Miggs the Just Posted September 5, 2002 Share Posted September 5, 2002 Does anyone know anything about this. JKiiRadient has player starts and objectives for it but i dont know how to choose the gametype. I look at the code and I cant understand it at all. Any information would be great. Link to comment Share on other sites More sharing options...
Tchouky Posted September 5, 2002 Share Posted September 5, 2002 well you can't choose this gametype but most of the code has been writtten. i'm pretty sure youcan even start a saga map without adding anything to the code. Do you think you could create a very simple saga map ? it would be really intresting to have this kind of map ! we could try this gametype and maybe improve it ! Link to comment Share on other sites More sharing options...
ASk Posted September 5, 2002 Share Posted September 5, 2002 hello tchouky. nice to see you came back on the saga note, all i can say is "it's in the works, stay tuned" Link to comment Share on other sites More sharing options...
Tchouky Posted September 5, 2002 Share Posted September 5, 2002 yep i finally came back did you figure out for the ini : mapname.saga ??? if yes i'm intrested Link to comment Share on other sites More sharing options...
Tchouky Posted September 5, 2002 Share Posted September 5, 2002 btw ask do you have irc if yes => quakenet #jk2coding i would like to talk about the saga gametype ... Link to comment Share on other sites More sharing options...
Dest Posted September 5, 2002 Share Posted September 5, 2002 saga would be cool, sortof like cs for jk2 Link to comment Share on other sites More sharing options...
Darth-Nasty Posted September 5, 2002 Share Posted September 5, 2002 Originally posted by Dest saga would be cool, sortof like cs for jk2 what exactly is saga? Link to comment Share on other sites More sharing options...
Tchouky Posted September 5, 2002 Share Posted September 5, 2002 it's a gametype which has been coded but is not included in the game (no maps and you can't select it throught the menu) it's a round based gametype and you win if you complete your goal (map specific) like RTCW in fact. the only thing we have to do is create a saga map and create a map.saga file with a few infos and it will be playable. the problem is that we don't know the structure of this file .saga Link to comment Share on other sites More sharing options...
Tchouky Posted September 5, 2002 Share Posted September 5, 2002 well i've looked the code and the structure of the saga files is : //.saga file Rebel { RequiredObjectives x attackers x } Imperial { RequiredObjectives x attackers x } //eof with RequiredObjectives is the number of objectives to win the map 1->9 and attackers 1 or 0. it's like thesnerd said a long time ago in an older thread. i can't test it actually cause i don't have any saga type map. but i'm pretty sure it's this way because the saga file is loaded exactly as a bot personality. Link to comment Share on other sites More sharing options...
Miggs the Just Posted September 6, 2002 Author Share Posted September 6, 2002 I think i've found a way to get around the saga gametype and still have an objective based map. I'm working in it now but this is my first map and it's taking a while to learn. I dont know anything about coding either. P.s. does anyone know how to change the weapons a player starts with and can it be different per player? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.