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saga gametype


Miggs the Just

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well you can't choose this gametype but most of the code has been writtten.

 

i'm pretty sure youcan even start a saga map without adding anything to the code.

 

Do you think you could create a very simple saga map ?

 

it would be really intresting to have this kind of map !

 

we could try this gametype and maybe improve it !

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it's a gametype which has been coded but is not included in the game (no maps and you can't select it throught the menu)

 

it's a round based gametype and you win if you complete your goal (map specific)

 

like RTCW in fact.

 

the only thing we have to do is create a saga map and create a map.saga file with a few infos and it will be playable.

 

the problem is that we don't know the structure of this file .saga

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well i've looked the code and the structure of the saga files is :

 

//.saga file

Rebel

{

RequiredObjectives x

attackers x

}

Imperial

{

RequiredObjectives x

attackers x

}

//eof

 

with RequiredObjectives is the number of objectives to win the map 1->9

and attackers 1 or 0.

 

it's like thesnerd said a long time ago in an older thread.

i can't test it actually cause i don't have any saga type map.

but i'm pretty sure it's this way because the saga file is loaded exactly as a bot personality.

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I think i've found a way to get around the saga gametype and still have an objective based map. I'm working in it now but this is my first map and it's taking a while to learn. I dont know anything about coding either.

 

P.s. does anyone know how to change the weapons a player starts with and can it be different per player?

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