keo718 Posted September 1, 2002 Share Posted September 1, 2002 These forums are sad. Moderator please delete the other posts of this same topic. It kept posting the topic but not the message. Anyway, Just a thought for an addition to a jedimod based mod. I think it could bring a bit more balance to the dual/two saber weilding. -The ability to break a dualbladed saber in half (to one saber-ex: Obi-wan vs Maul) -The ability to destroy one saber if the opponent is weilding two at once(ex. Anakin vs. Dooku) Link to comment Share on other sites More sharing options...
keo718 Posted September 2, 2002 Author Share Posted September 2, 2002 Any comments? Link to comment Share on other sites More sharing options...
Primesghost Posted September 2, 2002 Share Posted September 2, 2002 Sounds pretty cool Link to comment Share on other sites More sharing options...
keo718 Posted September 2, 2002 Author Share Posted September 2, 2002 Thanks. Is it possible to implement though? Link to comment Share on other sites More sharing options...
Primesghost Posted September 2, 2002 Share Posted September 2, 2002 I have no idea, but I like to believe that anything is possible, just a matter of finding a way. Of course there are some things that simply aren't possible, but I think this may be. I honestly don't have time to look at it, but you might try breaking up everyone's saber into two seperate parts: blade and hilt. Then make checks to see if a player's blade passes through another player's hilt. Keep in mind though, this would require a MAJOR rewrite of an a$$-load of the source as well as new models, animations, and skins for every saber. Link to comment Share on other sites More sharing options...
keo718 Posted September 2, 2002 Author Share Posted September 2, 2002 Hmm. Sounds like a bit of work. Any other thoughts? Link to comment Share on other sites More sharing options...
Sam Posted September 5, 2002 Share Posted September 5, 2002 you could have so if you win a saber lock with someone with doblebladed or dual saber you break/cut it in half. Link to comment Share on other sites More sharing options...
Primesghost Posted September 5, 2002 Share Posted September 5, 2002 I still don't see any way of getting around creating new models for each saber hilt and adding animations for destroying them. Writing code for the checks and playing the animations seems pretty straight forward, but the modelling, skinning, and animating would be a mountain of work. Link to comment Share on other sites More sharing options...
Enjoi9187 Posted September 5, 2002 Share Posted September 5, 2002 but then what would prevent them from just enabling it again? Link to comment Share on other sites More sharing options...
Andy867 Posted September 5, 2002 Share Posted September 5, 2002 I am no coder, but a suggested could be that there would be some code that would say if the person wins the saberlock, then the double bladed would then become a dual saber... and the code would then prevent the same person from using a doublebladed until he/she dies. Also, if someone wins a dualsabered saber lock, one of the sabers would become inactive until he or she dies. same about preventing it from igniting again.. Is this possible.. i don't know... Could a coder check it out? Hopefully:) Link to comment Share on other sites More sharing options...
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