. Then I want to go to the boss fight. Any help would be hot Link to comment Share on other sites More sharing options...
DrSoloSkinner Posted October 23, 2002 Share Posted October 23, 2002 Hey guys I am brand new here. I found this thread becouse I need help with the scenerio I am building! It is called laser tag. 2-8 multiplayer game. You start out with 10 fed troopers, 1 scout & OMM-14 as your leader you start out next to a Power Core if power core is distoried than your scout dies & want it to freeze OMM-14 but for some reason I can't get the freeze him or to work in any way on anything & also there doesn't seem to be a unfreeze effect if I did get it to work. Anyways if OMM-14 dies then everything you have is destoried. Object is to be last man standing while keeping a good defence. Its fun if you have more than 6 people! please help me! DrSoloSkinner (zone.com name) Link to comment Share on other sites More sharing options...
Supreme Warlord Posted November 4, 2002 Share Posted November 4, 2002 Hello, I am just curious how to make my own levels but my level of understanding is very low on triggers. Could I ask you guys to explain how trigger work exactly or is that just too long to explain? Thanks a million for replying! Regards, Supreme Warlord Link to comment Share on other sites More sharing options...
CaoCao Posted June 16, 2003 Share Posted June 16, 2003 I am also curious of the Scinareo editor i have tried it and they have mostly just been normal single player games until i found triggers. Is there a list avaliable for the effects of each condition and effect? If so please reply, many thanks to whoever does. Link to comment Share on other sites More sharing options...
Corran Horn DFD Posted June 22, 2003 Share Posted June 22, 2003 Any condition can use any effect and vice versa. And editing the language.dll is perfectly legal and done in modding. Editing unit stats without triggers is possible thorugh modding, names through a Language.DLL Mod, other stats through a Genie.dat mod. Link to comment Share on other sites More sharing options...
anakinfang Posted April 30, 2012 Share Posted April 30, 2012 how do you add sub triggers, i can add color text? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.