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how do u put music, and import textures?


SkN

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Posted

Music is added through the worldspawn. you make a Key called music, then for the key, you would type the path of the music... you will need to make a folder in your base folder with where you are going to store the music, and also in your local HD directory, make a folder called music, and place the mp3 there too.

 

it should say MUSIC when pulling up the worldspawn.

Posted

I'm done my map......and I paked it up but when I play it, the textures that i made up doesnt show up....y is that?

Posted

I c the problem, I dont have shaders for it. What are shaders, why do I need them...AND HOW DO I MAKE A SHADER?

Posted

I am sure when Emon sees this, he will point out the site that is probably one of the best tutorials FOR shaders.. (now awaits Emon to point out the URL :) )

Posted

nah, you don't need shader files just to see your textures. Ok, i'm guessing that this is an MP map. So, you need to type sv_pure 0 into the console before you devmap or map your map. This will allow you to see custom texture in MP. Not necessary for SP maps.

Posted

my map is already paked up. the textures are already inside...but when i play it doesnt show up my custom textures. did i put my textures in the wrong folder?

Posted

It's entirely possible.

 

The first part of the path should be /textures.

The subdirectory IN the textures directory should match the name of the directory you pulled your textures from.

 

Example :

 

I have several textures (custom naturally) that I use. I keep them in my base/textures/RC folder. If I use them in a map, and then put them in the PK3, they would go in the textures/RC folder within it.

 

SImple enough. SO check you directory lineup... that COULD be the issue.

 

Another thing to check is to be sure they aren't shaders that require a shader script (say a skybox or a light-emitter). If there are, and the shader isn't included, then they wouldnt work either. Had that problem on a recent map of mine.

 

Shader scripts follow the same prinicple as textures do in the pathing. The only differance is that it's the /shader directory, and there are no subdirectories.

 

Hope that helps out and fixes.

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