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how do u put music, and import textures?


SkN

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Music is added through the worldspawn. you make a Key called music, then for the key, you would type the path of the music... you will need to make a folder in your base folder with where you are going to store the music, and also in your local HD directory, make a folder called music, and place the mp3 there too.

 

it should say MUSIC when pulling up the worldspawn.

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It's entirely possible.

 

The first part of the path should be /textures.

The subdirectory IN the textures directory should match the name of the directory you pulled your textures from.

 

Example :

 

I have several textures (custom naturally) that I use. I keep them in my base/textures/RC folder. If I use them in a map, and then put them in the PK3, they would go in the textures/RC folder within it.

 

SImple enough. SO check you directory lineup... that COULD be the issue.

 

Another thing to check is to be sure they aren't shaders that require a shader script (say a skybox or a light-emitter). If there are, and the shader isn't included, then they wouldnt work either. Had that problem on a recent map of mine.

 

Shader scripts follow the same prinicple as textures do in the pathing. The only differance is that it's the /shader directory, and there are no subdirectories.

 

Hope that helps out and fixes.

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